Animasi Awan Bergerak - merupakan animasi web yang menggunakan script WebGL. Animasi ini menghasilkan efek awan yang dinamis dan interaktif sehingga akan membuat latar belakang halaman web akan tampak realistis (nyata) seolah-olah berada di atas kumpulan awan yang bergerak. Sebelum kita lanjutkan tutorialnya ada baiknya kita mengenal sedikit tentang WebGL ini.
WebGL (Web Graphics Library) adalah API JavaScript untuk rendering grafis 3D interaktif dan grafis 2D dalam setiap web browser yang kompatibel tanpa menggunakan plug-in. WebGL terintegrasi sepenuhnya ke semua standar web browser yang memungkinkan penggunaan percepatan GPU fisika dan pengolahan gambar dan efek sebagai bagian dari halaman web kanvas. Elemen WebGL dapat dicampur dengan elemen HTML lain dan composited dengan bagian lain dari latar belakang atau halaman program WebGL. Terdiri dari kode kontrol ditulis dalam JavaScript dan kode shader yang dieksekusi pada Graphics Processing Unit sebuah komputer (GPU). WebGL dirancang dan dikelola oleh grup non-profit Khronos.
WebGL didasarkan pada OpenGL ES 2.0 dan menyediakan API untuk grafis 3D WebGL menggunakan elemen kanvas HTML5 dan diakses dengan menggunakan Document Object Model interface... Manajemen memori otomatis disediakan sebagai bagian dari bahasa JavaScript. Seperti OpenGL ES 2.0, WebGL tidak memiliki fixed-fungsi API diperkenalkan pada OpenGL 1.0 dan OpenGL 3.0 versi lama.
Biasanya untuk membuat animasi web kita menggunakan javascript, JQuery dan flash yang umumnya harus menggunakan pluggin untuk bisa me-render efek grafis, namun sekarang sudah tidak perlu menggunakan pluggin tambahan karena sudah ada teknologi WebGL yang secara default di support oleh beberapa browser seperti Chrome 10, Firefox 4 atau Safari 6.
Animasi awan bergerak saya ambil dari situs mrdoob.com kemudian saya modifikasi agar bisa diaplikasikan di halaman blog. Animasi ini tidak akan membuat halaman blog menjadi berat karena animasi ini di proses dan dan di-render langsung melalui GPU (Graphics Processing Unit). Sebagai contoh dapat dilihat pada postingan artikel ini. Pemasangan animasi awan bergerak ini cukup mudah untuk diaplikasikan di blog atau halaman web sobat... Oke sob buat yang tertarik langsung aja kita ke TKP...
Cara Pemasangan :
- Login ke blog sobat...
- Klik "More Options" selector box kemudian klik "Template" setelah itu pilih "Edit HTML".
- Cari kode <Body> kemudian letakan kode berikut ini tepat setelah kode <Body> atau pasang di kotak gadget.
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THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0; THREE.MixOperation=1;THREE.AddOperation=2;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007; THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.UnsignedShort4444Type=1016;THREE.UnsignedShort5551Type=1017;THREE.UnsignedShort565Type=1018;THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;THREE.RGB_S3TC_DXT1_Format=2001;THREE.RGBA_S3TC_DXT1_Format=2002; THREE.RGBA_S3TC_DXT3_Format=2003;THREE.RGBA_S3TC_DXT5_Format=2004;THREE.Color=function(a){void 0!==a&&this.set(a);return this}; THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,set:function(a){switch(typeof a){case "number":this.setHex(a);break;case "string":this.setStyle(a)}},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,f;0===c?this.r=this.g=this.b=0:(d=Math.floor(6*a),e=6*a-d,a=c*(1-b),f=c*(1-b*e),b=c*(1-b*(1-e)),0===d?(this.r=c,this.g=b,this.b=a):1=== d?(this.r=f,this.g=c,this.b=a):2===d?(this.r=a,this.g=c,this.b=b):3===d?(this.r=a,this.g=f,this.b=c):4===d?(this.r=b,this.g=a,this.b=c):5===d&&(this.r=c,this.g=a,this.b=f));return this},setStyle:function(a){if(/^rgb\((\d+),(\d+),(\d+)\)$/i.test(a))return a=/^rgb\((\d+),(\d+),(\d+)\)$/i.exec(a),this.r=Math.min(255,parseInt(a[1],10))/255,this.g=Math.min(255,parseInt(a[2],10))/255,this.b=Math.min(255,parseInt(a[3],10))/255,this;if(/^rgb\((\d+)\%,(\d+)\%,(\d+)\%\)$/i.test(a))return a=/^rgb\((\d+)\%,(\d+)\%,(\d+)\%\)$/i.exec(a), this.r=Math.min(100,parseInt(a[1],10))/100,this.g=Math.min(100,parseInt(a[2],10))/100,this.b=Math.min(100,parseInt(a[3],10))/100,this;if(/^\#([0-9a-f]{6})$/i.test(a))return a=/^\#([0-9a-f]{6})$/i.exec(a),this.setHex(parseInt(a[1],16)),this;if(/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.test(a))return a=/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.exec(a),this.setHex(parseInt(a[1]+a[1]+a[2]+a[2]+a[3]+a[3],16)),this;if(/^(\w+)$/i.test(a))return this.setHex(THREE.ColorKeywords[a]),this},copy:function(a){this.r=a.r; 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Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector2's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-= a.y;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divideScalar:function(a){0!==a?(this.x/=a,this.y/=a):this.set(0,0);return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);return this}, negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/ b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0}; THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+ a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."), this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x* b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12];this.y=a[1]*b+a[5]*c+a[9]*d+a[13];this.z=a[2]*b+a[6]*c+a[10]*d+a[14];return this},applyProjection:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements,e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]); this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z,a=a.w,i=a*b+f*d-g*c,h=a*c+g*b-e*d,k=a*d+e*c-f*b,b=-e*b-f*c-g*d;this.x=i*a+b*-e+h*-g-k*-f;this.y=h*a+b*-f+k*-e-i*-g;this.z=k*a+b*-g+i*-f-h*-e;return this},applyEuler:function(a,b){var c=THREE.Vector3.__q1.setFromEuler(a,b);this.applyQuaternion(c);return this},applyAxisAngle:function(a,b){var c=THREE.Vector3.__q1.setFromAxisAngle(a, b);this.applyQuaternion(c);return this},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){0!==a?(this.x/=a,this.y/=a,this.z/=a):this.z=this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y: this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b= this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},cross:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y= a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},angleTo:function(a){return Math.acos(this.dot(a)/this.length()/a.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y,a=this.z-a.z;return b*b+c*c+a*a},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements, e=d[0],f=d[4],g=d[8],i=d[1],h=d[5],k=d[9],l=d[2],m=d[6],d=d[10];void 0===b||"XYZ"===b?(this.y=Math.asin(c(g)),0.99999>Math.abs(g)?(this.x=Math.atan2(-k,d),this.z=Math.atan2(-f,e)):(this.x=Math.atan2(m,h),this.z=0)):"YXZ"===b?(this.x=Math.asin(-c(k)),0.99999>Math.abs(k)?(this.y=Math.atan2(g,d),this.z=Math.atan2(i,h)):(this.y=Math.atan2(-l,e),this.z=0)):"ZXY"===b?(this.x=Math.asin(c(m)),0.99999>Math.abs(m)?(this.y=Math.atan2(-l,d),this.z=Math.atan2(-f,h)):(this.y=0,this.z=Math.atan2(i,e))):"ZYX"=== b?(this.y=Math.asin(-c(l)),0.99999>Math.abs(l)?(this.x=Math.atan2(m,d),this.z=Math.atan2(i,e)):(this.x=0,this.z=Math.atan2(-f,h))):"YZX"===b?(this.z=Math.asin(c(i)),0.99999>Math.abs(i)?(this.x=Math.atan2(-k,h),this.y=Math.atan2(-l,e)):(this.x=0,this.y=Math.atan2(g,d))):"XZY"===b&&(this.z=Math.asin(-c(f)),0.99999>Math.abs(f)?(this.x=Math.atan2(m,h),this.y=Math.atan2(g,e)):(this.x=Math.atan2(-k,d),this.y=0));return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a, -1),1)}var d=a.x*a.x,e=a.y*a.y,f=a.z*a.z,g=a.w*a.w;void 0===b||"XYZ"===b?(this.x=Math.atan2(2*(a.x*a.w-a.y*a.z),g-d-e+f),this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w))),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g+d-e-f)):"YXZ"===b?(this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z))),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g-d-e+f),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g-d+e-f)):"ZXY"===b?(this.x=Math.asin(c(2*(a.x*a.w+a.y*a.z))),this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),g-d-e+f),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g-d+e-f)): "ZYX"===b?(this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),g-d-e+f),this.y=Math.asin(c(2*(a.y*a.w-a.x*a.z))),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g+d-e-f)):"YZX"===b?(this.x=Math.atan2(2*(a.x*a.w-a.z*a.y),g-d+e-f),this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),g+d-e-f),this.z=Math.asin(c(2*(a.x*a.y+a.z*a.w)))):"XZY"===b&&(this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),g-d+e-f),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g+d-e-f),this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y))));return this},getScaleFromMatrix:function(a){var b=this.set(a.elements[0], a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector3.__q1=new THREE.Quaternion;THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1}; THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x; case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector4's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this}, addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector4's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this}, applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){0!==a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);this.w>a.w&&(this.w=a.w);return this},max:function(a){this.x< a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);this.w<a.w&&(this.w=a.w);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);this.w<a.w?this.w=a.w:this.w>b.w&&(this.w=b.w);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z* this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},equals:function(a){return a.x=== this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,e=a[0];d=a[4];var f=a[8],g=a[1],i=a[5],h=a[9];c=a[2];b=a[6];var k=a[10];if(0.01>Math.abs(d-g)&&0.01>Math.abs(f-c)&&0.01>Math.abs(h-b)){if(0.1> Math.abs(d+g)&&0.1>Math.abs(f+c)&&0.1>Math.abs(h+b)&&0.1>Math.abs(e+i+k-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;i=(i+1)/2;k=(k+1)/2;d=(d+g)/4;f=(f+c)/4;h=(h+b)/4;e>i&&e>k?0.01>e?(b=0,d=c=0.707106781):(b=Math.sqrt(e),c=d/b,d=f/b):i>k?0.01>i?(b=0.707106781,c=0,d=0.707106781):(c=Math.sqrt(i),b=d/c,d=h/c):0.01>k?(c=b=0.707106781,d=0):(d=Math.sqrt(k),b=f/d,c=h/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-h)*(b-h)+(f-c)*(f-c)+(g-d)*(g-d));0.001>Math.abs(a)&&(a=1);this.x=(b-h)/a;this.y=(f- c)/a;this.z=(g-d)/a;this.w=Math.acos((e+i+k-1)/2);return this}};THREE.Box2=function(a,b){this.min=void 0!==a?a:new THREE.Vector2(Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector2(-Infinity,-Infinity)}; THREE.Box2.prototype={constructor:THREE.Box2,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){if(0<a.length){var b=a[0];this.min.copy(b);this.max.copy(b);for(var c=1,d=a.length;c<d;c++)b=a[c],b.x<this.min.x?this.min.x=b.x:b.x>this.max.x&&(this.max.x=b.x),b.y<this.min.y?this.min.y=b.y:b.y>this.max.y&&(this.max.y=b.y)}else this.makeEmpty();return this},setFromCenterAndSize:function(a,b){var c=THREE.Box2.__v1.copy(b).multiplyScalar(0.5);this.min.copy(a).sub(c); this.max.copy(a).add(c);return this},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},center:function(a){return(a||new THREE.Vector2).addVectors(this.min,this.max).multiplyScalar(0.5)},size:function(a){return(a||new THREE.Vector2).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a); return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y?!0:!1},getParameter:function(a){return new THREE.Vector2((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/ (this.max.y-this.min.y))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector2).copy(a).clamp(this.min,this.max)},distanceToPoint:function(a){return THREE.Box2.__v1.copy(a).clamp(this.min,this.max).sub(a).length()},intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},translate:function(a){this.min.add(a); this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box2).copy(this)}};THREE.Box2.__v1=new THREE.Vector2;THREE.Box3=function(a,b){this.min=void 0!==a?a:new THREE.Vector3(Infinity,Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector3(-Infinity,-Infinity,-Infinity)}; THREE.Box3.prototype={constructor:THREE.Box3,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){if(0<a.length){var b=a[0];this.min.copy(b);this.max.copy(b);for(var c=1,d=a.length;c<d;c++)b=a[c],b.x<this.min.x?this.min.x=b.x:b.x>this.max.x&&(this.max.x=b.x),b.y<this.min.y?this.min.y=b.y:b.y>this.max.y&&(this.max.y=b.y),b.z<this.min.z?this.min.z=b.z:b.z>this.max.z&&(this.max.z=b.z)}else this.makeEmpty();return this},setFromCenterAndSize:function(a,b){var c=THREE.Box3.__v1.copy(b).multiplyScalar(0.5); this.min.copy(a).sub(c);this.max.copy(a).add(c);return this},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},center:function(a){return(a||new THREE.Vector3).addVectors(this.min,this.max).multiplyScalar(0.5)},size:function(a){return(a||new THREE.Vector3).subVectors(this.max, this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y||a.z<this.min.z||a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<= a.min.z&&a.max.z<=this.max.z?!0:!1},getParameter:function(a){return new THREE.Vector3((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},clampPoint:function(a,b){b||new THREE.Vector3;return(new THREE.Vector3).copy(a).clamp(this.min,this.max)},distanceToPoint:function(a){return THREE.Box3.__v1.copy(a).clamp(this.min, this.max).sub(a).length()},getBoundingSphere:function(a){a=a||new THREE.Sphere;a.center=this.center();a.radius=0.5*this.size(THREE.Box3.__v0).length();return a},intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},transform:function(a){a=[THREE.Box3.__v0.set(this.min.x,this.min.y,this.min.z).applyMatrix4(a),THREE.Box3.__v0.set(this.min.x,this.min.y,this.min.z).applyMatrix4(a),THREE.Box3.__v1.set(this.min.x, this.min.y,this.max.z).applyMatrix4(a),THREE.Box3.__v2.set(this.min.x,this.max.y,this.min.z).applyMatrix4(a),THREE.Box3.__v3.set(this.min.x,this.max.y,this.max.z).applyMatrix4(a),THREE.Box3.__v4.set(this.max.x,this.min.y,this.min.z).applyMatrix4(a),THREE.Box3.__v5.set(this.max.x,this.min.y,this.max.z).applyMatrix4(a),THREE.Box3.__v6.set(this.max.x,this.max.y,this.min.z).applyMatrix4(a),THREE.Box3.__v7.set(this.max.x,this.max.y,this.max.z).applyMatrix4(a)];this.makeEmpty();this.setFromPoints(a);return this}, translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box3).copy(this)}};THREE.Box3.__v0=new THREE.Vector3;THREE.Box3.__v1=new THREE.Vector3;THREE.Box3.__v2=new THREE.Vector3;THREE.Box3.__v3=new THREE.Vector3;THREE.Box3.__v4=new THREE.Vector3;THREE.Box3.__v5=new THREE.Vector3;THREE.Box3.__v6=new THREE.Vector3;THREE.Box3.__v7=new THREE.Vector3;THREE.Matrix3=function(a,b,c,d,e,f,g,i,h){this.elements=new Float32Array(9);this.set(void 0!==a?a:1,b||0,c||0,d||0,void 0!==e?e:1,f||0,g||0,i||0,void 0!==h?h:1)}; THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,f,g,i,h){var k=this.elements;k[0]=a;k[3]=b;k[6]=c;k[1]=d;k[4]=e;k[7]=f;k[2]=g;k[5]=i;k[8]=h;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix3's .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)}, multiplyVector3Array:function(a){for(var b=THREE.Matrix3.__v1,c=0,d=a.length;c<d;c+=3)b.x=a[c],b.y=a[c+1],b.z=a[c+2],b.applyMatrix3(this),a[c]=b.x,a[c+1]=b.y,a[c+2]=b.z;return a},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],i=a[6],h=a[7],a=a[8];return b*f*a-b*g*h-c*e*a+c*g*i+d*e*h-d*f*i},getInverse:function(a,b){var c=a.elements, d=this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-c[1]*c[4];c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this}, transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},clone:function(){var a=this.elements;return new THREE.Matrix3(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8])}};THREE.Matrix3.__v1=new THREE.Vector3;THREE.Matrix4=function(a,b,c,d,e,f,g,i,h,k,l,m,n,r,p,q){this.elements=new Float32Array(16);this.set(void 0!==a?a:1,b||0,c||0,d||0,e||0,void 0!==f?f:1,g||0,i||0,h||0,k||0,void 0!==l?l:1,m||0,n||0,r||0,p||0,void 0!==q?q:1)}; THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,i,h,k,l,m,n,r,p,q){var s=this.elements;s[0]=a;s[4]=b;s[8]=c;s[12]=d;s[1]=e;s[5]=f;s[9]=g;s[13]=i;s[2]=h;s[6]=k;s[10]=l;s[14]=m;s[3]=n;s[7]=r;s[11]=p;s[15]=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},setRotationFromEuler:function(a,b){var c= this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),i=Math.cos(e),e=Math.sin(e),h=Math.cos(f),f=Math.sin(f);if(void 0===b||"XYZ"===b){var k=g*h,l=g*f,m=d*h,n=d*f;c[0]=i*h;c[4]=-i*f;c[8]=e;c[1]=l+m*e;c[5]=k-n*e;c[9]=-d*i;c[2]=n-k*e;c[6]=m+l*e;c[10]=g*i}else"YXZ"===b?(k=i*h,l=i*f,m=e*h,n=e*f,c[0]=k+n*d,c[4]=m*d-l,c[8]=g*e,c[1]=g*f,c[5]=g*h,c[9]=-d,c[2]=l*d-m,c[6]=n+k*d,c[10]=g*i):"ZXY"===b?(k=i*h,l=i*f,m=e*h,n=e*f,c[0]=k-n*d,c[4]=-g*f,c[8]=m+l*d,c[1]=l+m*d,c[5]=g*h,c[9]=n-k*d,c[2]=-g*e,c[6]= d,c[10]=g*i):"ZYX"===b?(k=g*h,l=g*f,m=d*h,n=d*f,c[0]=i*h,c[4]=m*e-l,c[8]=k*e+n,c[1]=i*f,c[5]=n*e+k,c[9]=l*e-m,c[2]=-e,c[6]=d*i,c[10]=g*i):"YZX"===b?(k=g*i,l=g*e,m=d*i,n=d*e,c[0]=i*h,c[4]=n-k*f,c[8]=m*f+l,c[1]=f,c[5]=g*h,c[9]=-d*h,c[2]=-e*h,c[6]=l*f+m,c[10]=k-n*f):"XZY"===b&&(k=g*i,l=g*e,m=d*i,n=d*e,c[0]=i*h,c[4]=-f,c[8]=e*h,c[1]=k*f+n,c[5]=g*h,c[9]=l*f-m,c[2]=m*f-l,c[6]=d*h,c[10]=n*f+k);return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,i=d+d,h=e+ e,a=c*g,k=c*i,c=c*h,l=d*i,d=d*h,e=e*h,g=f*g,i=f*i,f=f*h;b[0]=1-(l+e);b[4]=k-f;b[8]=c+i;b[1]=k+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-i;b[6]=d+g;b[10]=1-(a+l);return this},lookAt:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.subVectors(a,b).normalize();0===g.length()&&(g.z=1);e.crossVectors(c,g).normalize();0===e.length()&&(g.x+=1E-4,e.crossVectors(c,g).normalize());f.crossVectors(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]= f.z;d[10]=g.z;return this},multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Matrix4's .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],i=c[8],h=c[12],k=c[1],l=c[5],m=c[9],n=c[13],r=c[2],p=c[6],q=c[10],s=c[14],t=c[3],x=c[7],z=c[11],c=c[15],v=d[0],I=d[4],H=d[8],D=d[12],y=d[1],F=d[5],E=d[9],G=d[13], W=d[2],A=d[6],X=d[10],B=d[14],K=d[3],L=d[7],U=d[11],d=d[15];e[0]=f*v+g*y+i*W+h*K;e[4]=f*I+g*F+i*A+h*L;e[8]=f*H+g*E+i*X+h*U;e[12]=f*D+g*G+i*B+h*d;e[1]=k*v+l*y+m*W+n*K;e[5]=k*I+l*F+m*A+n*L;e[9]=k*H+l*E+m*X+n*U;e[13]=k*D+l*G+m*B+n*d;e[2]=r*v+p*y+q*W+s*K;e[6]=r*I+p*F+q*A+s*L;e[10]=r*H+p*E+q*X+s*U;e[14]=r*D+p*G+q*B+s*d;e[3]=t*v+x*y+z*W+c*K;e[7]=t*I+x*F+z*A+c*L;e[11]=t*H+x*E+z*X+c*U;e[15]=t*D+x*G+z*B+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0]; c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead."); return a.applyProjection(this)},multiplyVector4:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,c=0,d=a.length;c<d;c+=3)b.x=a[c],b.y=a[c+1],b.z=a[c+2],b.applyProjection(this),a[c]=b.x,a[c+1]=b.y,a[c+2]=b.z;return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z= c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],i=a[9],h=a[13],k=a[2],l=a[6],m=a[10],n=a[14];return a[3]*(+e*i*l-d*h*l-e*g*m+c*h*m+d*g*n-c*i*n)+a[7]*(+b*i*n-b*h*m+e*f*m-d* f*n+d*h*k-e*i*k)+a[11]*(+b*h*l-b*g*n-e*f*l+c*f*n+e*g*k-c*h*k)+a[15]*(-d*g*k-b*i*l+b*g*m+d*f*l-c*f*m+c*i*k)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]= b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a= this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],i=d[12],h=d[1],k=d[5],l=d[9],m=d[13],n=d[2],r=d[6],p=d[10],q=d[14],s=d[3],t=d[7],x=d[11],z=d[15];c[0]=l*q*t-m*p*t+m*r*x-k*q*x-l*r*z+k*p*z;c[4]=i*p*t-g*q*t-i*r*x+f*q*x+g*r*z-f*p*z;c[8]= g*m*t-i*l*t+i*k*x-f*m*x-g*k*z+f*l*z;c[12]=i*l*r-g*m*r-i*k*p+f*m*p+g*k*q-f*l*q;c[1]=m*p*s-l*q*s-m*n*x+h*q*x+l*n*z-h*p*z;c[5]=g*q*s-i*p*s+i*n*x-e*q*x-g*n*z+e*p*z;c[9]=i*l*s-g*m*s-i*h*x+e*m*x+g*h*z-e*l*z;c[13]=g*m*n-i*l*n+i*h*p-e*m*p-g*h*q+e*l*q;c[2]=k*q*s-m*r*s+m*n*t-h*q*t-k*n*z+h*r*z;c[6]=i*r*s-f*q*s-i*n*t+e*q*t+f*n*z-e*r*z;c[10]=f*m*s-i*k*s+i*h*t-e*m*t-f*h*z+e*k*z;c[14]=i*k*n-f*m*n-i*h*r+e*m*r+f*h*q-e*k*q;c[3]=l*r*s-k*p*s-l*n*t+h*p*t+k*n*x-h*r*x;c[7]=f*p*s-g*r*s+g*n*t-e*p*t-f*n*x+e*r*x;c[11]=g*k* s-f*l*s-g*h*t+e*l*t+f*h*x-e*k*x;c[15]=f*l*n-g*k*n+g*h*r-e*l*r-f*h*p+e*k*p;c=d[0]*c[0]+d[1]*c[4]+d[2]*c[8]+d[3]*c[12];if(0==c){if(b)throw Error("Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix4.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},compose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);f.makeScale(c.x,c.y,c.z); this.multiplyMatrices(e,f);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;e.set(d[0],d[1],d[2]);f.set(d[4],d[5],d[6]);g.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=e.length();c.y=f.length();c.z=g.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THREE.Matrix4.__m1;d.copy(this); d.elements[0]/=c.x;d.elements[1]/=c.x;d.elements[2]/=c.x;d.elements[4]/=c.y;d.elements[5]/=c.y;d.elements[6]/=c.y;d.elements[8]/=c.z;d.elements[9]/=c.z;d.elements[10]/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),e=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length(); b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],f=b[7],g=b[8],i=b[9],h=b[10],k=b[11],l=Math.cos(a),a=Math.sin(a);b[4]=l*c+a*g;b[5]=l*d+a*i;b[6]=l*e+a*h;b[7]=l* f+a*k;b[8]=l*g-a*c;b[9]=l*i-a*d;b[10]=l*h-a*e;b[11]=l*k-a*f;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[8],i=b[9],h=b[10],k=b[11],l=Math.cos(a),a=Math.sin(a);b[0]=l*c-a*g;b[1]=l*d-a*i;b[2]=l*e-a*h;b[3]=l*f-a*k;b[8]=l*g+a*c;b[9]=l*i+a*d;b[10]=l*h+a*e;b[11]=l*k+a*f;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[4],i=b[5],h=b[6],k=b[7],l=Math.cos(a),a=Math.sin(a);b[0]=l*c+a*g;b[1]=l*d+a*i;b[2]=l*e+a*h;b[3]=l*f+a*k;b[4]=l* g-a*c;b[5]=l*i-a*d;b[6]=l*h-a*e;b[7]=l*k-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;if(1===a.x&&0===a.y&&0===a.z)return this.rotateX(b);if(0===a.x&&1===a.y&&0===a.z)return this.rotateY(b);if(0===a.x&&0===a.y&&1===a.z)return this.rotateZ(b);var d=a.x,e=a.y,f=a.z,g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,i=e*e,h=f*f,k=Math.cos(b),l=Math.sin(b),m=1-k,n=d*e*m,r=d*f*m,m=e*f*m,d=d*l,p=e*l,l=f*l,f=g+(1-g)*k,g=n+l,e=r-p,n=n-l,i=i+(1-i)*k,l=m+d,r=r+p,m=m-d,h=h+(1-h)*k,k=c[0],d= c[1],p=c[2],q=c[3],s=c[4],t=c[5],x=c[6],z=c[7],v=c[8],I=c[9],H=c[10],D=c[11];c[0]=f*k+g*s+e*v;c[1]=f*d+g*t+e*I;c[2]=f*p+g*x+e*H;c[3]=f*q+g*z+e*D;c[4]=n*k+i*s+l*v;c[5]=n*d+i*t+l*I;c[6]=n*p+i*x+l*H;c[7]=n*q+i*z+l*D;c[8]=r*k+m*s+h*v;c[9]=r*d+m*t+h*I;c[10]=r*p+m*x+h*H;c[11]=r*q+m*z+h*D;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements; return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a); this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,i=a.z,h=e*f,k=e*g;this.set(h*f+c,h*g-d*i,h*i+d*g,0,h*g+d*i,k*g+c,k*i-d*f,0,h*i-d*g,k*i+d*f,e*i*i+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]= 0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(THREE.Math.degToRad(0.5*a)),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,i=b-a,h=c-d,k=f-e;g[0]=2/i;g[4]=0;g[8]=0;g[12]=-((b+a)/i);g[1]=0;g[5]=2/h;g[9]=0;g[13]=-((c+d)/h);g[2]=0;g[6]=0;g[10]=-2/k;g[14]=-((f+e)/k);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0], a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;THREE.Ray=function(a,b){this.origin=void 0!==a?a:new THREE.Vector3;this.direction=void 0!==b?b:new THREE.Vector3}; THREE.Ray.prototype={constructor:THREE.Ray,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new THREE.Vector3).copy(this.direction).multiplyScalar(a).add(this.origin)},recast:function(a){this.origin.copy(this.at(a,THREE.Ray.__v1));return this},closestPointToPoint:function(a,b){var c=b||new THREE.Vector3;c.subVectors(a,this.origin);var d=c.dot(this.direction); return c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(a){var b=THREE.Ray.__v1.subVectors(a,this.origin).dot(this.direction);THREE.Ray.__v1.copy(this.direction).multiplyScalar(b).add(this.origin);return THREE.Ray.__v1.distanceTo(a)},isIntersectionSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},isIntersectionPlane:function(a){return 0!=a.normal.dot(this.direction)||0==a.distanceToPoint(this.origin)?!0:!1},distanceToPlane:function(a){var b=a.normal.dot(this.direction); if(0==b){if(0==a.distanceToPoint(this.origin))return 0}else return-(this.origin.dot(a.normal)+a.constant)/b},intersectPlane:function(a,b){var c=this.distanceToPlane(a);return void 0===c?void 0:this.at(c,b)},transform:function(a){this.direction.add(this.origin).applyMatrix4(a);this.origin.applyMatrix4(a);this.direction.sub(this.origin);return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)},clone:function(){return(new THREE.Ray).copy(this)}}; THREE.Ray.__v1=new THREE.Vector3;THREE.Ray.__v2=new THREE.Vector3;THREE.Sphere=function(a,b){this.center=void 0!==a?a:new THREE.Vector3;this.radius=void 0!==b?b:0}; THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromCenterAndPoints:function(a,b){for(var c=0,d=0,e=b.length;d<e;d++)var f=a.distanceToSquared(b[d]),c=Math.max(c,f);this.center=a;this.radius=Math.sqrt(c);return this},copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)- this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},transform:function(a){this.center.applyMatrix4(a); this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius},clone:function(){return(new THREE.Sphere).copy(this)}};THREE.Frustum=function(a,b,c,d,e,f){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==f?f:new THREE.Plane]}; THREE.Frustum.prototype={set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],i=c[5],h=c[6],k=c[7],l=c[8],m=c[9],n=c[10],r=c[11],p=c[12],q=c[13],s=c[14],c=c[15];b[0].setComponents(f-a,k-g,r-l,c-p).normalize();b[1].setComponents(f+a,k+g,r+l, c+p).normalize();b[2].setComponents(f+d,k+i,r+m,c+q).normalize();b[3].setComponents(f-d,k-i,r-m,c-q).normalize();b[4].setComponents(f-e,k-h,r-n,c-s).normalize();b[5].setComponents(f+e,k+h,r+n,c+s).normalize();return this},intersectsObject:function(a){for(var b=a.matrixWorld,c=this.planes,d=b.getPosition(),a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),b=0;6>b;b++)if(c[b].distanceToPoint(d)<a)return!1;return!0},intersectsSphere:function(a){for(var b=this.planes,c=a.center,a=-a.radius,d= 0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0},clone:function(){return(new THREE.Frustum).copy(this)}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0}; THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(a,b,c){b=THREE.Plane.__v1.subVectors(c,b).cross(THREE.Plane.__v2.subVectors(a,b)).normalize();this.setFromNormalAndCoplanarPoint(b,a);return this},copy:function(a){this.normal.copy(a.normal); this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){return this.orthoPoint(a,b).sub(a).negate()},orthoPoint:function(a,b){var c=this.distanceToPoint(a);return(b|| new THREE.Vector3).copy(this.normal).multiplyScalar(c)},isIntersectionLine:function(a,b){var c=this.distanceToPoint(a),d=this.distanceToPoint(b);return 0>c&&0<d||0>d&&0<c},intersectLine:function(a,b,c){var c=c||new THREE.Vector3,b=THREE.Plane.__v1.subVectors(b,a),d=this.normal.dot(b);if(0==d){if(0==this.distanceToPoint(a))return c.copy(a)}else return d=-(a.dot(this.normal)+this.constant)/d,0>d||1<d?void 0:c.copy(b).multiplyScalar(d).add(a)},coplanarPoint:function(a){return(a||new THREE.Vector3).copy(this.normal).multiplyScalar(-this.constant)}, transform:function(a,b){var b=b||(new THREE.Matrix3).getInverse(a).transpose(),c=THREE.Plane.__v1.copy(this.normal).applyMatrix3(b),d=this.coplanarPoint(THREE.Plane.__v2);d.applyMatrix4(a);this.setFromNormalAndCoplanarPoint(c,d);return this},translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&a.constant==this.constant},clone:function(){return(new THREE.Plane).copy(this)}};THREE.Plane.__vZero=new THREE.Vector3(0,0,0); THREE.Plane.__v1=new THREE.Vector3;THREE.Plane.__v2=new THREE.Vector3;THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return 0>a?-1:0<a?1:0},degToRad:function(a){return a*THREE.Math.__d2r},radToDeg:function(a){return a* THREE.Math.__r2d}};THREE.Math.__d2r=Math.PI/180;THREE.Math.__r2d=180/Math.PI;THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,i,h,k,l,m,n;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1: f+2;k=this.points[c[0]];l=this.points[c[1]];m=this.points[c[2]];n=this.points[c[3]];i=g*g;h=g*i;d.x=b(k.x,l.x,m.x,n.x,g,i,h);d.y=b(k.y,l.y,m.y,n.y,g,i,h);d.z=b(k.z,l.z,m.z,n.z,g,i,h);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,i=[],h=0;i[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b= a/c,d=this.getPoint(b),g.copy(d),h+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(i[b]=h,e=b);i[i.length]=h;return{chunks:i,total:h}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,i=[],h=new THREE.Vector3,k=this.getLength();i.push(h.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=k.chunks[b]-k.chunks[b-1];g=Math.ceil(a*c/k.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+c*(1/g)*(f-e),d=this.getPoint(d), i.push(h.copy(d).clone());i.push(h.copy(this.points[b]).clone())}this.points=i}};THREE.Triangle=function(a,b,c){this.a=void 0!==a?a:new THREE.Vector3;this.b=void 0!==b?b:new THREE.Vector3;this.c=void 0!==c?c:new THREE.Vector3};THREE.Triangle.normal=function(a,b,c,d){d=d||new THREE.Vector3;d.subVectors(c,b);THREE.Triangle.__v0.subVectors(a,b);d.cross(THREE.Triangle.__v0);a=d.lengthSq();return 0<a?d.multiplyScalar(1/Math.sqrt(a)):d.set(0,0,0)}; THREE.Triangle.barycoordFromPoint=function(a,b,c,d,e){THREE.Triangle.__v0.subVectors(d,b);THREE.Triangle.__v1.subVectors(c,b);THREE.Triangle.__v2.subVectors(a,b);var a=THREE.Triangle.__v0.dot(THREE.Triangle.__v0),b=THREE.Triangle.__v0.dot(THREE.Triangle.__v1),c=THREE.Triangle.__v0.dot(THREE.Triangle.__v2),f=THREE.Triangle.__v1.dot(THREE.Triangle.__v1),d=THREE.Triangle.__v1.dot(THREE.Triangle.__v2),g=a*f-b*b,e=e||new THREE.Vector3;if(0==g)return e.set(-2,-1,-1);g=1/g;f=(f*c-b*d)*g;a=(a*d-b*c)*g;return e.set(1- f-a,a,f)};THREE.Triangle.containsPoint=function(a,b,c,d){a=THREE.Triangle.barycoordFromPoint(a,b,c,d,THREE.Triangle.__v3);return 0<=a.x&&0<=a.y&&1>=a.x+a.y}; THREE.Triangle.prototype={constructor:THREE.Triangle,set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},area:function(){THREE.Triangle.__v0.subVectors(this.c,this.b);THREE.Triangle.__v1.subVectors(this.a,this.b);return 0.5*THREE.Triangle.__v0.cross(THREE.Triangle.__v1).length()},midpoint:function(a){return(a|| new THREE.Vector3).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(a){return THREE.Triangle.normal(this.a,this.b,this.c,a)},plane:function(a){return(a||new THREE.Plane).setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(a,b){return THREE.Triangle.barycoordFromPoint(a,this.a,this.b,this.c,b)},containsPoint:function(a){return THREE.Triangle.containsPoint(a,this.a,this.b,this.c)},equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)}, clone:function(){return(new THREE.Triangle).copy(this)}};THREE.Triangle.__v0=new THREE.Vector3;THREE.Triangle.__v1=new THREE.Vector3;THREE.Triangle.__v2=new THREE.Vector3;THREE.Triangle.__v3=new THREE.Vector3;THREE.Vertex=function(a){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.");return a};THREE.UV=function(a,b){console.warn("THREE.UV has been DEPRECATED. Use THREE.Vector2 instead.");return new THREE.Vector2(a,b)};THREE.Clock=function(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};THREE.Clock.prototype.start=function(){this.oldTime=this.startTime=Date.now();this.running=!0};THREE.Clock.prototype.stop=function(){this.getElapsedTime();this.running=!1};THREE.Clock.prototype.getElapsedTime=function(){this.getDelta();return this.elapsedTime}; THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=Date.now(),a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a};THREE.EventDispatcher=function(){var a={};this.addEventListener=function(b,c){void 0===a[b]&&(a[b]=[]);-1===a[b].indexOf(c)&&a[b].push(c)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);-1!==d&&a[b].splice(d,1)};this.dispatchEvent=function(b){var c=a[b.type];if(void 0!==c){b.target=this;for(var d=0,e=c.length;d<e;d++)c[d].call(this,b)}}};(function(a){a.Raycaster=function(b,c,d,e){this.ray=new a.Ray(b,c);0<this.ray.direction.length()&&this.ray.direction.normalize();this.near=d||0;this.far=e||Infinity};var b=new a.Sphere,c=new a.Ray,d=new a.Plane,e=new a.Vector3,f=new a.Matrix4,g=function(a,b){return a.distance-b.distance},i=function(g,i,h){if(g instanceof a.Particle){i=i.ray.distanceToPoint(g.matrixWorld.getPosition());if(i>g.scale.x)return h;h.push({distance:i,point:g.position,face:null,object:g})}else if(g instanceof a.Mesh){b.set(g.matrixWorld.getPosition(), g.geometry.boundingSphere.radius*g.matrixWorld.getMaxScaleOnAxis());if(!i.ray.isIntersectionSphere(b))return h;var n=g.geometry,r=n.vertices,p=g.material instanceof a.MeshFaceMaterial,q=!0===p?g.material.materials:null,s=g.material.side,t,x,z,v=i.precision;g.matrixRotationWorld.extractRotation(g.matrixWorld);f.getInverse(g.matrixWorld);c.copy(i.ray).transform(f);for(var I=0,H=n.faces.length;I<H;I++){var D=n.faces[I],s=!0===p?q[D.materialIndex]:g.material;if(void 0!==s){d.setFromNormalAndCoplanarPoint(D.normal, r[D.a]);var y=c.distanceToPlane(d);if(!(Math.abs(y)<v)&&!(0>y)){s=s.side;if(s!==a.DoubleSide&&(t=c.direction.dot(d.normal),!(s===a.FrontSide?0>t:0<t)))continue;if(!(y<i.near||y>i.far)){e=c.at(y,e);if(D instanceof a.Face3){if(s=r[D.a],t=r[D.b],x=r[D.c],!a.Triangle.containsPoint(e,s,t,x))continue}else if(D instanceof a.Face4){if(s=r[D.a],t=r[D.b],x=r[D.c],z=r[D.d],!a.Triangle.containsPoint(e,s,t,z)&&!a.Triangle.containsPoint(e,t,x,z))continue}else throw Error("face type not supported");h.push({distance:y, point:i.ray.at(y),face:D,faceIndex:I,object:g})}}}}}},h=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d<e;d++)i(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b);0<this.ray.direction.length()&&this.ray.direction.normalize()};a.Raycaster.prototype.intersectObject=function(a,b){var c=[];!0===b&&h(a,this,c);i(a,this,c);c.sort(g);return c};a.Raycaster.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)i(a[d], this,c),!0===b&&h(a[d],this,c);c.sort(g);return c}})(THREE);THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.name="";this.properties={};this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder=THREE.Object3D.defaultEulerOrder;this.scale=new THREE.Vector3(1,1,1);this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={constructor:THREE.Object3D,applyMatrix:function(a){this.matrix.multiplyMatrices(a,this.matrix);this.scale.getScaleFromMatrix(this.matrix);a=(new THREE.Matrix4).extractRotation(this.matrix);this.rotation.setEulerFromRotationMatrix(a,this.eulerOrder);this.position.getPositionFromMatrix(this.matrix)},translate:function(a,b){this.matrix.rotateAxis(b);this.position.add(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a, this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(a){return a.applyMatrix4(THREE.Object3D.__m1.getInverse(this.matrixWorld))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&(!1===this.useQuaternion?this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder):this.quaternion.copy(this.matrix.decompose()[1]))},add:function(a){if(a=== this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");else if(a instanceof THREE.Object3D){void 0!==a.parent&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(-1!==b){a.parent=void 0;this.children.splice(b,1);for(b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__removeObject(a)}}, traverse:function(a){a(this);for(var b=0,c=this.children.length;b<c;b++)this.children[b].traverse(a)},getChildByName:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.name===a||!0===b&&(e=e.getChildByName(a,b),void 0!==e))return e}},getDescendants:function(a){void 0===a&&(a=[]);Array.prototype.push.apply(a,this.children);for(var b=0,c=this.children.length;b<c;b++)this.children[b].getDescendants(a);return a},updateMatrix:function(){this.matrix.setPosition(this.position); !1===this.useQuaternion?this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder):this.matrix.setRotationFromQuaternion(this.quaternion);(1!==this.scale.x||1!==this.scale.y||1!==this.scale.z)&&this.matrix.scale(this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix), this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a){void 0===a&&(a=new THREE.Object3D);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.rotation instanceof THREE.Vector3&&a.rotation.copy(this.rotation);a.eulerOrder=this.eulerOrder;a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixRotationWorld.copy(this.matrixRotationWorld); a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.quaternion.copy(this.quaternion);a.useQuaternion=this.useQuaternion;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;for(var b=0;b<this.children.length;b++)a.add(this.children[b].clone());return a}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(f===i){var a=new THREE.RenderableObject;g.push(a);i++;f++;return a}return g[f++]}function b(){if(k===m){var a=new THREE.RenderableVertex;l.push(a);m++;k++;return a}return l[k++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,i=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=i)return!0;if(0>e&&0>f||0>g&&0>i)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-i)):0>i&&(d=Math.min(d,g/(g-i)));if(d< c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var e,f,g=[],i=0,h,k,l=[],m=0,n,r,p=[],q=0,s,t=[],x=0,z,v,I=[],H=0,D,y,F=[],E=0,G={objects:[],sprites:[],lights:[],elements:[]},W=new THREE.Vector3,A=new THREE.Vector4,X=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),B=new THREE.Box3,K=Array(3),L=Array(4),U=new THREE.Matrix4,aa=new THREE.Matrix4,ba,xa=new THREE.Matrix4,J=new THREE.Matrix3,ha=new THREE.Matrix3,ua=new THREE.Vector3,Oa=new THREE.Frustum,M=new THREE.Vector4,fa=new THREE.Vector4; this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);aa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(aa)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);aa.multiplyMatrices(b.matrixWorld,b.projectionMatrixInverse);return a.applyProjection(aa)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a, c)};this.projectScene=function(g,i,m,Ja){var ma=!1,wa,Ta,Ra,ia,ra,ga,Z,pa,gb,hb,Ea,yb,Cb;y=v=s=r=0;G.elements.length=0;g.updateMatrixWorld();void 0===i.parent&&i.updateMatrixWorld();U.copy(i.matrixWorldInverse.getInverse(i.matrixWorld));aa.multiplyMatrices(i.projectionMatrix,U);ha.getInverse(U);ha.transpose();Oa.setFromMatrix(aa);f=0;G.objects.length=0;G.sprites.length=0;G.lights.length=0;var Lb=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof THREE.Light)G.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===Oa.intersectsObject(f))e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(W.copy(f.matrixWorld.getPosition()),W.applyProjection(aa),e.z=W.z),G.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(W.copy(f.matrixWorld.getPosition()),W.applyProjection(aa),e.z=W.z),G.sprites.push(e)):(e=a(),e.object= f,null!==f.renderDepth?e.z=f.renderDepth:(W.copy(f.matrixWorld.getPosition()),W.applyProjection(aa),e.z=W.z),G.objects.push(e));Lb(f)}}};Lb(g);!0===m&&G.objects.sort(c);g=0;for(m=G.objects.length;g<m;g++)if(pa=G.objects[g].object,ba=pa.matrixWorld,k=0,pa instanceof THREE.Mesh){gb=pa.geometry;Ra=gb.vertices;hb=gb.faces;gb=gb.faceVertexUvs;J.getInverse(ba);J.transpose();yb=pa.material instanceof THREE.MeshFaceMaterial;Cb=!0===yb?pa.material:null;wa=0;for(Ta=Ra.length;wa<Ta;wa++)h=b(),h.positionWorld.copy(Ra[wa]).applyMatrix4(ba), h.positionScreen.copy(h.positionWorld).applyMatrix4(aa),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.positionScreen.z/=h.positionScreen.w,h.visible=!(-1>h.positionScreen.x||1<h.positionScreen.x||-1>h.positionScreen.y||1<h.positionScreen.y||-1>h.positionScreen.z||1<h.positionScreen.z);Ra=0;for(wa=hb.length;Ra<wa;Ra++){Ta=hb[Ra];var Ua=!0===yb?Cb.materials[Ta.materialIndex]:pa.material;if(void 0!==Ua){ga=Ua.side;if(Ta instanceof THREE.Face3)if(ia=l[Ta.a],ra=l[Ta.b], Z=l[Ta.c],K[0]=ia.positionScreen,K[1]=ra.positionScreen,K[2]=Z.positionScreen,!0===ia.visible||!0===ra.visible||!0===Z.visible||X.isIntersectionBox(B.setFromPoints(K)))if(ma=0>(Z.positionScreen.x-ia.positionScreen.x)*(ra.positionScreen.y-ia.positionScreen.y)-(Z.positionScreen.y-ia.positionScreen.y)*(ra.positionScreen.x-ia.positionScreen.x),ga===THREE.DoubleSide||ma===(ga===THREE.FrontSide))r===q?(Ea=new THREE.RenderableFace3,p.push(Ea),q++,r++,n=Ea):n=p[r++],n.v1.copy(ia),n.v2.copy(ra),n.v3.copy(Z); else continue;else continue;else if(Ta instanceof THREE.Face4)if(ia=l[Ta.a],ra=l[Ta.b],Z=l[Ta.c],Ea=l[Ta.d],L[0]=ia.positionScreen,L[1]=ra.positionScreen,L[2]=Z.positionScreen,L[3]=Ea.positionScreen,!0===ia.visible||!0===ra.visible||!0===Z.visible||!0===Ea.visible||X.isIntersectionBox(B.setFromPoints(L)))if(ma=0>(Ea.positionScreen.x-ia.positionScreen.x)*(ra.positionScreen.y-ia.positionScreen.y)-(Ea.positionScreen.y-ia.positionScreen.y)*(ra.positionScreen.x-ia.positionScreen.x)||0>(ra.positionScreen.x- Z.positionScreen.x)*(Ea.positionScreen.y-Z.positionScreen.y)-(ra.positionScreen.y-Z.positionScreen.y)*(Ea.positionScreen.x-Z.positionScreen.x),ga===THREE.DoubleSide||ma===(ga===THREE.FrontSide)){if(s===x){var na=new THREE.RenderableFace4;t.push(na);x++;s++;n=na}else n=t[s++];n.v1.copy(ia);n.v2.copy(ra);n.v3.copy(Z);n.v4.copy(Ea)}else continue;else continue;n.normalModel.copy(Ta.normal);!1===ma&&(ga===THREE.BackSide||ga===THREE.DoubleSide)&&n.normalModel.negate();n.normalModel.applyMatrix3(J).normalize(); n.normalModelView.copy(n.normalModel).applyMatrix3(ha);n.centroidModel.copy(Ta.centroid).applyMatrix4(ba);Z=Ta.vertexNormals;ia=0;for(ra=Z.length;ia<ra;ia++)Ea=n.vertexNormalsModel[ia],Ea.copy(Z[ia]),!1===ma&&(ga===THREE.BackSide||ga===THREE.DoubleSide)&&Ea.negate(),Ea.applyMatrix3(J).normalize(),n.vertexNormalsModelView[ia].copy(Ea).applyMatrix3(ha);n.vertexNormalsLength=Z.length;ia=0;for(ra=gb.length;ia<ra;ia++)if(Ea=gb[ia][Ra],void 0!==Ea){ga=0;for(Z=Ea.length;ga<Z;ga++)n.uvs[ia][ga]=Ea[ga]}n.color= Ta.color;n.material=Ua;ua.copy(n.centroidModel).applyProjection(aa);n.z=ua.z;G.elements.push(n)}}}else if(pa instanceof THREE.Line){xa.multiplyMatrices(aa,ba);Ra=pa.geometry.vertices;ia=b();ia.positionScreen.copy(Ra[0]).applyMatrix4(xa);hb=pa.type===THREE.LinePieces?2:1;wa=1;for(Ta=Ra.length;wa<Ta;wa++)ia=b(),ia.positionScreen.copy(Ra[wa]).applyMatrix4(xa),0<(wa+1)%hb||(ra=l[k-2],M.copy(ia.positionScreen),fa.copy(ra.positionScreen),!0===d(M,fa)&&(M.multiplyScalar(1/M.w),fa.multiplyScalar(1/fa.w), v===H?(gb=new THREE.RenderableLine,I.push(gb),H++,v++,z=gb):z=I[v++],z.v1.positionScreen.copy(M),z.v2.positionScreen.copy(fa),z.z=Math.max(M.z,fa.z),z.material=pa.material,G.elements.push(z)))}g=0;for(m=G.sprites.length;g<m;g++)pa=G.sprites[g].object,ba=pa.matrixWorld,pa instanceof THREE.Particle&&(A.set(ba.elements[12],ba.elements[13],ba.elements[14],1),A.applyMatrix4(aa),A.z/=A.w,0<A.z&&1>A.z&&(y===E?(ma=new THREE.RenderableParticle,F.push(ma),E++,y++,D=ma):D=F[y++],D.object=pa,D.x=A.x/A.w,D.y= A.y/A.w,D.z=A.z,D.rotation=pa.rotation.z,D.scale.x=pa.scale.x*Math.abs(D.x-(A.x+i.projectionMatrix.elements[0])/(A.w+i.projectionMatrix.elements[12])),D.scale.y=pa.scale.y*Math.abs(D.y-(A.y+i.projectionMatrix.elements[5])/(A.w+i.projectionMatrix.elements[13])),D.material=pa.material,G.elements.push(D)));!0===Ja&&G.elements.sort(c);return G}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3}; THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone(); return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=void 0!==g?g:0;this.centroid=new THREE.Vector3}; THREE.Face4.prototype={constructor:THREE.Face4,clone:function(){var a=new THREE.Face4(this.a,this.b,this.c,this.d);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone(); return a}};THREE.Geometry=function(){THREE.EventDispatcher.call(this);this.id=THREE.GeometryIdCount++;this.name="";this.vertices=[];this.colors=[];this.normals=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.buffersNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate= this.normalsNeedUpdate=this.uvsNeedUpdate=this.elementsNeedUpdate=this.verticesNeedUpdate=!1}; THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getInverse(a).transpose(),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){var e=this.faces[c];e.normal.applyMatrix3(b).normalize();for(var f=0,g=e.vertexNormals.length;f<g;f++)e.vertexNormals[f].applyMatrix3(b).normalize();e.centroid.applyMatrix4(a)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a], c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid.add(this.vertices[c.a]),c.centroid.add(this.vertices[c.b]),c.centroid.add(this.vertices[c.c]),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.add(this.vertices[c.a]),c.centroid.add(this.vertices[c.b]),c.centroid.add(this.vertices[c.c]),c.centroid.add(this.vertices[c.d]),c.centroid.divideScalar(4))},computeFaceNormals:function(){var a,b,c,d,e,f,g=new THREE.Vector3,i=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)c= this.faces[a],d=this.vertices[c.a],e=this.vertices[c.b],f=this.vertices[c.c],g.subVectors(f,e),i.subVectors(d,e),g.cross(i),g.normalize(),c.normal.copy(g)},computeVertexNormals:function(a){var b,c,d,e;if(void 0===this.__tmpVertices){e=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)e[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]:d instanceof THREE.Face4&&(d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3])}else{e=this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)e[b].set(0,0,0)}if(a){var f,g,i,h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],h.subVectors(g,f),k.subVectors(a,f),h.cross(k),e[d.a].add(h), e[d.b].add(h),e[d.c].add(h)):d instanceof THREE.Face4&&(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],i=this.vertices[d.d],l.subVectors(i,f),k.subVectors(a,f),l.cross(k),e[d.a].add(l),e[d.b].add(l),e[d.d].add(l),m.subVectors(i,g),n.subVectors(f,g),m.cross(n),e[d.b].add(m),e[d.c].add(m),e[d.d].add(m))}else{b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(e[d.a].add(d.normal),e[d.b].add(d.normal),e[d.c].add(d.normal)):d instanceof THREE.Face4&&(e[d.a].add(d.normal), e[d.b].add(d.normal),e[d.c].add(d.normal),e[d.d].add(d.normal))}b=0;for(c=this.vertices.length;b<c;b++)e[b].normalize();b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c])):d instanceof THREE.Face4&&(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c]),d.vertexNormals[3].copy(e[d.d]))},computeMorphNormals:function(){var a,b,c,d,e;c=0; for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();e.__originalVertexNormals||(e.__originalVertexNormals=[]);a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]= {};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];var g=this.morphNormals[a].faceNormals,i=this.morphNormals[a].vertexNormals,h,k;c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=new THREE.Vector3,k=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3},g.push(h),i.push(k)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals(); f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(e.normal),e instanceof THREE.Face3?(k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])):(k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2]),k.d.copy(e.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a, b,c,d,e,f,y){i=a.vertices[b];h=a.vertices[c];k=a.vertices[d];l=g[e];m=g[f];n=g[y];r=h.x-i.x;p=k.x-i.x;q=h.y-i.y;s=k.y-i.y;t=h.z-i.z;x=k.z-i.z;z=m.x-l.x;v=n.x-l.x;I=m.y-l.y;H=n.y-l.y;D=1/(z*H-v*I);G.set((H*r-I*p)*D,(H*q-I*s)*D,(H*t-I*x)*D);W.set((z*p-v*r)*D,(z*s-v*q)*D,(z*x-v*t)*D);F[b].add(G);F[c].add(G);F[d].add(G);E[b].add(W);E[c].add(W);E[d].add(W)}var b,c,d,e,f,g,i,h,k,l,m,n,r,p,q,s,t,x,z,v,I,H,D,y,F=[],E=[],G=new THREE.Vector3,W=new THREE.Vector3,A=new THREE.Vector3,X=new THREE.Vector3,B=new THREE.Vector3; b=0;for(c=this.vertices.length;b<c;b++)F[b]=new THREE.Vector3,E[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var K=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)B.copy(f.vertexNormals[d]),e=f[K[d]],y=F[e],A.copy(y),A.sub(B.multiplyScalar(B.dot(y))).normalize(), X.crossVectors(f.vertexNormals[d],y),e=X.dot(E[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(A.x,A.y,A.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere); this.boundingSphere.setFromCenterAndPoints(this.boundingSphere.center,this.vertices)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,i,h,k;this.__tmpVertices=void 0;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_"),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];e=[];f=0;for(g=this.faces.length;f<g;f++)if(a=this.faces[f],a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c]; i=[a.a,a.b,a.c];d=-1;for(h=0;3>h;h++)if(i[h]==i[(h+1)%3]){e.push(f);break}}else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];i=[a.a,a.b,a.c,a.d];d=-1;for(h=0;4>h;h++)i[h]==i[(h+1)%4]&&(0<=d&&e.push(f),d=h);if(0<=d){i.splice(d,1);var l=new THREE.Face3(i[0],i[1],i[2],a.normal,a.color,a.materialIndex);i=0;for(h=this.faceVertexUvs.length;i<h;i++)(k=this.faceVertexUvs[i][f])&&k.splice(d,1);a.vertexNormals&&0<a.vertexNormals.length&&(l.vertexNormals=a.vertexNormals,l.vertexNormals.splice(d, 1));a.vertexColors&&0<a.vertexColors.length&&(l.vertexColors=a.vertexColors,l.vertexColors.splice(d,1));this.faces[f]=l}}for(f=e.length-1;0<=f;f--){this.faces.splice(f,1);i=0;for(h=this.faceVertexUvs.length;i<h;i++)this.faceVertexUvs[i].splice(f,1)}c=this.vertices.length-b.length;this.vertices=b;return c},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());b=this.faceVertexUvs[0]; c=0;for(d=b.length;c<d;c++){for(var e=b[c],f=[],g=0,i=e.length;g<i;g++)f.push(new THREE.Vector2(e[g].x,e[g].y));a.faceVertexUvs[0].push(f)}return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.GeometryIdCount=0;THREE.BufferGeometry=function(){THREE.EventDispatcher.call(this);this.id=THREE.GeometryIdCount++;this.attributes={};this.dynamic=!1;this.offsets=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.morphTargets=[]}; THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:function(a){var b,c;this.attributes.position&&(b=this.attributes.position.array);this.attributes.normal&&(c=this.attributes.normal.array);void 0!==b&&(a.multiplyVector3Array(b),this.verticesNeedUpdate=!0);void 0!==c&&(b=new THREE.Matrix3,b.getInverse(a).transpose(),b.multiplyVector3Array(c),this.normalizeNormals(),this.normalsNeedUpdate=!0)},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3); var a=this.attributes.position.array;if(a){var b=this.boundingBox,c,d,e;3<=a.length&&(b.min.x=b.max.x=a[0],b.min.y=b.max.y=a[1],b.min.z=b.max.z=a[2]);for(var f=3,g=a.length;f<g;f+=3)c=a[f],d=a[f+1],e=a[f+2],c<b.min.x?b.min.x=c:c>b.max.x&&(b.max.x=c),d<b.min.y?b.min.y=d:d>b.max.y&&(b.max.y=d),e<b.min.z?b.min.z=e:e>b.max.z&&(b.max.z=e)}if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere= new THREE.Sphere);var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,g=a.length;f<g;f+=3)b=a[f],d=a[f+1],e=a[f+2],b=b*b+d*d+e*e,b>c&&(c=b);this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position){var a,b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]= 0}var e=this.attributes.position.array,f=this.attributes.normal.array,g,i,h,k,l,m,n=new THREE.Vector3,r=new THREE.Vector3,p=new THREE.Vector3,q=new THREE.Vector3,s=new THREE.Vector3;if(this.attributes.index){var t=this.attributes.index.array,x=this.offsets;c=0;for(d=x.length;c<d;++c){b=x[c].start;g=x[c].count;var z=x[c].index;a=b;for(b+=g;a<b;a+=3)g=z+t[a],i=z+t[a+1],h=z+t[a+2],k=e[3*g],l=e[3*g+1],m=e[3*g+2],n.set(k,l,m),k=e[3*i],l=e[3*i+1],m=e[3*i+2],r.set(k,l,m),k=e[3*h],l=e[3*h+1],m=e[3*h+2],p.set(k, l,m),q.subVectors(p,r),s.subVectors(n,r),q.cross(s),f[3*g]+=q.x,f[3*g+1]+=q.y,f[3*g+2]+=q.z,f[3*i]+=q.x,f[3*i+1]+=q.y,f[3*i+2]+=q.z,f[3*h]+=q.x,f[3*h+1]+=q.y,f[3*h+2]+=q.z}}else{a=0;for(b=e.length;a<b;a+=9)k=e[a],l=e[a+1],m=e[a+2],n.set(k,l,m),k=e[a+3],l=e[a+4],m=e[a+5],r.set(k,l,m),k=e[a+6],l=e[a+7],m=e[a+8],p.set(k,l,m),q.subVectors(p,r),s.subVectors(n,r),q.cross(s),f[a]=q.x,f[a+1]=q.y,f[a+2]=q.z,f[a+3]=q.x,f[a+4]=q.y,f[a+5]=q.z,f[a+6]=q.x,f[a+7]=q.y,f[a+8]=q.z}this.normalizeNormals();this.normalsNeedUpdate= !0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){ba.x=d[3*a];ba.y=d[3*a+1];ba.z=d[3*a+2];xa.copy(ba);ha=h[a];U.copy(ha);U.sub(ba.multiplyScalar(ba.dot(ha))).normalize();aa.crossVectors(xa,ha);ua=aa.dot(k[a]);J=0>ua?-1:1;i[4*a]=U.x;i[4*a+1]=U.y;i[4*a+2]=U.z;i[4*a+3]=J}if(void 0===this.attributes.index||void 0===this.attributes.position|| void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var g=4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var i=this.attributes.tangent.array,h=[],k=[],g=0;g<f;g++)h[g]= new THREE.Vector3,k[g]=new THREE.Vector3;var l,m,n,r,p,q,s,t,x,z,v,I,H,D,y,f=new THREE.Vector3,g=new THREE.Vector3,F,E,G,W,A,X,B,K=this.offsets;G=0;for(W=K.length;G<W;++G){E=K[G].start;A=K[G].count;var L=K[G].index;F=E;for(E+=A;F<E;F+=3)A=L+b[F],X=L+b[F+1],B=L+b[F+2],l=c[3*A],m=c[3*A+1],n=c[3*A+2],r=c[3*X],p=c[3*X+1],q=c[3*X+2],s=c[3*B],t=c[3*B+1],x=c[3*B+2],z=e[2*A],v=e[2*A+1],I=e[2*X],H=e[2*X+1],D=e[2*B],y=e[2*B+1],r-=l,l=s-l,p-=m,m=t-m,q-=n,n=x-n,I-=z,z=D-z,H-=v,v=y-v,y=1/(I*v-z*H),f.set((v*r- H*l)*y,(v*p-H*m)*y,(v*q-H*n)*y),g.set((I*l-z*r)*y,(I*m-z*p)*y,(I*n-z*q)*y),h[A].add(f),h[X].add(f),h[B].add(f),k[A].add(g),k[X].add(g),k[B].add(g)}var U=new THREE.Vector3,aa=new THREE.Vector3,ba=new THREE.Vector3,xa=new THREE.Vector3,J,ha,ua;G=0;for(W=K.length;G<W;++G){E=K[G].start;A=K[G].count;L=K[G].index;F=E;for(E+=A;F<E;F+=3)A=L+b[F],X=L+b[F+1],B=L+b[F+2],a(A),a(X),a(B)}this.tangentsNeedUpdate=this.hasTangents=!0}},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);!0===this.rotationAutoUpdate&&(!1===this.useQuaternion?this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder):this.quaternion.copy(this.matrix.decompose()[1]))};THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()}; THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()}; THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(THREE.Math.degToRad(0.5*this.fov))*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);THREE.AreaLight=function(a,b){THREE.Light.call(this,a);this.normal=new THREE.Vector3(0,-1,0);this.right=new THREE.Vector3(1,0,0);this.intensity=void 0!==b?b:1;this.height=this.width=1;this.constantAttenuation=1.5;this.linearAttenuation=0.5;this.quadraticAttenuation=0.1};THREE.AreaLight.prototype=Object.create(THREE.Light.prototype);THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=!1;this.shadowCascadeOffset= new THREE.Vector3(0,0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);THREE.HemisphereLight=function(a,b,c){THREE.Light.call(this,a);this.groundColor=new THREE.Color(b);this.position=new THREE.Vector3(0,100,0);this.intensity=void 0!==c?c:1};THREE.HemisphereLight.prototype=Object.create(THREE.Light.prototype);THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.PointLight.prototype=Object.create(THREE.Light.prototype);THREE.SpotLight=function(a,b,c,d,e){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/2;this.exponent=void 0!==e?e:10;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=this.shadowCamera= this.shadowMapSize=this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}}; THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/ a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(1>a.length?".":a.join("/"))+"/"},initMaterials:function(a,b){for(var c=[],d=0;d<a.length;++d)c[d]=THREE.Loader.prototype.createMaterial(a[d],b);return c},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.floor(a)== a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,e,f,i,h,k,s){var t=f.toLowerCase().endsWith(".dds"),x=b+"/"+f;if(t){var z=THREE.ImageUtils.loadCompressedTexture(x);a[e]=z}else z=document.createElement("canvas"),a[e]=new THREE.Texture(z);a[e].sourceFile=f;i&&(a[e].repeat.set(i[0],i[1]),1!==i[0]&&(a[e].wrapS=THREE.RepeatWrapping),1!==i[1]&&(a[e].wrapT=THREE.RepeatWrapping));h&&a[e].offset.set(h[0],h[1]);k&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping}, void 0!==f[k[0]]&&(a[e].wrapS=f[k[0]]),void 0!==f[k[1]]&&(a[e].wrapT=f[k[1]]));s&&(a[e].anisotropy=s);if(!t){var v=a[e],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);v.image.width=a;v.image.height=b;v.image.getContext("2d").drawImage(this,0,0,a,b)}else v.image=this;v.needsUpdate=!0};a.crossOrigin=g.crossOrigin;a.src=x}}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var g=this,i="MeshLambertMaterial",h={color:15658734,opacity:1, map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var k=a.shading.toLowerCase();"phong"===k?i="MeshPhongMaterial":"basic"===k&&(i="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(h.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)h.transparent=a.transparent;void 0!==a.depthTest&&(h.depthTest=a.depthTest);void 0!==a.depthWrite&&(h.depthWrite=a.depthWrite);void 0!==a.visible&&(h.visible=a.visible);void 0!==a.flipSided&&(h.side=THREE.BackSide); void 0!==a.doubleSided&&(h.side=THREE.DoubleSide);void 0!==a.wireframe&&(h.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===a.vertexColors?h.vertexColors=THREE.FaceColors:a.vertexColors&&(h.vertexColors=THREE.VertexColors));a.colorDiffuse?h.color=f(a.colorDiffuse):a.DbgColor&&(h.color=a.DbgColor);a.colorSpecular&&(h.specular=f(a.colorSpecular));a.colorAmbient&&(h.ambient=f(a.colorAmbient));a.transparency&&(h.opacity=a.transparency);a.specularCoef&&(h.shininess=a.specularCoef);a.mapDiffuse&& b&&e(h,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&e(h,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&e(h,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&e(h,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&e(h,"specularMap",a.mapSpecular,a.mapSpecularRepeat, a.mapSpecularOffset,a.mapSpecularWrap,a.mapSpecularAnisotropy);a.mapBumpScale&&(h.bumpScale=a.mapBumpScale);a.mapNormal?(i=THREE.ShaderLib.normalmap,k=THREE.UniformsUtils.clone(i.uniforms),k.tNormal.value=h.normalMap,a.mapNormalFactor&&k.uNormalScale.value.set(a.mapNormalFactor,a.mapNormalFactor),h.map&&(k.tDiffuse.value=h.map,k.enableDiffuse.value=!0),h.specularMap&&(k.tSpecular.value=h.specularMap,k.enableSpecular.value=!0),h.lightMap&&(k.tAO.value=h.lightMap,k.enableAO.value=!0),k.uDiffuseColor.value.setHex(h.color), k.uSpecularColor.value.setHex(h.specular),k.uAmbientColor.value.setHex(h.ambient),k.uShininess.value=h.shininess,void 0!==h.opacity&&(k.uOpacity.value=h.opacity),i=new THREE.ShaderMaterial({fragmentShader:i.fragmentShader,vertexShader:i.vertexShader,uniforms:k,lights:!0,fog:!0}),h.transparent&&(i.transparent=!0)):i=new THREE[i](h);void 0!==a.DbgName&&(i.name=a.DbgName);return i}};THREE.ImageLoader=function(){THREE.EventDispatcher.call(this);this.crossOrigin=null};THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b){var c=this;void 0===b&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},!1);b.addEventListener("error",function(){c.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);c.crossOrigin&&(b.crossOrigin=c.crossOrigin);b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)}; THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var i=JSON.parse(f.responseText);a.createModel(i,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else f.readyState===f.LOADING?e&&(0===g&&(g=f.getResponseHeader("Content-Length")), e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.withCredentials=this.withCredentials;f.send(null)}; THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=void 0!==a.scale?1/a.scale:1,f,g,i,h,k,l,m,n,r,p,q,s,t,x,z,v=a.faces;p=a.vertices;var I=a.normals,H=a.colors,D=0;for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&D++;for(f=0;f<D;f++)d.faceUvs[f]=[],d.faceVertexUvs[f]=[];h=0;for(k=p.length;h<k;)l=new THREE.Vector3,l.x=p[h++]*e,l.y=p[h++]*e,l.z=p[h++]*e,d.vertices.push(l);h=0;for(k=v.length;h<k;){p=v[h++];l=p&1;i=p&2;f=p&4;g=p&8;n=p&16;m=p&32;q=p&64;p&=128;l?(s=new THREE.Face4, s.a=v[h++],s.b=v[h++],s.c=v[h++],s.d=v[h++],l=4):(s=new THREE.Face3,s.a=v[h++],s.b=v[h++],s.c=v[h++],l=3);i&&(i=v[h++],s.materialIndex=i);i=d.faces.length;if(f)for(f=0;f<D;f++)t=a.uvs[f],r=v[h++],z=t[2*r],r=t[2*r+1],d.faceUvs[f][i]=new THREE.Vector2(z,r);if(g)for(f=0;f<D;f++){t=a.uvs[f];x=[];for(g=0;g<l;g++)r=v[h++],z=t[2*r],r=t[2*r+1],x[g]=new THREE.Vector2(z,r);d.faceVertexUvs[f][i]=x}n&&(n=3*v[h++],g=new THREE.Vector3,g.x=I[n++],g.y=I[n++],g.z=I[n],s.normal=g);if(m)for(f=0;f<l;f++)n=3*v[h++],g= new THREE.Vector3,g.x=I[n++],g.y=I[n++],g.z=I[n],s.vertexNormals.push(g);q&&(m=v[h++],m=new THREE.Color(H[m]),s.color=m);if(p)for(f=0;f<l;f++)m=v[h++],m=new THREE.Color(H[m]),s.vertexColors.push(m);d.faces.push(s)}if(a.skinWeights){h=0;for(k=a.skinWeights.length;h<k;h+=2)v=a.skinWeights[h],I=a.skinWeights[h+1],d.skinWeights.push(new THREE.Vector4(v,I,0,0))}if(a.skinIndices){h=0;for(k=a.skinIndices.length;h<k;h+=2)v=a.skinIndices[h],I=a.skinIndices[h+1],d.skinIndices.push(new THREE.Vector4(v,I,0,0))}d.bones= a.bones;d.animation=a.animation;if(void 0!==a.morphTargets){h=0;for(k=a.morphTargets.length;h<k;h++){d.morphTargets[h]={};d.morphTargets[h].name=a.morphTargets[h].name;d.morphTargets[h].vertices=[];H=d.morphTargets[h].vertices;D=a.morphTargets[h].vertices;v=0;for(I=D.length;v<I;v+=3)p=new THREE.Vector3,p.x=D[v]*e,p.y=D[v+1]*e,p.z=D[v+2]*e,H.push(p)}}if(void 0!==a.morphColors){h=0;for(k=a.morphColors.length;h<k;h++){d.morphColors[h]={};d.morphColors[h].name=a.morphColors[h].name;d.morphColors[h].colors= [];I=d.morphColors[h].colors;H=a.morphColors[h].colors;e=0;for(v=H.length;e<v;e+=3)D=new THREE.Color(16755200),D.setRGB(H[e],H[e+1],H[e+2]),I.push(D)}}d.computeCentroids();d.computeFaceNormals();a=this.initMaterials(a.materials,c);this.needsTangents(a)&&d.computeTangents();b(d,a)};THREE.LoadingMonitor=function(){THREE.EventDispatcher.call(this);var a=this,b=0,c=0,d=function(){b++;a.dispatchEvent({type:"progress",loaded:b,total:c});b===c&&a.dispatchEvent({type:"load"})};this.add=function(a){c++;a.addEventListener("load",d,!1)}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlerMap={};this.hierarchyHandlerMap={};this.addGeometryHandler("ascii",THREE.JSONLoader)};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader; THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(4===d.readyState)if(200===d.status||0===d.status){var e=JSON.parse(d.responseText);c.parse(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,!0);d.send(null)};THREE.SceneLoader.prototype.addGeometryHandler=function(a,b){this.geometryHandlerMap[a]={loaderClass:b}}; THREE.SceneLoader.prototype.addHierarchyHandler=function(a,b){this.hierarchyHandlerMap[a]={loaderClass:b}}; THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:m+"/"+a}function e(){f(y.scene,E.objects)}function f(a,b){var c,e,g,h,k,m,q;for(q in b)if(void 0===y.objects[q]){var s=b[q],v=null;if(s.type&&s.type in l.hierarchyHandlerMap){if(void 0===s.loading){e={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,properties:1,skin:1,morph:1,mirroredLoop:1,duration:1};g={};for(var A in s)A in e||(g[A]=s[A]);r=y.materials[s.material];s.loading= !0;e=l.hierarchyHandlerMap[s.type].loaderObject;e.options?e.load(d(s.url,E.urlBaseType),i(q,a,r,s)):e.load(d(s.url,E.urlBaseType),i(q,a,r,s),g)}}else if(void 0!==s.geometry){if(n=y.geometries[s.geometry]){v=!1;r=y.materials[s.material];v=r instanceof THREE.ShaderMaterial;g=s.position;h=s.rotation;k=s.scale;c=s.matrix;m=s.quaternion;s.material||(r=new THREE.MeshFaceMaterial(y.face_materials[s.geometry]));r instanceof THREE.MeshFaceMaterial&&0===r.materials.length&&(r=new THREE.MeshFaceMaterial(y.face_materials[s.geometry])); if(r instanceof THREE.MeshFaceMaterial)for(e=0;e<r.materials.length;e++)v=v||r.materials[e]instanceof THREE.ShaderMaterial;v&&n.computeTangents();s.skin?v=new THREE.SkinnedMesh(n,r):s.morph?(v=new THREE.MorphAnimMesh(n,r),void 0!==s.duration&&(v.duration=s.duration),void 0!==s.time&&(v.time=s.time),void 0!==s.mirroredLoop&&(v.mirroredLoop=s.mirroredLoop),r.morphNormals&&n.computeMorphNormals()):v=new THREE.Mesh(n,r);v.name=q;c?(v.matrixAutoUpdate=!1,v.matrix.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6], c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15])):(v.position.set(g[0],g[1],g[2]),m?(v.quaternion.set(m[0],m[1],m[2],m[3]),v.useQuaternion=!0):v.rotation.set(h[0],h[1],h[2]),v.scale.set(k[0],k[1],k[2]));v.visible=s.visible;v.castShadow=s.castShadow;v.receiveShadow=s.receiveShadow;a.add(v);y.objects[q]=v}}else"DirectionalLight"===s.type||"PointLight"===s.type||"AmbientLight"===s.type?(x=void 0!==s.color?s.color:16777215,z=void 0!==s.intensity?s.intensity:1,"DirectionalLight"===s.type?(g=s.direction, t=new THREE.DirectionalLight(x,z),t.position.set(g[0],g[1],g[2]),s.target&&(F.push({object:t,targetName:s.target}),t.target=null)):"PointLight"===s.type?(g=s.position,e=s.distance,t=new THREE.PointLight(x,z,e),t.position.set(g[0],g[1],g[2])):"AmbientLight"===s.type&&(t=new THREE.AmbientLight(x)),a.add(t),t.name=q,y.lights[q]=t,y.objects[q]=t):"PerspectiveCamera"===s.type||"OrthographicCamera"===s.type?("PerspectiveCamera"===s.type?p=new THREE.PerspectiveCamera(s.fov,s.aspect,s.near,s.far):"OrthographicCamera"=== s.type&&(p=new THREE.OrthographicCamera(s.left,s.right,s.top,s.bottom,s.near,s.far)),g=s.position,p.position.set(g[0],g[1],g[2]),a.add(p),p.name=q,y.cameras[q]=p,y.objects[q]=p):(g=s.position,h=s.rotation,k=s.scale,m=s.quaternion,v=new THREE.Object3D,v.name=q,v.position.set(g[0],g[1],g[2]),m?(v.quaternion.set(m[0],m[1],m[2],m[3]),v.useQuaternion=!0):v.rotation.set(h[0],h[1],h[2]),v.scale.set(k[0],k[1],k[2]),v.visible=void 0!==s.visible?s.visible:!1,a.add(v),y.objects[q]=v,y.empties[q]=v);if(v){if(void 0!== s.properties)for(var D in s.properties)v.properties[D]=s.properties[D];if(void 0!==s.groups)for(e=0;e<s.groups.length;e++)g=s.groups[e],void 0===y.groups[g]&&(y.groups[g]=[]),y.groups[g].push(q);void 0!==s.children&&f(v,s.children)}}}function g(a){return function(b,c){y.geometries[a]=b;y.face_materials[a]=c;e();v-=1;l.onLoadComplete();k()}}function i(a,b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,g=d.position,i=d.rotation,h=d.quaternion,n=d.scale;f.position.set(g[0],g[1],g[2]); h?(f.quaternion.set(h[0],h[1],h[2],h[3]),f.useQuaternion=!0):f.rotation.set(i[0],i[1],i[2]);f.scale.set(n[0],n[1],n[2]);c&&f.traverse(function(a){a.material=c});var m=void 0!==d.visible?d.visible:!0;f.traverse(function(a){a.visible=m});b.add(f);f.name=a;y.objects[a]=f;e();v-=1;l.onLoadComplete();k()}}function h(a){return function(b,c){y.geometries[a]=b;y.face_materials[a]=c}}function k(){l.callbackProgress({totalModels:H,totalTextures:D,loadedModels:H-v,loadedTextures:D-I},y);l.onLoadProgress();if(0=== v&&0===I){for(var a=0;a<F.length;a++){var c=F[a],d=y.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,y.scene.add(c.object.target));c.object.target.properties.targetInverse=c.object}b(y)}}var l=this,m=THREE.Loader.prototype.extractUrlBase(c),n,r,p,q,s,t,x,z,v,I,H,D,y,F=[],E=a,G;for(G in this.geometryHandlerMap)a=this.geometryHandlerMap[G].loaderClass,this.geometryHandlerMap[G].loaderObject=new a;for(G in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[G].loaderClass, this.hierarchyHandlerMap[G].loaderObject=new a;I=v=0;y={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{},groups:{}};if(E.transform&&(G=E.transform.position,a=E.transform.rotation,c=E.transform.scale,G&&y.scene.position.set(G[0],G[1],G[2]),a&&y.scene.rotation.set(a[0],a[1],a[2]),c&&y.scene.scale.set(c[0],c[1],c[2]),G||a||c))y.scene.updateMatrix(),y.scene.updateMatrixWorld();G=function(a){return function(){I-=a;k();l.onLoadComplete()}}; for(var W in E.fogs)a=E.fogs[W],"linear"===a.type?q=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(q=new THREE.FogExp2(0,a.density)),a=a.color,q.color.setRGB(a[0],a[1],a[2]),y.fogs[W]=q;for(var A in E.geometries)q=E.geometries[A],q.type in this.geometryHandlerMap&&(v+=1,l.onLoadStart());for(var X in E.objects)q=E.objects[X],q.type&&q.type in this.hierarchyHandlerMap&&(v+=1,l.onLoadStart());H=v;for(A in E.geometries)if(q=E.geometries[A],"cube"===q.type)n=new THREE.CubeGeometry(q.width,q.height,q.depth, q.widthSegments,q.heightSegments,q.depthSegments),y.geometries[A]=n;else if("plane"===q.type)n=new THREE.PlaneGeometry(q.width,q.height,q.widthSegments,q.heightSegments),y.geometries[A]=n;else if("sphere"===q.type)n=new THREE.SphereGeometry(q.radius,q.widthSegments,q.heightSegments),y.geometries[A]=n;else if("cylinder"===q.type)n=new THREE.CylinderGeometry(q.topRad,q.botRad,q.height,q.radSegs,q.heightSegs),y.geometries[A]=n;else if("torus"===q.type)n=new THREE.TorusGeometry(q.radius,q.tube,q.segmentsR, q.segmentsT),y.geometries[A]=n;else if("icosahedron"===q.type)n=new THREE.IcosahedronGeometry(q.radius,q.subdivisions),y.geometries[A]=n;else if(q.type in this.geometryHandlerMap){X={};for(s in q)"type"!==s&&"url"!==s&&(X[s]=q[s]);this.geometryHandlerMap[q.type].loaderObject.load(d(q.url,E.urlBaseType),g(A),X)}else"embedded"===q.type&&(X=E.embeds[q.id],X.metadata=E.metadata,X&&this.geometryHandlerMap.ascii.loaderObject.createModel(X,h(A),""));for(var B in E.textures)if(A=E.textures[B],A.url instanceof Array){I+=A.url.length;for(s=0;s<A.url.length;s++)l.onLoadStart()}else I+=1,l.onLoadStart();D=I;for(B in E.textures){A=E.textures[B];void 0!==A.mapping&&void 0!==THREE[A.mapping]&&(A.mapping=new THREE[A.mapping]);if(A.url instanceof Array){X=A.url.length;q=[];for(s=0;s<X;s++)q[s]=d(A.url[s],E.urlBaseType);s=(s=q[0].endsWith(".dds"))?THREE.ImageUtils.loadCompressedTextureCube(q,A.mapping,G(X)):THREE.ImageUtils.loadTextureCube(q,A.mapping,G(X))}else s=A.url.toLowerCase().endsWith(".dds"),X=d(A.url, E.urlBaseType),q=G(1),s=s?THREE.ImageUtils.loadCompressedTexture(X,A.mapping,q):THREE.ImageUtils.loadTexture(X,A.mapping,q),void 0!==THREE[A.minFilter]&&(s.minFilter=THREE[A.minFilter]),void 0!==THREE[A.magFilter]&&(s.magFilter=THREE[A.magFilter]),A.anisotropy&&(s.anisotropy=A.anisotropy),A.repeat&&(s.repeat.set(A.repeat[0],A.repeat[1]),1!==A.repeat[0]&&(s.wrapS=THREE.RepeatWrapping),1!==A.repeat[1]&&(s.wrapT=THREE.RepeatWrapping)),A.offset&&s.offset.set(A.offset[0],A.offset[1]),A.wrap&&(X={repeat:THREE.RepeatWrapping, mirror:THREE.MirroredRepeatWrapping},void 0!==X[A.wrap[0]]&&(s.wrapS=X[A.wrap[0]]),void 0!==X[A.wrap[1]]&&(s.wrapT=X[A.wrap[1]]));y.textures[B]=s}var K,L;for(K in E.materials){B=E.materials[K];for(L in B.parameters)"envMap"===L||"map"===L||"lightMap"===L||"bumpMap"===L?B.parameters[L]=y.textures[B.parameters[L]]:"shading"===L?B.parameters[L]="flat"===B.parameters[L]?THREE.FlatShading:THREE.SmoothShading:"side"===L?B.parameters[L]="double"==B.parameters[L]?THREE.DoubleSide:"back"==B.parameters[L]? THREE.BackSide:THREE.FrontSide:"blending"===L?B.parameters[L]=B.parameters[L]in THREE?THREE[B.parameters[L]]:THREE.NormalBlending:"combine"===L?B.parameters[L]=B.parameters[L]in THREE?THREE[B.parameters[L]]:THREE.MultiplyOperation:"vertexColors"===L?"face"==B.parameters[L]?B.parameters[L]=THREE.FaceColors:B.parameters[L]&&(B.parameters[L]=THREE.VertexColors):"wrapRGB"===L&&(G=B.parameters[L],B.parameters[L]=new THREE.Vector3(G[0],G[1],G[2]));void 0!==B.parameters.opacity&&1>B.parameters.opacity&& (B.parameters.transparent=!0);B.parameters.normalMap?(G=THREE.ShaderLib.normalmap,A=THREE.UniformsUtils.clone(G.uniforms),s=B.parameters.color,X=B.parameters.specular,q=B.parameters.ambient,W=B.parameters.shininess,A.tNormal.value=y.textures[B.parameters.normalMap],B.parameters.normalScale&&A.uNormalScale.value.set(B.parameters.normalScale[0],B.parameters.normalScale[1]),B.parameters.map&&(A.tDiffuse.value=B.parameters.map,A.enableDiffuse.value=!0),B.parameters.envMap&&(A.tCube.value=B.parameters.envMap, A.enableReflection.value=!0,A.uReflectivity.value=B.parameters.reflectivity),B.parameters.lightMap&&(A.tAO.value=B.parameters.lightMap,A.enableAO.value=!0),B.parameters.specularMap&&(A.tSpecular.value=y.textures[B.parameters.specularMap],A.enableSpecular.value=!0),B.parameters.displacementMap&&(A.tDisplacement.value=y.textures[B.parameters.displacementMap],A.enableDisplacement.value=!0,A.uDisplacementBias.value=B.parameters.displacementBias,A.uDisplacementScale.value=B.parameters.displacementScale), A.uDiffuseColor.value.setHex(s),A.uSpecularColor.value.setHex(X),A.uAmbientColor.value.setHex(q),A.uShininess.value=W,B.parameters.opacity&&(A.uOpacity.value=B.parameters.opacity),r=new THREE.ShaderMaterial({fragmentShader:G.fragmentShader,vertexShader:G.vertexShader,uniforms:A,lights:!0,fog:!0})):r=new THREE[B.type](B.parameters);y.materials[K]=r}for(K in E.materials)if(B=E.materials[K],B.parameters.materials){L=[];for(s=0;s<B.parameters.materials.length;s++)L.push(y.materials[B.parameters.materials[s]]); y.materials[K].materials=L}e();y.cameras&&E.defaults.camera&&(y.currentCamera=y.cameras[E.defaults.camera]);y.fogs&&E.defaults.fog&&(y.scene.fog=y.fogs[E.defaults.fog]);l.callbackSync(y);k()};THREE.TextureLoader=function(){THREE.EventDispatcher.call(this);this.crossOrigin=null};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=!0;b.dispatchEvent({type:"load",content:a})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};THREE.Material=function(){THREE.EventDispatcher.call(this);this.id=THREE.MaterialIdCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=!1;this.needsUpdate=this.visible=!0}; THREE.Material.prototype.setValues=function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}}; THREE.Material.prototype.clone=function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw; a.visible=this.visible;return a};THREE.Material.prototype.dispose=function(){this.dispatchEvent({type:"dispose"})};THREE.MaterialIdCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype); THREE.LineBasicMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.linecap=this.linecap;a.linejoin=this.linejoin;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.LineDashedMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.scale=this.linewidth=1;this.dashSize=3;this.gapSize=1;this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineDashedMaterial.prototype=Object.create(THREE.Material.prototype); THREE.LineDashedMaterial.prototype.clone=function(){var a=new THREE.LineDashedMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.scale=this.scale;a.dashSize=this.dashSize;a.gapSize=this.gapSize;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.MeshBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.envMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphTargets=this.skinning=!1;this.setValues(a)}; THREE.MeshBasicMaterial.prototype=Object.create(THREE.Material.prototype); THREE.MeshBasicMaterial.prototype.clone=function(){var a=new THREE.MeshBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin= this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;return a};THREE.MeshLambertMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.wrapAround=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.envMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap= "round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshLambertMaterial.prototype=Object.create(THREE.Material.prototype); THREE.MeshLambertMaterial.prototype.clone=function(){var a=new THREE.MeshLambertMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading; a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.MeshPhongMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.specular=new THREE.Color(1118481);this.shininess=30;this.metal=!1;this.perPixel=!0;this.wrapAround=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.bumpMap=this.lightMap=this.map=null;this.bumpScale=1;this.normalMap=null;this.normalScale=new THREE.Vector2(1,1);this.envMap=this.specularMap=null;this.combine=THREE.MultiplyOperation; this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshPhongMaterial.prototype=Object.create(THREE.Material.prototype); THREE.MeshPhongMaterial.prototype.clone=function(){var a=new THREE.MeshPhongMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.specular.copy(this.specular);a.shininess=this.shininess;a.metal=this.metal;a.perPixel=this.perPixel;a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.bumpMap=this.bumpMap;a.bumpScale=this.bumpScale;a.normalMap=this.normalMap;a.normalScale.copy(this.normalScale); a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.MeshDepthMaterial=function(a){THREE.Material.call(this);this.wireframe=!1;this.wireframeLinewidth=1;this.setValues(a)};THREE.MeshDepthMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshDepthMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);this.shading=THREE.FlatShading;this.wireframe=!1;this.wireframeLinewidth=1;this.setValues(a)};THREE.MeshNormalMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshNormalMaterial.prototype.clone=function(){var a=new THREE.MeshNormalMaterial;THREE.Material.prototype.clone.call(this,a);a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};THREE.MeshFaceMaterial=function(a){this.materials=a instanceof Array?a:[]};THREE.MeshFaceMaterial.prototype.clone=function(){return new THREE.MeshFaceMaterial(this.materials.slice(0))};THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=null;this.size=1;this.sizeAttenuation=!0;this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.ParticleBasicMaterial.prototype=Object.create(THREE.Material.prototype); THREE.ParticleBasicMaterial.prototype.clone=function(){var a=new THREE.ParticleBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.size=this.size;a.sizeAttenuation=this.sizeAttenuation;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.program=function(){};this.setValues(a)};THREE.ParticleCanvasMaterial.prototype=Object.create(THREE.Material.prototype);THREE.ParticleCanvasMaterial.prototype.clone=function(){var a=new THREE.ParticleCanvasMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.program=this.program;return a};THREE.ShaderMaterial=function(a){THREE.Material.call(this);this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.defines={};this.attributes=null;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.lights=this.fog=!1;this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.ShaderMaterial.prototype=Object.create(THREE.Material.prototype); THREE.ShaderMaterial.prototype.clone=function(){var a=new THREE.ShaderMaterial;THREE.Material.prototype.clone.call(this,a);a.fragmentShader=this.fragmentShader;a.vertexShader=this.vertexShader;a.uniforms=THREE.UniformsUtils.clone(this.uniforms);a.attributes=this.attributes;a.defines=this.defines;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.fog=this.fog;a.lights=this.lights;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets= this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.SpriteMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=new THREE.Texture;this.useScreenCoordinates=!0;this.depthTest=!this.useScreenCoordinates;this.sizeAttenuation=!this.useScreenCoordinates;this.scaleByViewport=!this.sizeAttenuation;this.alignment=THREE.SpriteAlignment.center.clone();this.fog=!1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1);this.setValues(a);a=a||{};void 0===a.depthTest&&(this.depthTest=!this.useScreenCoordinates); void 0===a.sizeAttenuation&&(this.sizeAttenuation=!this.useScreenCoordinates);void 0===a.scaleByViewport&&(this.scaleByViewport=!this.sizeAttenuation)};THREE.SpriteMaterial.prototype=Object.create(THREE.Material.prototype); THREE.SpriteMaterial.prototype.clone=function(){var a=new THREE.SpriteMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.useScreenCoordinates=this.useScreenCoordinates;a.sizeAttenuation=this.sizeAttenuation;a.scaleByViewport=this.scaleByViewport;a.alignment.copy(this.alignment);a.uvOffset.copy(this.uvOffset);a.uvScale.copy(this.uvScale);a.fog=this.fog;return a};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1); THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);THREE.Texture=function(a,b,c,d,e,f,g,i,h){THREE.EventDispatcher.call(this);this.id=THREE.TextureIdCount++;this.name="";this.image=a;this.mipmaps=[];this.mapping=void 0!==b?b:new THREE.UVMapping;this.wrapS=void 0!==c?c:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==d?d:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==e?e:THREE.LinearFilter;this.minFilter=void 0!==f?f:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==h?h:1;this.format=void 0!==g?g:THREE.RGBAFormat;this.type=void 0!==i?i:THREE.UnsignedByteType; this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this.needsUpdate=!1;this.onUpdate=null}; THREE.Texture.prototype={constructor:THREE.Texture,clone:function(a){void 0===a&&(a=new THREE.Texture);a.image=this.image;a.mipmaps=this.mipmaps.slice(0);a.mapping=this.mapping;a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.format=this.format;a.type=this.type;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.generateMipmaps=this.generateMipmaps;a.premultiplyAlpha=this.premultiplyAlpha;a.flipY=this.flipY;a.unpackAlignment= this.unpackAlignment;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.TextureIdCount=0;THREE.CompressedTexture=function(a,b,c,d,e,f,g,i,h,k,l){THREE.Texture.call(this,null,f,g,i,h,k,d,e,l);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.DataTexture=function(a,b,c,d,e,f,g,i,h,k,l){THREE.Texture.call(this,null,f,g,i,h,k,d,e,l);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=Object.create(THREE.Object3D.prototype);THREE.Particle.prototype.clone=function(a){void 0===a&&(a=new THREE.Particle(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.ParticleBasicMaterial({color:16777215*Math.random()});this.sortParticles=!1;this.geometry&&null===this.geometry.boundingSphere&&this.geometry.computeBoundingSphere();this.frustumCulled=!1};THREE.ParticleSystem.prototype=Object.create(THREE.Object3D.prototype); THREE.ParticleSystem.prototype.clone=function(a){void 0===a&&(a=new THREE.ParticleSystem(this.geometry,this.material));a.sortParticles=this.sortParticles;THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()});this.type=void 0!==c?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype); THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.type));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random(),wireframe:!0});void 0!==this.geometry&&(null===this.geometry.boundingSphere&&this.geometry.computeBoundingSphere(),this.updateMorphTargets())};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype); THREE.Mesh.prototype.updateMorphTargets=function(){if(0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}}; THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Mesh.prototype.clone=function(a){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiplyMatrices(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var c,d=this.children.length;for(c=0;c<d;c++)this.children[c].update(this.skinMatrix,b)};THREE.SkinnedMesh=function(a,b,c){THREE.Mesh.call(this,a,b);this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,e,f;if(this.geometry&&void 0!==this.geometry.bones){for(a=0;a<this.geometry.bones.length;a++)c=this.geometry.bones[a],d=c.pos,e=c.rotq,f=c.scl,b=this.addBone(),b.name=c.name,b.position.set(d[0],d[1],d[2]),b.quaternion.set(e[0],e[1],e[2],e[3]),b.useQuaternion=!0,void 0!==f?b.scale.set(f[0],f[1],f[2]):b.scale.set(1,1,1);for(a= 0;a<this.bones.length;a++)c=this.geometry.bones[a],b=this.bones[a],-1===c.parent?this.add(b):this.bones[c.parent].add(b);a=this.bones.length;this.useVertexTexture?(this.boneTextureHeight=this.boneTextureWidth=a=256<a?64:64<a?32:16<a?16:8,this.boneMatrices=new Float32Array(4*this.boneTextureWidth*this.boneTextureHeight),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType),this.boneTexture.minFilter=THREE.NearestFilter, this.boneTexture.magFilter=THREE.NearestFilter,this.boneTexture.generateMipmaps=!1,this.boneTexture.flipY=!1):this.boneMatrices=new Float32Array(16*a);this.pose()}};THREE.SkinnedMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.SkinnedMesh.prototype.addBone=function(a){void 0===a&&(a=new THREE.Bone(this));this.bones.push(a);return a}; THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1;for(var a=0,b=this.children.length;a<b;a++){var c=this.children[a];c instanceof THREE.Bone?c.update(this.identityMatrix,!1):c.updateMatrixWorld(!0)}if(void 0==this.boneInverses){this.boneInverses=[];a=0;for(b=this.bones.length;a< b;a++)c=new THREE.Matrix4,c.getInverse(this.bones[a].skinMatrix),this.boneInverses.push(c)}a=0;for(b=this.bones.length;a<b;a++)THREE.SkinnedMesh.offsetMatrix.multiplyMatrices(this.bones[a].skinMatrix,this.boneInverses[a]),THREE.SkinnedMesh.offsetMatrix.flattenToArrayOffset(this.boneMatrices,16*a);this.useVertexTexture&&(this.boneTexture.needsUpdate=!0)}; THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(!0);for(var a=0;a<this.geometry.skinIndices.length;a++){var b=this.geometry.skinWeights[a],c=1/b.lengthManhattan();Infinity!==c?b.multiplyScalar(c):b.set(1)}};THREE.SkinnedMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.SkinnedMesh(this.geometry,this.material,this.useVertexTexture));THREE.Mesh.prototype.clone.call(this,a);return a};THREE.SkinnedMesh.offsetMatrix=new THREE.Matrix4;THREE.MorphAnimMesh=function(a,b){THREE.Mesh.call(this,a,b);this.duration=1E3;this.mirroredLoop=!1;this.currentKeyframe=this.lastKeyframe=this.time=0;this.direction=1;this.directionBackwards=!1;this.setFrameRange(0,this.geometry.morphTargets.length-1)};THREE.MorphAnimMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.MorphAnimMesh.prototype.setFrameRange=function(a,b){this.startKeyframe=a;this.endKeyframe=b;this.length=this.endKeyframe-this.startKeyframe+1}; THREE.MorphAnimMesh.prototype.setDirectionForward=function(){this.direction=1;this.directionBackwards=!1};THREE.MorphAnimMesh.prototype.setDirectionBackward=function(){this.direction=-1;this.directionBackwards=!0}; THREE.MorphAnimMesh.prototype.parseAnimations=function(){var a=this.geometry;a.animations||(a.animations={});for(var b,c=a.animations,d=/([a-z]+)(\d+)/,e=0,f=a.morphTargets.length;e<f;e++){var g=a.morphTargets[e].name.match(d);if(g&&1<g.length){g=g[1];c[g]||(c[g]={start:Infinity,end:-Infinity});var i=c[g];e<i.start&&(i.start=e);e>i.end&&(i.end=e);b||(b=g)}}a.firstAnimation=b}; THREE.MorphAnimMesh.prototype.setAnimationLabel=function(a,b,c){this.geometry.animations||(this.geometry.animations={});this.geometry.animations[a]={start:b,end:c}};THREE.MorphAnimMesh.prototype.playAnimation=function(a,b){var c=this.geometry.animations[a];c?(this.setFrameRange(c.start,c.end),this.duration=1E3*((c.end-c.start)/b),this.time=0):console.warn("animation["+a+"] undefined")}; THREE.MorphAnimMesh.prototype.updateAnimation=function(a){var b=this.duration/this.length;this.time+=this.direction*a;if(this.mirroredLoop){if(this.time>this.duration||0>this.time)this.direction*=-1,this.time>this.duration&&(this.time=this.duration,this.directionBackwards=!0),0>this.time&&(this.time=0,this.directionBackwards=!1)}else this.time%=this.duration,0>this.time&&(this.time+=this.duration);a=this.startKeyframe+THREE.Math.clamp(Math.floor(this.time/b),0,this.length-1);a!==this.currentKeyframe&& (this.morphTargetInfluences[this.lastKeyframe]=0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a);b=this.time%b/b;this.directionBackwards&&(b=1-b);this.morphTargetInfluences[this.currentKeyframe]=b;this.morphTargetInfluences[this.lastKeyframe]=1-b}; THREE.MorphAnimMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.MorphAnimMesh(this.geometry,this.material));a.duration=this.duration;a.mirroredLoop=this.mirroredLoop;a.time=this.time;a.lastKeyframe=this.lastKeyframe;a.currentKeyframe=this.currentKeyframe;a.direction=this.direction;a.directionBackwards=this.directionBackwards;THREE.Mesh.prototype.clone.call(this,a);return a};THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b};THREE.Ribbon.prototype=Object.create(THREE.Object3D.prototype);THREE.Ribbon.prototype.clone=function(a){void 0===a&&(a=new THREE.Ribbon(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=Object.create(THREE.Object3D.prototype);THREE.LOD.prototype.addLevel=function(a,b){void 0===b&&(b=0);for(var b=Math.abs(b),c=0;c<this.LODs.length&&!(b<this.LODs[c].visibleAtDistance);c++);this.LODs.splice(c,0,{visibleAtDistance:b,object3D:a});this.add(a)}; THREE.LOD.prototype.update=function(a){if(1<this.LODs.length){a.matrixWorldInverse.getInverse(a.matrixWorld);a=a.matrixWorldInverse;a=-(a.elements[2]*this.matrixWorld.elements[12]+a.elements[6]*this.matrixWorld.elements[13]+a.elements[10]*this.matrixWorld.elements[14]+a.elements[14]);this.LODs[0].object3D.visible=!0;for(var b=1;b<this.LODs.length;b++)if(a>=this.LODs[b].visibleAtDistance)this.LODs[b-1].object3D.visible=!1,this.LODs[b].object3D.visible=!0;else break;for(;b<this.LODs.length;b++)this.LODs[b].object3D.visible= !1}};THREE.LOD.prototype.clone=function(){};THREE.Sprite=function(a){THREE.Object3D.call(this);this.material=void 0!==a?a:new THREE.SpriteMaterial;this.rotation3d=this.rotation;this.rotation=0};THREE.Sprite.prototype=Object.create(THREE.Object3D.prototype);THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);(1!==this.scale.x||1!==this.scale.y)&&this.matrix.scale(this.scale);this.matrixWorldNeedsUpdate=!0}; THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=!1;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype); THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&-1===this.__objects.indexOf(a)){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])}; THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a){x!==a&&(x=q.globalAlpha=a)}function c(a){z!==a&&(a===THREE.NormalBlending?q.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?q.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(q.globalCompositeOperation="darker"),z=a)}function d(a){v!==a&&(v=q.strokeStyle=a)}function e(a){I!==a&&(I=q.fillStyle=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,i,h,k=new THREE.Projector,l=void 0!==a.canvas?a.canvas: document.createElement("canvas"),m,n,r,p,q=l.getContext("2d"),s=new THREE.Color(0),t=0,x=1,z=0,v=null,I=null,H=null,D=null,y=null,F,E,G,W,A=new THREE.RenderableVertex,X=new THREE.RenderableVertex,B,K,L,U,aa,ba,xa,J,ha,ua,Oa,M,fa=new THREE.Color,Da=new THREE.Color,Aa=new THREE.Color,Ia=new THREE.Color,Ja=new THREE.Color,ma=new THREE.Color,wa=new THREE.Color,Ta=new THREE.Color,Ra={},ia={},ra,ga,Z,pa,gb,hb,Ea,yb,Cb,Lb,Ua=new THREE.Box2,na=new THREE.Box2,Ya=new THREE.Box2,Db=!1,nb=new THREE.Color,kc= new THREE.Color,Mb=new THREE.Color,ib=new THREE.Vector3,zb,Ob,rc,ob,Fa,sb,pb=16;zb=document.createElement("canvas");zb.width=zb.height=2;Ob=zb.getContext("2d");Ob.fillStyle="rgba(0,0,0,1)";Ob.fillRect(0,0,2,2);rc=Ob.getImageData(0,0,2,2);ob=rc.data;Fa=document.createElement("canvas");Fa.width=Fa.height=pb;sb=Fa.getContext("2d");sb.translate(-pb/2,-pb/2);sb.scale(pb,pb);pb--;this.domElement=l;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio: 1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b){m=a*this.devicePixelRatio;n=b*this.devicePixelRatio;r=Math.floor(m/2);p=Math.floor(n/2);l.width=m;l.height=n;l.style.width=a+"px";l.style.height=b+"px";Ua.set(new THREE.Vector2(-r,-p),new THREE.Vector2(r,p));na.set(new THREE.Vector2(-r,-p),new THREE.Vector2(r,p));x=1;z=0;y=D=H=I=v=null};this.setClearColor= function(a,b){s.copy(a);t=void 0!==b?b:1;na.set(new THREE.Vector2(-r,-p),new THREE.Vector2(r,p))};this.setClearColorHex=function(a,b){s.setHex(a);t=void 0!==b?b:1;na.set(new THREE.Vector2(-r,-p),new THREE.Vector2(r,p))};this.getMaxAnisotropy=function(){return 0};this.clear=function(){q.setTransform(1,0,0,-1,r,p);!1===na.empty()&&(na.intersect(Ua),na.expandByScalar(2),1>t&&q.clearRect(na.min.x|0,na.min.y|0,na.max.x-na.min.x|0,na.max.y-na.min.y|0),0<t&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(255* s.r)+","+Math.floor(255*s.g)+","+Math.floor(255*s.b)+","+t+")"),q.fillRect(na.min.x|0,na.min.y|0,na.max.x-na.min.x|0,na.max.y-na.min.y|0)),na.makeEmpty())};this.render=function(a,l){function n(a,b,c){for(var d=0,e=h.length;d<e;d++){var f=h[d];Ta.copy(f.color);if(f instanceof THREE.DirectionalLight){var g=f.matrixWorld.getPosition().normalize(),j=b.dot(g);0>=j||(j*=f.intensity,c.add(Ta.multiplyScalar(j)))}else f instanceof THREE.PointLight&&(g=f.matrixWorld.getPosition(),j=b.dot(ib.subVectors(g,a).normalize()), 0>=j||(j*=0==f.distance?1:1-Math.min(a.distanceTo(g)/f.distance,1),0!=j&&(j*=f.intensity,c.add(Ta.multiplyScalar(j)))))}}function m(a,d,e,g,j,i,h,Y){f.info.render.vertices+=3;f.info.render.faces++;b(Y.opacity);c(Y.blending);B=a.positionScreen.x;K=a.positionScreen.y;L=d.positionScreen.x;U=d.positionScreen.y;aa=e.positionScreen.x;ba=e.positionScreen.y;s(B,K,L,U,aa,ba);(Y instanceof THREE.MeshLambertMaterial||Y instanceof THREE.MeshPhongMaterial)&&null===Y.map&&null===Y.map?(ma.copy(Y.color),wa.copy(Y.emissive), Y.vertexColors===THREE.FaceColors&&ma.multiply(h.color),!0===Db?!1===Y.wireframe&&Y.shading==THREE.SmoothShading&&3==h.vertexNormalsLength?(Da.copy(nb),Aa.copy(nb),Ia.copy(nb),n(h.v1.positionWorld,h.vertexNormalsModel[0],Da),n(h.v2.positionWorld,h.vertexNormalsModel[1],Aa),n(h.v3.positionWorld,h.vertexNormalsModel[2],Ia),Da.multiply(ma).add(wa),Aa.multiply(ma).add(wa),Ia.multiply(ma).add(wa),Ja.addColors(Aa,Ia).multiplyScalar(0.5),Z=jb(Da,Aa,Ia,Ja),I(B,K,L,U,aa,ba,0,0,1,0,0,1,Z)):(fa.copy(nb),n(h.centroidModel, h.normalModel,fa),fa.multiply(ma).add(wa),!0===Y.wireframe?v(fa,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):x(fa)):!0===Y.wireframe?v(Y.color,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):x(Y.color)):Y instanceof THREE.MeshBasicMaterial||Y instanceof THREE.MeshLambertMaterial||Y instanceof THREE.MeshPhongMaterial?null!==Y.map?Y.map.mapping instanceof THREE.UVMapping&&(pa=h.uvs[0],z(B,K,L,U,aa,ba,pa[g].x,pa[g].y,pa[j].x,pa[j].y,pa[i].x,pa[i].y,Y.map)):null!==Y.envMap? Y.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(ib.copy(h.vertexNormalsModelView[g]),gb=0.5*ib.x+0.5,hb=0.5*ib.y+0.5,ib.copy(h.vertexNormalsModelView[j]),Ea=0.5*ib.x+0.5,yb=0.5*ib.y+0.5,ib.copy(h.vertexNormalsModelView[i]),Cb=0.5*ib.x+0.5,Lb=0.5*ib.y+0.5,z(B,K,L,U,aa,ba,gb,hb,Ea,yb,Cb,Lb,Y.envMap)):(fa.copy(Y.color),Y.vertexColors===THREE.FaceColors&&fa.multiply(h.color),!0===Y.wireframe?v(fa,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):x(fa)):Y instanceof THREE.MeshDepthMaterial? (ra=l.near,ga=l.far,j=1-cb(a.positionScreen.z*a.positionScreen.w,ra,ga),Da.setRGB(j,j,j),j=1-cb(d.positionScreen.z*d.positionScreen.w,ra,ga),Aa.setRGB(j,j,j),j=1-cb(e.positionScreen.z*e.positionScreen.w,ra,ga),Ia.setRGB(j,j,j),Ja.addColors(Aa,Ia).multiplyScalar(0.5),Z=jb(Da,Aa,Ia,Ja),I(B,K,L,U,aa,ba,0,0,1,0,0,1,Z)):Y instanceof THREE.MeshNormalMaterial&&(Y.shading==THREE.FlatShading?(d=h.normalModelView,fa.setRGB(d.x,d.y,d.z).multiplyScalar(0.5).addScalar(0.5),!0===Y.wireframe?v(fa,Y.wireframeLinewidth, Y.wireframeLinecap,Y.wireframeLinejoin):x(fa)):Y.shading==THREE.SmoothShading&&(d=h.vertexNormalsModelView[g],Da.setRGB(d.x,d.y,d.z).multiplyScalar(0.5).addScalar(0.5),d=h.vertexNormalsModelView[j],Aa.setRGB(d.x,d.y,d.z).multiplyScalar(0.5).addScalar(0.5),d=h.vertexNormalsModelView[i],Ia.setRGB(d.x,d.y,d.z).multiplyScalar(0.5).addScalar(0.5),Ja.addColors(Aa,Ia).multiplyScalar(0.5),Z=jb(Da,Aa,Ia,Ja),I(B,K,L,U,aa,ba,0,0,1,0,0,1,Z)))}function s(a,b,c,d,e,f){q.beginPath();q.moveTo(a,b);q.lineTo(c,d); q.lineTo(e,f);q.closePath()}function t(a,b,c,d,e,f,g,j){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(e,f);q.lineTo(g,j);q.closePath()}function v(a,b,c,e){H!==b&&(H=q.lineWidth=b);D!==c&&(D=q.lineCap=c);y!==e&&(y=q.lineJoin=e);d(a.getStyle());q.stroke();Ya.expandByScalar(2*b)}function x(a){e(a.getStyle());q.fill()}function z(a,b,c,d,f,g,j,i,h,Y,k,l,n){if(!(n instanceof THREE.DataTexture||void 0===n.image||0==n.image.width)){if(!0===n.needsUpdate){var m=n.wrapS==THREE.RepeatWrapping,p=n.wrapT== THREE.RepeatWrapping;Ra[n.id]=q.createPattern(n.image,!0===m&&!0===p?"repeat":!0===m&&!1===p?"repeat-x":!1===m&&!0===p?"repeat-y":"no-repeat");n.needsUpdate=!1}void 0===Ra[n.id]?e("rgba(0,0,0,1)"):e(Ra[n.id]);var m=n.offset.x/n.repeat.x,p=n.offset.y/n.repeat.y,s=n.image.width*n.repeat.x,r=n.image.height*n.repeat.y,j=(j+m)*s,i=(1-i+p)*r,c=c-a,d=d-b,f=f-a,g=g-b,h=(h+m)*s-j,Y=(1-Y+p)*r-i,k=(k+m)*s-j,l=(1-l+p)*r-i,m=h*l-k*Y;0===m?(void 0===ia[n.id]&&(b=document.createElement("canvas"),b.width=n.image.width, b.height=n.image.height,b=b.getContext("2d"),b.drawImage(n.image,0,0),ia[n.id]=b.getImageData(0,0,n.image.width,n.image.height).data),b=ia[n.id],j=4*(Math.floor(j)+Math.floor(i)*n.image.width),fa.setRGB(b[j]/255,b[j+1]/255,b[j+2]/255),x(fa)):(m=1/m,n=(l*c-Y*f)*m,Y=(l*d-Y*g)*m,c=(h*f-k*c)*m,d=(h*g-k*d)*m,a=a-n*j-c*i,j=b-Y*j-d*i,q.save(),q.transform(n,Y,c,d,a,j),q.fill(),q.restore())}}function I(a,b,c,d,e,f,g,j,i,h,Y,k,n){var l,m;l=n.width-1;m=n.height-1;g*=l;j*=m;c-=a;d-=b;e-=a;f-=b;i=i*l-g;h=h*m- j;Y=Y*l-g;k=k*m-j;m=1/(i*k-Y*h);l=(k*c-h*e)*m;h=(k*d-h*f)*m;c=(i*e-Y*c)*m;d=(i*f-Y*d)*m;a=a-l*g-c*j;b=b-h*g-d*j;q.save();q.transform(l,h,c,d,a,b);q.clip();q.drawImage(n,0,0);q.restore()}function jb(a,b,c,d){ob[0]=255*a.r|0;ob[1]=255*a.g|0;ob[2]=255*a.b|0;ob[4]=255*b.r|0;ob[5]=255*b.g|0;ob[6]=255*b.b|0;ob[8]=255*c.r|0;ob[9]=255*c.g|0;ob[10]=255*c.b|0;ob[12]=255*d.r|0;ob[13]=255*d.g|0;ob[14]=255*d.b|0;Ob.putImageData(rc,0,0);sb.drawImage(zb,0,0);return Fa}function cb(a,b,c){a=(a-b)/(c-b);return a*a* (3-2*a)}function kb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===l instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();q.setTransform(1,0,0,-1,r,p);f.info.render.vertices=0;f.info.render.faces=0;g=k.projectScene(a,l,this.sortObjects,this.sortElements);i=g.elements;h=g.lights;Db=0<h.length;if(!0===Db){nb.setRGB(0,0,0);kc.setRGB(0,0,0); Mb.setRGB(0,0,0);for(var pb=0,Nb=h.length;pb<Nb;pb++){var S=h[pb],T=S.color;S instanceof THREE.AmbientLight?nb.add(T):S instanceof THREE.DirectionalLight?kc.add(T):S instanceof THREE.PointLight&&Mb.add(T)}}pb=0;for(Nb=i.length;pb<Nb;pb++){var ja=i[pb],S=ja.material;if(!(void 0===S||!1===S.visible)){Ya.makeEmpty();if(ja instanceof THREE.RenderableParticle){F=ja;F.x*=r;F.y*=p;var T=F,Za=ja;b(S.opacity);c(S.blending);var Va=void 0,$a=void 0,Wa=void 0,Pa=void 0,Y=ja=void 0,dd=void 0;S instanceof THREE.ParticleBasicMaterial? null===S.map?(Wa=Za.object.scale.x,Pa=Za.object.scale.y,Wa*=Za.scale.x*r,Pa*=Za.scale.y*p,Ya.min.set(T.x-Wa,T.y-Pa),Ya.max.set(T.x+Wa,T.y+Pa),!1!==Ua.isIntersectionBox(Ya)&&(e(S.color.getStyle()),q.save(),q.translate(T.x,T.y),q.rotate(-Za.rotation),q.scale(Wa,Pa),q.fillRect(-1,-1,2,2),q.restore())):(ja=S.map.image,Y=ja.width>>1,dd=ja.height>>1,Wa=Za.scale.x*r,Pa=Za.scale.y*p,Va=Wa*Y,$a=Pa*dd,Ya.min.set(T.x-Va,T.y-$a),Ya.max.set(T.x+Va,T.y+$a),!1!==Ua.isIntersectionBox(Ya)&&(q.save(),q.translate(T.x, T.y),q.rotate(-Za.rotation),q.scale(Wa,-Pa),q.translate(-Y,-dd),q.drawImage(ja,0,0),q.restore())):S instanceof THREE.ParticleCanvasMaterial&&(Va=Za.scale.x*r,$a=Za.scale.y*p,Ya.min.set(T.x-Va,T.y-$a),Ya.max.set(T.x+Va,T.y+$a),!1!==Ua.isIntersectionBox(Ya)&&(d(S.color.getStyle()),e(S.color.getStyle()),q.save(),q.translate(T.x,T.y),q.rotate(-Za.rotation),q.scale(Va,$a),S.program(q),q.restore()))}else if(ja instanceof THREE.RenderableLine)F=ja.v1,E=ja.v2,F.positionScreen.x*=r,F.positionScreen.y*=p,E.positionScreen.x*= r,E.positionScreen.y*=p,Ya.setFromPoints([F.positionScreen,E.positionScreen]),!0===Ua.isIntersectionBox(Ya)&&(T=F,Za=E,b(S.opacity),c(S.blending),q.beginPath(),q.moveTo(T.positionScreen.x,T.positionScreen.y),q.lineTo(Za.positionScreen.x,Za.positionScreen.y),S instanceof THREE.LineBasicMaterial&&(T=S.linewidth,H!==T&&(H=q.lineWidth=T),T=S.linecap,D!==T&&(D=q.lineCap=T),T=S.linejoin,y!==T&&(y=q.lineJoin=T),d(S.color.getStyle()),q.stroke(),Ya.expandByScalar(2*S.linewidth)));else if(ja instanceof THREE.RenderableFace3){F= ja.v1;E=ja.v2;G=ja.v3;if(-1>F.positionScreen.z||1<F.positionScreen.z)continue;if(-1>E.positionScreen.z||1<E.positionScreen.z)continue;if(-1>G.positionScreen.z||1<G.positionScreen.z)continue;F.positionScreen.x*=r;F.positionScreen.y*=p;E.positionScreen.x*=r;E.positionScreen.y*=p;G.positionScreen.x*=r;G.positionScreen.y*=p;!0===S.overdraw&&(kb(F.positionScreen,E.positionScreen),kb(E.positionScreen,G.positionScreen),kb(G.positionScreen,F.positionScreen));Ya.setFromPoints([F.positionScreen,E.positionScreen, G.positionScreen]);m(F,E,G,0,1,2,ja,S,a)}else if(ja instanceof THREE.RenderableFace4){F=ja.v1;E=ja.v2;G=ja.v3;W=ja.v4;if(-1>F.positionScreen.z||1<F.positionScreen.z)continue;if(-1>E.positionScreen.z||1<E.positionScreen.z)continue;if(-1>G.positionScreen.z||1<G.positionScreen.z)continue;if(-1>W.positionScreen.z||1<W.positionScreen.z)continue;F.positionScreen.x*=r;F.positionScreen.y*=p;E.positionScreen.x*=r;E.positionScreen.y*=p;G.positionScreen.x*=r;G.positionScreen.y*=p;W.positionScreen.x*=r;W.positionScreen.y*= p;A.positionScreen.copy(E.positionScreen);X.positionScreen.copy(W.positionScreen);!0===S.overdraw&&(kb(F.positionScreen,E.positionScreen),kb(E.positionScreen,W.positionScreen),kb(W.positionScreen,F.positionScreen),kb(G.positionScreen,A.positionScreen),kb(G.positionScreen,X.positionScreen));Ya.setFromPoints([F.positionScreen,E.positionScreen,G.positionScreen,W.positionScreen]);T=F;Za=E;Va=G;$a=W;Wa=A;Pa=X;Y=a;f.info.render.vertices+=4;f.info.render.faces++;b(S.opacity);c(S.blending);void 0!==S.map&& null!==S.map||void 0!==S.envMap&&null!==S.envMap?(m(T,Za,$a,0,1,3,ja,S,Y),m(Wa,Va,Pa,1,2,3,ja,S,Y)):(B=T.positionScreen.x,K=T.positionScreen.y,L=Za.positionScreen.x,U=Za.positionScreen.y,aa=Va.positionScreen.x,ba=Va.positionScreen.y,xa=$a.positionScreen.x,J=$a.positionScreen.y,ha=Wa.positionScreen.x,ua=Wa.positionScreen.y,Oa=Pa.positionScreen.x,M=Pa.positionScreen.y,S instanceof THREE.MeshLambertMaterial||S instanceof THREE.MeshPhongMaterial?(ma.copy(S.color),wa.copy(S.emissive),S.vertexColors=== THREE.FaceColors&&ma.multiply(ja.color),!0===Db?!1===S.wireframe&&S.shading==THREE.SmoothShading&&4==ja.vertexNormalsLength?(Da.copy(nb),Aa.copy(nb),Ia.copy(nb),Ja.copy(nb),n(ja.v1.positionWorld,ja.vertexNormalsModel[0],Da),n(ja.v2.positionWorld,ja.vertexNormalsModel[1],Aa),n(ja.v4.positionWorld,ja.vertexNormalsModel[3],Ia),n(ja.v3.positionWorld,ja.vertexNormalsModel[2],Ja),Da.multiply(ma).add(wa),Aa.multiply(ma).add(wa),Ia.multiply(ma).add(wa),Ja.multiply(ma).add(wa),Z=jb(Da,Aa,Ia,Ja),s(B,K,L,U, xa,J),I(B,K,L,U,xa,J,0,0,1,0,0,1,Z),s(ha,ua,aa,ba,Oa,M),I(ha,ua,aa,ba,Oa,M,1,0,1,1,0,1,Z)):(fa.copy(nb),n(ja.centroidModel,ja.normalModel,fa),fa.multiply(ma).add(wa),t(B,K,L,U,aa,ba,xa,J),!0===S.wireframe?v(fa,S.wireframeLinewidth,S.wireframeLinecap,S.wireframeLinejoin):x(fa)):(fa.addColors(ma,wa),t(B,K,L,U,aa,ba,xa,J),!0===S.wireframe?v(fa,S.wireframeLinewidth,S.wireframeLinecap,S.wireframeLinejoin):x(fa))):S instanceof THREE.MeshBasicMaterial?(fa.copy(S.color),S.vertexColors===THREE.FaceColors&& fa.multiply(ja.color),t(B,K,L,U,aa,ba,xa,J),!0===S.wireframe?v(fa,S.wireframeLinewidth,S.wireframeLinecap,S.wireframeLinejoin):x(fa)):S instanceof THREE.MeshNormalMaterial?(T=void 0,S.shading==THREE.FlatShading?(T=ja.normalModelView,fa.setRGB(T.x,T.y,T.z).multiplyScalar(0.5).addScalar(0.5),t(B,K,L,U,aa,ba,xa,J),!0===S.wireframe?v(fa,S.wireframeLinewidth,S.wireframeLinecap,S.wireframeLinejoin):x(fa)):S.shading==THREE.SmoothShading&&(T=ja.vertexNormalsModelView[0],Da.setRGB(T.x,T.y,T.z).multiplyScalar(0.5).addScalar(0.5), T=ja.vertexNormalsModelView[1],Aa.setRGB(T.x,T.y,T.z).multiplyScalar(0.5).addScalar(0.5),T=ja.vertexNormalsModelView[3],Ia.setRGB(T.x,T.y,T.z).multiplyScalar(0.5).addScalar(0.5),T=ja.vertexNormalsModelView[2],Ja.setRGB(T.x,T.y,T.z).multiplyScalar(0.5).addScalar(0.5),Z=jb(Da,Aa,Ia,Ja),s(B,K,L,U,xa,J),I(B,K,L,U,xa,J,0,0,1,0,0,1,Z),s(ha,ua,aa,ba,Oa,M),I(ha,ua,aa,ba,Oa,M,1,0,1,1,0,1,Z))):S instanceof THREE.MeshDepthMaterial&&(ra=l.near,ga=l.far,Da.r=Da.g=Da.b=1-cb(T.positionScreen.z*T.positionScreen.w, ra,ga),Aa.r=Aa.g=Aa.b=1-cb(Za.positionScreen.z*Za.positionScreen.w,ra,ga),Ia.r=Ia.g=Ia.b=1-cb($a.positionScreen.z*$a.positionScreen.w,ra,ga),Ja.r=Ja.g=Ja.b=1-cb(Va.positionScreen.z*Va.positionScreen.w,ra,ga),Z=jb(Da,Aa,Ia,Ja),s(B,K,L,U,xa,J),I(B,K,L,U,xa,J,0,0,1,0,0,1,Z),s(ha,ua,aa,ba,Oa,M),I(ha,ua,aa,ba,Oa,M,1,0,1,1,0,1,Z)))}na.union(Ya)}}q.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif", envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif", envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif", envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif", map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) );\n#endif",map_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif", map_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\nvec4 texelColor = texture2D( map, vUv );\n#ifdef GAMMA_INPUT\ntexelColor.xyz *= texelColor.xyz;\n#endif\ngl_FragColor = gl_FragColor * texelColor;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif", lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\nuniform sampler2D bumpMap;\nuniform float bumpScale;\nvec2 dHdxy_fwd() {\nvec2 dSTdx = dFdx( vUv );\nvec2 dSTdy = dFdy( vUv );\nfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\nfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\nfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\nreturn vec2( dBx, dBy );\n}\nvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\nvec3 vSigmaX = dFdx( surf_pos );\nvec3 vSigmaY = dFdy( surf_pos );\nvec3 vN = surf_norm;\nvec3 R1 = cross( vSigmaY, vN );\nvec3 R2 = cross( vN, vSigmaX );\nfloat fDet = dot( vSigmaX, R1 );\nvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\nreturn normalize( abs( fDet ) * surf_norm - vGrad );\n}\n#endif", normalmap_pars_fragment:"#ifdef USE_NORMALMAP\nuniform sampler2D normalMap;\nuniform vec2 normalScale;\nvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\nvec3 q0 = dFdx( eye_pos.xyz );\nvec3 q1 = dFdy( eye_pos.xyz );\nvec2 st0 = dFdx( vUv.st );\nvec2 st1 = dFdy( vUv.st );\nvec3 S = normalize( q0 * st1.t - q1 * st0.t );\nvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\nvec3 N = normalize( surf_norm );\nvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\nmapN.xy = normalScale * mapN.xy;\nmat3 tsn = mat3( S, T, N );\nreturn normalize( tsn * mapN );\n}\n#endif", specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\nuniform sampler2D specularMap;\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\nvec4 texelSpecular = texture2D( specularMap, vUv );\nspecularStrength = texelSpecular.r;\n#else\nspecularStrength = 1.0;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif", lights_lambert_vertex:"vLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\nvLightBack = vec3( 0.0 );\n#endif\ntransformedNormal = normalize( transformedNormal );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( transformedNormal, dirVector );\nvec3 directionalLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 directionalLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\ndirectionalLightWeighting = mix( directionalLightWeighting, directionalLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\ndirectionalLightWeightingBack = mix( directionalLightWeightingBack, directionalLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += directionalLightColor[ i ] * directionalLightWeighting;\n#ifdef DOUBLE_SIDED\nvLightBack += directionalLightColor[ i ] * directionalLightWeightingBack;\n#endif\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 pointLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 pointLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\npointLightWeighting = mix( pointLightWeighting, pointLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\npointLightWeightingBack = mix( pointLightWeightingBack, pointLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef DOUBLE_SIDED\nvLightBack += pointLightColor[ i ] * pointLightWeightingBack * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - worldPosition.xyz ) );\nif ( spotEffect > spotLightAngleCos[ i ] ) {\nspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 spotLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 spotLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\nspotLightWeighting = mix( spotLightWeighting, spotLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\nspotLightWeightingBack = mix( spotLightWeightingBack, spotLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += spotLightColor[ i ] * spotLightWeighting * lDistance * spotEffect;\n#ifdef DOUBLE_SIDED\nvLightBack += spotLightColor[ i ] * spotLightWeightingBack * lDistance * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\nvec3 lVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( transformedNormal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nfloat hemiDiffuseWeightBack = -0.5 * dotProduct + 0.5;\nvLightFront += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\n#ifdef DOUBLE_SIDED\nvLightBack += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeightBack );\n#endif\n}\n#endif\nvLightFront = vLightFront * diffuse + ambient * ambientLightColor + emissive;\n#ifdef DOUBLE_SIDED\nvLightBack = vLightBack * diffuse + ambient * ambientLightColor + emissive;\n#endif", lights_phong_pars_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvarying vec3 vWorldPosition;\n#endif", lights_phong_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nvSpotLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvWorldPosition = worldPosition.xyz;\n#endif", lights_phong_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#else\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#else\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvarying vec3 vWorldPosition;\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;", lights_phong_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#ifdef DOUBLE_SIDED\nnormal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n#endif\n#ifdef USE_NORMALMAP\nnormal = perturbNormal2Arb( -viewPosition, normal );\n#elif defined( USE_BUMPMAP )\nnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vPointLight[ i ].xyz );\nfloat lDistance = vPointLight[ i ].w;\n#endif\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dotProduct, 0.0 );\n#endif\npointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * lDistance;\nvec3 pointHalfVector = normalize( lVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = specularStrength * max( pow( pointDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance * specularNormalization;\n#else\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvec3 spotDiffuse = vec3( 0.0 );\nvec3 spotSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vSpotLight[ i ].xyz );\nfloat lDistance = vSpotLight[ i ].w;\n#endif\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\nif ( spotEffect > spotLightAngleCos[ i ] ) {\nspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat spotDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat spotDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n#else\nfloat spotDiffuseWeight = max( dotProduct, 0.0 );\n#endif\nspotDiffuse += diffuse * spotLightColor[ i ] * spotDiffuseWeight * lDistance * spotEffect;\nvec3 spotHalfVector = normalize( lVector + viewPosition );\nfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\nfloat spotSpecularWeight = specularStrength * max( pow( spotDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, spotHalfVector ), 5.0 );\nspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * specularNormalization * spotEffect;\n#else\nspotSpecular += specular * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, dirVector );\n#ifdef WRAP_AROUND\nfloat dirDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat dirDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( dirDiffuseWeightFull ), vec3( dirDiffuseWeightHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dotProduct, 0.0 );\n#endif\ndirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = specularStrength * max( pow( dirDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nvec3 hemiDiffuse = vec3( 0.0 );\nvec3 hemiSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\nvec3 lVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\nhemiDiffuse += diffuse * hemiColor;\nvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\nfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\nfloat hemiSpecularWeightSky = specularStrength * max( pow( hemiDotNormalHalfSky, shininess ), 0.0 );\nvec3 lVectorGround = -lVector;\nvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\nfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\nfloat hemiSpecularWeightGround = specularStrength * max( pow( hemiDotNormalHalfGround, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat dotProductGround = dot( normal, lVectorGround );\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlickSky = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, hemiHalfVectorSky ), 5.0 );\nvec3 schlickGround = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 5.0 );\nhemiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n#else\nhemiSpecular += specular * hemiColor * ( hemiSpecularWeightSky + hemiSpecularWeightGround ) * hemiDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_HEMI_LIGHTS > 0\ntotalDiffuse += hemiDiffuse;\ntotalSpecular += hemiSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\ntotalDiffuse += spotDiffuse;\ntotalSpecular += spotSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n#ifdef GAMMA_INPUT\nvColor = color * color;\n#else\nvColor = color;\n#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n#ifdef BONE_TEXTURE\nuniform sampler2D boneTexture;\nmat4 getBoneMatrix( const in float i ) {\nfloat j = i * 4.0;\nfloat x = mod( j, N_BONE_PIXEL_X );\nfloat y = floor( j / N_BONE_PIXEL_X );\nconst float dx = 1.0 / N_BONE_PIXEL_X;\nconst float dy = 1.0 / N_BONE_PIXEL_Y;\ny = dy * ( y + 0.5 );\nvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\nvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\nvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\nvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\nmat4 bone = mat4( v1, v2, v3, v4 );\nreturn bone;\n}\n#else\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\nmat4 getBoneMatrix( const in float i ) {\nmat4 bone = boneGlobalMatrices[ int(i) ];\nreturn bone;\n}\n#endif\n#endif", skinbase_vertex:"#ifdef USE_SKINNING\nmat4 boneMatX = getBoneMatrix( skinIndex.x );\nmat4 boneMatY = getBoneMatrix( skinIndex.y );\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n#ifdef USE_MORPHTARGETS\nvec4 skinVertex = vec4( morphed, 1.0 );\n#else\nvec4 skinVertex = vec4( position, 1.0 );\n#endif\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n#ifndef USE_MORPHNORMALS\nuniform float morphTargetInfluences[ 8 ];\n#else\nuniform float morphTargetInfluences[ 4 ];\n#endif\n#endif", morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n#ifndef USE_MORPHNORMALS\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n#endif\nmorphed += position;\n#endif", default_vertex:"vec4 mvPosition;\n#ifdef USE_SKINNING\nmvPosition = modelViewMatrix * skinned;\n#endif\n#if !defined( USE_SKINNING ) && defined( USE_MORPHTARGETS )\nmvPosition = modelViewMatrix * vec4( morphed, 1.0 );\n#endif\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHTARGETS )\nmvPosition = modelViewMatrix * vec4( position, 1.0 );\n#endif\ngl_Position = projectionMatrix * mvPosition;",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\nvec3 morphedNormal = vec3( 0.0 );\nmorphedNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\nmorphedNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\nmorphedNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\nmorphedNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\nmorphedNormal += normal;\n#endif", skinnormal_vertex:"#ifdef USE_SKINNING\nmat4 skinMatrix = skinWeight.x * boneMatX;\nskinMatrix \t+= skinWeight.y * boneMatY;\n#ifdef USE_MORPHNORMALS\nvec4 skinnedNormal = skinMatrix * vec4( morphedNormal, 0.0 );\n#else\nvec4 skinnedNormal = skinMatrix * vec4( normal, 0.0 );\n#endif\n#endif",defaultnormal_vertex:"vec3 objectNormal;\n#ifdef USE_SKINNING\nobjectNormal = skinnedNormal.xyz;\n#endif\n#if !defined( USE_SKINNING ) && defined( USE_MORPHNORMALS )\nobjectNormal = morphedNormal;\n#endif\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHNORMALS )\nobjectNormal = normal;\n#endif\n#ifdef FLIP_SIDED\nobjectNormal = -objectNormal;\n#endif\nvec3 transformedNormal = normalMatrix * objectNormal;", shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform vec2 shadowMapSize[ MAX_SHADOWS ];\nuniform float shadowDarkness[ MAX_SHADOWS ];\nuniform float shadowBias[ MAX_SHADOWS ];\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_DEBUG\nvec3 frustumColors[3];\nfrustumColors[0] = vec3( 1.0, 0.5, 0.0 );\nfrustumColors[1] = vec3( 0.0, 1.0, 0.8 );\nfrustumColors[2] = vec3( 0.0, 0.5, 1.0 );\n#endif\n#ifdef SHADOWMAP_CASCADE\nint inFrustumCount = 0;\n#endif\nfloat fDepth;\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\nbool inFrustum = all( inFrustumVec );\n#ifdef SHADOWMAP_CASCADE\ninFrustumCount += int( inFrustum );\nbvec3 frustumTestVec = bvec3( inFrustum, inFrustumCount == 1, shadowCoord.z <= 1.0 );\n#else\nbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n#endif\nbool frustumTest = all( frustumTestVec );\nif ( frustumTest ) {\nshadowCoord.z += shadowBias[ i ];\n#if defined( SHADOWMAP_TYPE_PCF )\nfloat shadow = 0.0;\nconst float shadowDelta = 1.0 / 9.0;\nfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\nfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\nfloat dx0 = -1.25 * xPixelOffset;\nfloat dy0 = -1.25 * yPixelOffset;\nfloat dx1 = 1.25 * xPixelOffset;\nfloat dy1 = 1.25 * yPixelOffset;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\nfloat shadow = 0.0;\nfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\nfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\nfloat dx0 = -1.0 * xPixelOffset;\nfloat dy0 = -1.0 * yPixelOffset;\nfloat dx1 = 1.0 * xPixelOffset;\nfloat dy1 = 1.0 * yPixelOffset;\nmat3 shadowKernel;\nmat3 depthKernel;\ndepthKernel[0][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\nif ( depthKernel[0][0] < shadowCoord.z ) shadowKernel[0][0] = 0.25;\nelse shadowKernel[0][0] = 0.0;\ndepthKernel[0][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\nif ( depthKernel[0][1] < shadowCoord.z ) shadowKernel[0][1] = 0.25;\nelse shadowKernel[0][1] = 0.0;\ndepthKernel[0][2] = unpackDepth( texture2D( shadowMap[ i], shadowCoord.xy + vec2( dx0, dy1 ) ) );\nif ( depthKernel[0][2] < shadowCoord.z ) shadowKernel[0][2] = 0.25;\nelse shadowKernel[0][2] = 0.0;\ndepthKernel[1][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\nif ( depthKernel[1][0] < shadowCoord.z ) shadowKernel[1][0] = 0.25;\nelse shadowKernel[1][0] = 0.0;\ndepthKernel[1][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\nif ( depthKernel[1][1] < shadowCoord.z ) shadowKernel[1][1] = 0.25;\nelse shadowKernel[1][1] = 0.0;\ndepthKernel[1][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\nif ( depthKernel[1][2] < shadowCoord.z ) shadowKernel[1][2] = 0.25;\nelse shadowKernel[1][2] = 0.0;\ndepthKernel[2][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\nif ( depthKernel[2][0] < shadowCoord.z ) shadowKernel[2][0] = 0.25;\nelse shadowKernel[2][0] = 0.0;\ndepthKernel[2][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\nif ( depthKernel[2][1] < shadowCoord.z ) shadowKernel[2][1] = 0.25;\nelse shadowKernel[2][1] = 0.0;\ndepthKernel[2][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\nif ( depthKernel[2][2] < shadowCoord.z ) shadowKernel[2][2] = 0.25;\nelse shadowKernel[2][2] = 0.0;\nvec2 fractionalCoord = 1.0 - fract( shadowCoord.xy * shadowMapSize[i].xy );\nshadowKernel[0] = mix( shadowKernel[1], shadowKernel[0], fractionalCoord.x );\nshadowKernel[1] = mix( shadowKernel[2], shadowKernel[1], fractionalCoord.x );\nvec4 shadowValues;\nshadowValues.x = mix( shadowKernel[0][1], shadowKernel[0][0], fractionalCoord.y );\nshadowValues.y = mix( shadowKernel[0][2], shadowKernel[0][1], fractionalCoord.y );\nshadowValues.z = mix( shadowKernel[1][1], shadowKernel[1][0], fractionalCoord.y );\nshadowValues.w = mix( shadowKernel[1][2], shadowKernel[1][1], fractionalCoord.y );\nshadow = dot( shadowValues, vec4( 1.0 ) );\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );\n#endif\n}\n#ifdef SHADOWMAP_DEBUG\n#ifdef SHADOWMAP_CASCADE\nif ( inFrustum && inFrustumCount == 1 ) gl_FragColor.xyz *= frustumColors[ i ];\n#else\nif ( inFrustum ) gl_FragColor.xyz *= frustumColors[ i ];\n#endif\n#endif\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif", shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"}; THREE.UniformsUtils={merge:function(a){var b,c,d,e={};for(b=0;b<a.length;b++)for(c in d=this.clone(a[b]),d)e[c]=d[c];return e},clone:function(a){var b,c,d,e={};for(b in a)for(c in e[b]={},a[b])d=a[b][c],e[b][c]=d instanceof THREE.Color||d instanceof THREE.Vector2||d instanceof THREE.Vector3||d instanceof THREE.Vector4||d instanceof THREE.Matrix4||d instanceof THREE.Texture?d.clone():d instanceof Array?d.slice():d;return e}}; THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:null},specularMap:{type:"t",value:null},envMap:{type:"t",value:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},bump:{bumpMap:{type:"t", value:null},bumpScale:{type:"f",value:1}},normalmap:{normalMap:{type:"t",value:null},normalScale:{type:"v2",value:new THREE.Vector2(1,1)}},fog:{fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},hemisphereLightDirection:{type:"fv",value:[]},hemisphereLightSkyColor:{type:"fv", value:[]},hemisphereLightGroundColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]},spotLightColor:{type:"fv",value:[]},spotLightPosition:{type:"fv",value:[]},spotLightDirection:{type:"fv",value:[]},spotLightDistance:{type:"fv1",value:[]},spotLightAngleCos:{type:"fv1",value:[]},spotLightExponent:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f", value:1},scale:{type:"f",value:1},map:{type:"t",value:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:[]},shadowMapSize:{type:"v2v",value:[]},shadowBias:{type:"fv1",value:[]},shadowDarkness:{type:"fv1",value:[]},shadowMatrix:{type:"m4v",value:[]}}}; THREE.ShaderLib={basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex, THREE.ShaderChunk.skinbase_vertex,"#ifdef USE_ENVMAP",THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"#endif",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment, THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment, THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\nvarying vec3 vLightBack;\n#endif", THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex, THREE.ShaderChunk.defaultnormal_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\nvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment, THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,"#ifdef DOUBLE_SIDED\nif ( gl_FrontFacing )\ngl_FragColor.xyz *= vLightFront;\nelse\ngl_FragColor.xyz *= vLightBack;\n#else\ngl_FragColor.xyz *= vLightFront;\n#endif",THREE.ShaderChunk.lightmap_fragment, THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.bump,THREE.UniformsLib.normalmap,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},specular:{type:"c", value:new THREE.Color(1118481)},shininess:{type:"f",value:30},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["#define PHONG\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex, "void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"vNormal = normalize( transformedNormal );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"vViewPosition = -mvPosition.xyz;",THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex, THREE.ShaderChunk.lights_phong_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_phong_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment, THREE.ShaderChunk.bumpmap_pars_fragment,THREE.ShaderChunk.normalmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment, THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;", THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment, THREE.ShaderChunk.fog_fragment,"}"].join("\n")},dashed:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,{scale:{type:"f",value:1},dashSize:{type:"f",value:1},totalSize:{type:"f",value:2}}]),vertexShader:["uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vLineDistance = scale * lineDistance;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"), fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\nif ( mod( vLineDistance, totalSize ) > dashSize ) {\ndiscard;\n}\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f", value:1}},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}"},normal:{uniforms:{opacity:{type:"f",value:1}},vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}", fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}"},normalmap:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},enableReflection:{type:"i",value:0},enableDisplacement:{type:"i",value:0},tDisplacement:{type:"t",value:null},tDiffuse:{type:"t",value:null}, tCube:{type:"t",value:null},tNormal:{type:"t",value:null},tSpecular:{type:"t",value:null},tAO:{type:"t",value:null},uNormalScale:{type:"v2",value:new THREE.Vector2(1,1)},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},uDiffuseColor:{type:"c",value:new THREE.Color(16777215)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(16777215)},uShininess:{type:"f",value:30},uOpacity:{type:"f",value:1},useRefract:{type:"i",value:0}, uRefractionRatio:{type:"f",value:0.98},uReflectivity:{type:"f",value:0.5},uOffset:{type:"v2",value:new THREE.Vector2(0,0)},uRepeat:{type:"v2",value:new THREE.Vector2(1,1)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),fragmentShader:["uniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform float uOpacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform bool enableReflection;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform samplerCube tCube;\nuniform vec2 uNormalScale;\nuniform bool useRefract;\nuniform float uRefractionRatio;\nuniform float uReflectivity;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;", THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse ) {\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( tDiffuse, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\n#endif\n}\nif( enableAO ) {\n#ifdef GAMMA_INPUT\nvec4 aoColor = texture2D( tAO, vUv );\naoColor.xyz *= aoColor.xyz;\ngl_FragColor.xyz = gl_FragColor.xyz * aoColor.xyz;\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\n#endif\n}\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( normalize( vTangent ), normalize( vBinormal ), normalize( vNormal ) );\nvec3 finalNormal = tsb * normalTex;\n#ifdef FLIP_SIDED\nfinalNormal = -finalNormal;\n#endif\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointVector = lPosition.xyz + vViewPosition.xyz;\nfloat pointDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\npointDistance = 1.0 - min( ( length( pointVector ) / pointLightDistance[ i ] ), 1.0 );\npointVector = normalize( pointVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dot( normal, pointVector ), 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dot( normal, pointVector ) + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\n#endif\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\nvec3 pointHalfVector = normalize( pointVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = specularTex.r * max( pow( pointDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( pointVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance * specularNormalization;\n#else\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight * pointDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvec3 spotDiffuse = vec3( 0.0 );\nvec3 spotSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 spotVector = lPosition.xyz + vViewPosition.xyz;\nfloat spotDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nspotDistance = 1.0 - min( ( length( spotVector ) / spotLightDistance[ i ] ), 1.0 );\nspotVector = normalize( spotVector );\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\nif ( spotEffect > spotLightAngleCos[ i ] ) {\nspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\n#ifdef WRAP_AROUND\nfloat spotDiffuseWeightFull = max( dot( normal, spotVector ), 0.0 );\nfloat spotDiffuseWeightHalf = max( 0.5 * dot( normal, spotVector ) + 0.5, 0.0 );\nvec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n#else\nfloat spotDiffuseWeight = max( dot( normal, spotVector ), 0.0 );\n#endif\nspotDiffuse += spotDistance * spotLightColor[ i ] * uDiffuseColor * spotDiffuseWeight * spotEffect;\nvec3 spotHalfVector = normalize( spotVector + viewPosition );\nfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\nfloat spotSpecularWeight = specularTex.r * max( pow( spotDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( spotVector, spotHalfVector ), 5.0 );\nspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * spotDistance * specularNormalization * spotEffect;\n#else\nspotSpecular += spotDistance * spotLightColor[ i ] * uSpecularColor * spotSpecularWeight * spotDiffuseWeight * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\n#ifdef WRAP_AROUND\nfloat directionalLightWeightingFull = max( dot( normal, dirVector ), 0.0 );\nfloat directionalLightWeightingHalf = max( 0.5 * dot( normal, dirVector ) + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( directionalLightWeightingFull ), vec3( directionalLightWeightingHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\n#endif\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = specularTex.r * max( pow( dirDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nvec3 hemiDiffuse = vec3( 0.0 );\nvec3 hemiSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lDirection = 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c=b.geometry,d=a.faces3,i=a.faces4,h=3*d.length+4*i.length,k=1*d.length+2*i.length,i=3*d.length+4*i.length,d=e(b,a),n=g(d),l=f(d),m=d.vertexColors?d.vertexColors:!1;a.__vertexArray=new Float32Array(3*h);l&&(a.__normalArray=new Float32Array(3*h));c.hasTangents&&(a.__tangentArray=new Float32Array(4*h));m&& (a.__colorArray=new Float32Array(3*h));if(n){if(0<c.faceUvs.length||0<c.faceVertexUvs.length)a.__uvArray=new Float32Array(2*h);if(1<c.faceUvs.length||1<c.faceVertexUvs.length)a.__uv2Array=new Float32Array(2*h)}b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&(a.__skinIndexArray=new Float32Array(4*h),a.__skinWeightArray=new Float32Array(4*h));a.__faceArray=new Uint16Array(3*k);a.__lineArray=new Uint16Array(2*i);if(a.numMorphTargets){a.__morphTargetsArrays=[];c=0;for(n=a.numMorphTargets;c< n;c++)a.__morphTargetsArrays.push(new Float32Array(3*h))}if(a.numMorphNormals){a.__morphNormalsArrays=[];c=0;for(n=a.numMorphNormals;c<n;c++)a.__morphNormalsArrays.push(new 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THREE.ShaderMaterial?!0:!1}function i(a){var b,c,d;for(b in a.attributes)d="index"===b?j.ELEMENT_ARRAY_BUFFER:j.ARRAY_BUFFER,c=a.attributes[b],c.buffer=j.createBuffer(),j.bindBuffer(d,c.buffer),j.bufferData(d,c.array,j.STATIC_DRAW)}function h(a,b,c){var d=a.attributes,e=d.index,f=d.position,g=d.normal,i=d.uv,h=d.color,d=d.tangent;a.elementsNeedUpdate&& void 0!==e&&(j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.buffer),j.bufferData(j.ELEMENT_ARRAY_BUFFER,e.array,b));a.verticesNeedUpdate&&void 0!==f&&(j.bindBuffer(j.ARRAY_BUFFER,f.buffer),j.bufferData(j.ARRAY_BUFFER,f.array,b));a.normalsNeedUpdate&&void 0!==g&&(j.bindBuffer(j.ARRAY_BUFFER,g.buffer),j.bufferData(j.ARRAY_BUFFER,g.array,b));a.uvsNeedUpdate&&void 0!==i&&(j.bindBuffer(j.ARRAY_BUFFER,i.buffer),j.bufferData(j.ARRAY_BUFFER,i.array,b));a.colorsNeedUpdate&&void 0!==h&&(j.bindBuffer(j.ARRAY_BUFFER, h.buffer),j.bufferData(j.ARRAY_BUFFER,h.array,b));a.tangentsNeedUpdate&&void 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(h.psColor.value=d.color,h.opacity.value=d.opacity,h.size.value=d.size,h.scale.value=L.height/2,h.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(h.shininess.value=d.shininess,M.gammaInput?(h.ambient.value.copyGammaToLinear(d.ambient),h.emissive.value.copyGammaToLinear(d.emissive),h.specular.value.copyGammaToLinear(d.specular)):(h.ambient.value=d.ambient,h.emissive.value=d.emissive,h.specular.value=d.specular),d.wrapAround&&h.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial? (M.gammaInput?(h.ambient.value.copyGammaToLinear(d.ambient),h.emissive.value.copyGammaToLinear(d.emissive)):(h.ambient.value=d.ambient,h.emissive.value=d.emissive),d.wrapAround&&h.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(h.mNear.value=a.near,h.mFar.value=a.far,h.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(h.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&h.shadowMatrix){c=Z=0;for(f=b.length;c<f;c++)if(k=b[c],k.castShadow&&(k instanceof THREE.SpotLight||k instanceof THREE.DirectionalLight&&!k.shadowCascade))h.shadowMap.value[Z]=k.shadowMap,h.shadowMapSize.value[Z]=k.shadowMapSize,h.shadowMatrix.value[Z]=k.shadowMatrix,h.shadowDarkness.value[Z]=k.shadowDarkness,h.shadowBias.value[Z]=k.shadowBias,Z++}b=d.uniformsList;h=0;for(Z=b.length;h<Z;h++)if(f=g.uniforms[b[h][1]])if(c=b[h][0],l=c.type,k=c.value,"i"===l)j.uniform1i(f,k);else if("f"===l)j.uniform1f(f,k);else if("v2"===l)j.uniform2f(f,k.x,k.y);else if("v3"===l)j.uniform3f(f,k.x, k.y,k.z);else if("v4"===l)j.uniform4f(f,k.x,k.y,k.z,k.w);else if("c"===l)j.uniform3f(f,k.r,k.g,k.b);else if("iv1"===l)j.uniform1iv(f,k);else if("iv"===l)j.uniform3iv(f,k);else if("fv1"===l)j.uniform1fv(f,k);else if("fv"===l)j.uniform3fv(f,k);else if("v2v"===l){void 0===c._array&&(c._array=new Float32Array(2*k.length));l=0;for(m=k.length;l<m;l++)r=2*l,c._array[r]=k[l].x,c._array[r+1]=k[l].y;j.uniform2fv(f,c._array)}else if("v3v"===l){void 0===c._array&&(c._array=new Float32Array(3*k.length));l=0;for(m= k.length;l<m;l++)r=3*l,c._array[r]=k[l].x,c._array[r+1]=k[l].y,c._array[r+2]=k[l].z;j.uniform3fv(f,c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*k.length));l=0;for(m=k.length;l<m;l++)r=4*l,c._array[r]=k[l].x,c._array[r+1]=k[l].y,c._array[r+2]=k[l].z,c._array[r+3]=k[l].w;j.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&(c._array=new Float32Array(16)),k.flattenToArray(c._array),j.uniformMatrix4fv(f,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array= new Float32Array(16*k.length));l=0;for(m=k.length;l<m;l++)k[l].flattenToArrayOffset(c._array,16*l);j.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(r=k,k=H(),j.uniform1i(f,k),r)if(r.image instanceof Array&&6===r.image.length){if(c=r,f=k,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=j.createTexture(),M.info.memory.textures++);j.activeTexture(j.TEXTURE0+f);j.bindTexture(j.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);j.pixelStorei(j.UNPACK_FLIP_Y_WEBGL, c.flipY);f=c instanceof THREE.CompressedTexture;k=[];for(l=0;6>l;l++)M.autoScaleCubemaps&&!f?(m=k,r=l,t=c.image[l],x=ad,t.width<=x&&t.height<=x||(z=Math.max(t.width,t.height),v=Math.floor(t.width*x/z),x=Math.floor(t.height*x/z),z=document.createElement("canvas"),z.width=v,z.height=x,z.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,v,x),t=z),m[r]=t):k[l]=c.image[l];l=k[0];m=0===(l.width&l.width-1)&&0===(l.height&l.height-1);r=K(c.format);t=K(c.type);A(j.TEXTURE_CUBE_MAP,c,m);for(l=0;6>l;l++)if(f){x= k[l].mipmaps;z=0;for(D=x.length;z<D;z++)v=x[z],j.compressedTexImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+l,z,r,v.width,v.height,0,v.data)}else j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,r,r,t,k[l]);c.generateMipmaps&&m&&j.generateMipmap(j.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else j.activeTexture(j.TEXTURE0+f),j.bindTexture(j.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else r instanceof THREE.WebGLRenderTargetCube?(c=r,j.activeTexture(j.TEXTURE0+k),j.bindTexture(j.TEXTURE_CUBE_MAP, c.__webglTexture)):M.setTexture(r,k)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(m=c.value.length;l<m;l++)c._array[l]=H();j.uniform1iv(f,c._array);l=0;for(m=c.value.length;l<m;l++)r=c.value[l],k=c._array[l],r&&M.setTexture(r,k)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==i.cameraPosition)b=a.matrixWorld.getPosition(),j.uniform3f(i.cameraPosition,b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial|| d instanceof THREE.ShaderMaterial||d.skinning)&&null!==i.viewMatrix&&j.uniformMatrix4fv(i.viewMatrix,!1,a.matrixWorldInverse.elements)}j.uniformMatrix4fv(i.modelViewMatrix,!1,e._modelViewMatrix.elements);i.normalMatrix&&j.uniformMatrix3fv(i.normalMatrix,!1,e._normalMatrix.elements);null!==i.modelMatrix&&j.uniformMatrix4fv(i.modelMatrix,!1,e.matrixWorld.elements);return g}function H(){var a=Ra;a>=Bc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Bc); Ra+=1;return a}function D(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function y(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function F(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function E(a,b,c){yb!==a&&(a?j.enable(j.POLYGON_OFFSET_FILL):j.disable(j.POLYGON_OFFSET_FILL),yb=a);if(a&&(Cb!==b||Lb!==c))j.polygonOffset(b,c),Cb=b,Lb=c}function G(a){for(var a=a.split("\n"),b=0,c= a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function W(a,b){var c;"fragment"===a?c=j.createShader(j.FRAGMENT_SHADER):"vertex"===a&&(c=j.createShader(j.VERTEX_SHADER));j.shaderSource(c,b);j.compileShader(c);return!j.getShaderParameter(c,j.COMPILE_STATUS)?(console.error(j.getShaderInfoLog(c)),console.error(G(b)),null):c}function A(a,b,c){c?(j.texParameteri(a,j.TEXTURE_WRAP_S,K(b.wrapS)),j.texParameteri(a,j.TEXTURE_WRAP_T,K(b.wrapT)),j.texParameteri(a,j.TEXTURE_MAG_FILTER,K(b.magFilter)), j.texParameteri(a,j.TEXTURE_MIN_FILTER,K(b.minFilter))):(j.texParameteri(a,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_MAG_FILTER,B(b.magFilter)),j.texParameteri(a,j.TEXTURE_MIN_FILTER,B(b.minFilter)));if(Eb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))j.texParameterf(a,Eb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Jc)),b.__oldAnisotropy=b.anisotropy}function X(a,b){j.bindRenderbuffer(j.RENDERBUFFER,a);b.depthBuffer&& !b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_COMPONENT16,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_STENCIL,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a)):j.renderbufferStorage(j.RENDERBUFFER,j.RGBA4,b.width,b.height)}function B(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter|| a===THREE.NearestMipMapLinearFilter?j.NEAREST:j.LINEAR}function K(a){if(a===THREE.RepeatWrapping)return j.REPEAT;if(a===THREE.ClampToEdgeWrapping)return j.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return j.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return j.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return j.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return j.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return j.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return j.LINEAR_MIPMAP_NEAREST; if(a===THREE.LinearMipMapLinearFilter)return j.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return j.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return j.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return j.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return j.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return j.BYTE;if(a===THREE.ShortType)return j.SHORT;if(a===THREE.UnsignedShortType)return j.UNSIGNED_SHORT;if(a===THREE.IntType)return j.INT;if(a===THREE.UnsignedIntType)return j.UNSIGNED_INT; if(a===THREE.FloatType)return j.FLOAT;if(a===THREE.AlphaFormat)return j.ALPHA;if(a===THREE.RGBFormat)return j.RGB;if(a===THREE.RGBAFormat)return j.RGBA;if(a===THREE.LuminanceFormat)return j.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return j.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return j.FUNC_ADD;if(a===THREE.SubtractEquation)return j.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return j.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return j.ZERO;if(a===THREE.OneFactor)return j.ONE;if(a=== THREE.SrcColorFactor)return j.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return j.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return j.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return j.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return j.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return j.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return j.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return j.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return j.SRC_ALPHA_SATURATE; if(void 0!==Ab){if(a===THREE.RGB_S3TC_DXT1_Format)return Ab.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Ab.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Ab.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Ab.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},L=void 0!==a.canvas?a.canvas:document.createElement("canvas"),U=void 0!==a.precision?a.precision:"highp",aa=void 0!== a.alpha?a.alpha:!0,ba=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,xa=void 0!==a.antialias?a.antialias:!1,J=void 0!==a.stencil?a.stencil:!0,ha=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,ua=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),Oa=void 0!==a.clearAlpha?a.clearAlpha:0;this.domElement=L;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.autoUpdateScene= this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0, geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var M=this,fa=[],Da=0,Aa=null,Ia=null,Ja=-1,ma=null,wa=null,Ta=0,Ra=0,ia=-1,ra=-1,ga=-1,Z=-1,pa=-1,gb=-1,hb=-1,Ea=-1,yb=null,Cb=null,Lb=null,Ua=null,na=0,Ya=0,Db=0,nb=0,kc=0,Mb=0,ib={},zb=new THREE.Frustum,Ob=new THREE.Matrix4,rc=new THREE.Matrix4,ob=new THREE.Vector3,Fa=new THREE.Vector3,sb=!0,pb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0, colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},j,lc,sc,Eb,Ab;try{if(!(j=L.getContext("experimental-webgl",{alpha:aa,premultipliedAlpha:ba,antialias:xa,stencil:J,preserveDrawingBuffer:ha})))throw"Error creating WebGL context.";}catch(bd){console.error(bd)}lc=j.getExtension("OES_texture_float");sc=j.getExtension("OES_standard_derivatives");Eb=j.getExtension("EXT_texture_filter_anisotropic")||j.getExtension("MOZ_EXT_texture_filter_anisotropic")|| j.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Ab=j.getExtension("WEBGL_compressed_texture_s3tc")||j.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||j.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");lc||console.log("THREE.WebGLRenderer: Float textures not supported.");sc||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Eb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");Ab||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported."); j.clearColor(0,0,0,1);j.clearDepth(1);j.clearStencil(0);j.enable(j.DEPTH_TEST);j.depthFunc(j.LEQUAL);j.frontFace(j.CCW);j.cullFace(j.BACK);j.enable(j.CULL_FACE);j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA);j.clearColor(ua.r,ua.g,ua.b,Oa);this.context=j;var Bc=j.getParameter(j.MAX_TEXTURE_IMAGE_UNITS),$c=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS);j.getParameter(j.MAX_TEXTURE_SIZE);var ad=j.getParameter(j.MAX_CUBE_MAP_TEXTURE_SIZE),Jc=Eb?j.getParameter(Eb.MAX_TEXTURE_MAX_ANISOTROPY_EXT): 0,jb=0<$c,cb=jb&&lc;Ab&&j.getParameter(j.COMPRESSED_TEXTURE_FORMATS);var kb=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_FLOAT),cd=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.MEDIUM_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.LOW_FLOAT);var Nb=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.HIGH_FLOAT),S=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.MEDIUM_FLOAT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.LOW_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_INT);j.getShaderPrecisionFormat(j.VERTEX_SHADER, j.MEDIUM_INT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.LOW_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.HIGH_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.MEDIUM_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.LOW_INT);var T=0<kb.precision&&0<Nb.precision,ja=0<cd.precision&&0<S.precision;"highp"===U&&!T&&(ja?(U="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(U="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"=== U&&!ja&&(U="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return j};this.supportsVertexTextures=function(){return jb};this.supportsFloatTextures=function(){return lc};this.supportsStandardDerivatives=function(){return sc};this.supportsCompressedTextureS3TC=function(){return Ab};this.getMaxAnisotropy=function(){return Jc};this.getPrecision=function(){return U};this.setSize=function(a,b){L.width=a*this.devicePixelRatio;L.height=b*this.devicePixelRatio; L.style.width=a+"px";L.style.height=b+"px";this.setViewport(0,0,L.width,L.height)};this.setViewport=function(a,b,c,d){na=void 0!==a?a:0;Ya=void 0!==b?b:0;Db=void 0!==c?c:L.width;nb=void 0!==d?d:L.height;j.viewport(na,Ya,Db,nb)};this.setScissor=function(a,b,c,d){j.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.setClearColorHex=function(a,b){ua.setHex(a);Oa=b;j.clearColor(ua.r,ua.g,ua.b,Oa)};this.setClearColor=function(a,b){ua.copy(a); Oa=b;j.clearColor(ua.r,ua.g,ua.b,Oa)};this.getClearColor=function(){return ua};this.getClearAlpha=function(){return Oa};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=j.COLOR_BUFFER_BIT;if(void 0===b||b)d|=j.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)}; this.updateShadowMap=function(a,b){Aa=null;Ja=ma=Ea=hb=ga=-1;sb=!0;ra=ia=-1;this.shadowMapPlugin.update(a,b)};var Za=function(a){a=a.target;a.removeEventListener("dispose",Za);a.__webglInit=void 0;void 0!==a.__webglVertexBuffer&&j.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&j.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&j.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&j.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&& j.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&j.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&j.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&j.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&j.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&j.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&j.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.geometryGroups)for(var c in a.geometryGroups){var d= a.geometryGroups[c];if(void 0!==d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<f;e++)j.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)j.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d)}b(a);M.info.memory.geometries--},Va=function(a){a=a.target;a.removeEventListener("dispose",Va);a.image&&a.image.__webglTextureCube?j.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,j.deleteTexture(a.__webglTexture)); M.info.memory.textures--},$a=function(a){a=a.target;a.removeEventListener("dispose",$a);if(a&&a.__webglTexture)if(j.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)j.deleteFramebuffer(a.__webglFramebuffer[b]),j.deleteRenderbuffer(a.__webglRenderbuffer[b]);else j.deleteFramebuffer(a.__webglFramebuffer),j.deleteRenderbuffer(a.__webglRenderbuffer);M.info.memory.textures--},Wa=function(a){a=a.target;a.removeEventListener("dispose",Wa);Pa(a)},Pa=function(a){var b= a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1,a=0;for(c=fa.length;a<c;a++)if(d=fa[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=fa.length;a<c;a++)d=fa[a],d.program!==b&&e.push(d);fa=e;j.deleteProgram(b);M.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=j.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=j.createBuffer());a.hasUvs&&!a.__webglUvBuffer&& (a.__webglUvBuffer=j.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=j.createBuffer());a.hasPositions&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,a.positionArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.position),j.vertexAttribPointer(b.attributes.position,3,j.FLOAT,!1,0,0));if(a.hasNormals){j.bindBuffer(j.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,k,l,n,m,p,q=3*a.count;for(p=0;p< q;p+=9)m=a.normalArray,d=m[p],e=m[p+1],f=m[p+2],g=m[p+3],i=m[p+4],l=m[p+5],h=m[p+6],k=m[p+7],n=m[p+8],d=(d+g+h)/3,e=(e+i+k)/3,f=(f+l+n)/3,m[p]=d,m[p+1]=e,m[p+2]=f,m[p+3]=d,m[p+4]=e,m[p+5]=f,m[p+6]=d,m[p+7]=e,m[p+8]=f}j.bufferData(j.ARRAY_BUFFER,a.normalArray,j.DYNAMIC_DRAW);j.enableVertexAttribArray(b.attributes.normal);j.vertexAttribPointer(b.attributes.normal,3,j.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglUvBuffer),j.bufferData(j.ARRAY_BUFFER,a.uvArray,j.DYNAMIC_DRAW), j.enableVertexAttribArray(b.attributes.uv),j.vertexAttribPointer(b.attributes.uv,2,j.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,a.colorArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.color),j.vertexAttribPointer(b.attributes.color,3,j.FLOAT,!1,0,0));j.drawArrays(j.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible)if(c=I(a,b,c,d,f),a=c.attributes, b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==ma&&(ma=d,b=!0),b&&l(),f instanceof THREE.Mesh)if(f=e.attributes.index){d=e.offsets;1<d.length&&(b=!0);for(var c=0,g=d.length;c<g;c++){var h=d[c].index;if(b){var i=e.attributes.position,n=i.itemSize;j.bindBuffer(j.ARRAY_BUFFER,i.buffer);k(a.position);j.vertexAttribPointer(a.position,n,j.FLOAT,!1,0,4*h*n);n=e.attributes.normal;if(0<=a.normal&&n){var m=n.itemSize;j.bindBuffer(j.ARRAY_BUFFER,n.buffer);k(a.normal);j.vertexAttribPointer(a.normal,m,j.FLOAT, !1,0,4*h*m)}n=e.attributes.uv;0<=a.uv&&n&&(m=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.uv),j.vertexAttribPointer(a.uv,m,j.FLOAT,!1,0,4*h*m));n=e.attributes.color;0<=a.color&&n&&(m=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.color),j.vertexAttribPointer(a.color,m,j.FLOAT,!1,0,4*h*m));n=e.attributes.tangent;0<=a.tangent&&n&&(m=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.tangent),j.vertexAttribPointer(a.tangent,m,j.FLOAT,!1,0,4*h*m));j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,f.buffer)}j.drawElements(j.TRIANGLES, d[c].count,j.UNSIGNED_SHORT,2*d[c].start);M.info.render.calls++;M.info.render.vertices+=d[c].count;M.info.render.faces+=d[c].count/3}}else b&&(i=e.attributes.position,n=i.itemSize,j.bindBuffer(j.ARRAY_BUFFER,i.buffer),k(a.position),j.vertexAttribPointer(a.position,n,j.FLOAT,!1,0,0),n=e.attributes.normal,0<=a.normal&&n&&(m=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.normal),j.vertexAttribPointer(a.normal,m,j.FLOAT,!1,0,0)),n=e.attributes.uv,0<=a.uv&&n&&(m=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER, n.buffer),k(a.uv),j.vertexAttribPointer(a.uv,m,j.FLOAT,!1,0,0)),n=e.attributes.color,0<=a.color&&n&&(m=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.color),j.vertexAttribPointer(a.color,m,j.FLOAT,!1,0,0)),n=e.attributes.tangent,0<=a.tangent&&n&&(m=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.tangent),j.vertexAttribPointer(a.tangent,m,j.FLOAT,!1,0,0))),j.drawArrays(j.TRIANGLES,0,i.numItems/3),M.info.render.calls++,M.info.render.vertices+=i.numItems/3,M.info.render.faces+=i.numItems/ 3/3;else f instanceof THREE.ParticleSystem?b&&(i=e.attributes.position,n=i.itemSize,j.bindBuffer(j.ARRAY_BUFFER,i.buffer),k(a.position),j.vertexAttribPointer(a.position,n,j.FLOAT,!1,0,0),n=e.attributes.color,0<=a.color&&n&&(m=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.color),j.vertexAttribPointer(a.color,m,j.FLOAT,!1,0,0)),j.drawArrays(j.POINTS,0,i.numItems/3),M.info.render.calls++,M.info.render.points+=i.numItems/3):f instanceof THREE.Line&&b&&(i=e.attributes.position,n=i.itemSize,j.bindBuffer(j.ARRAY_BUFFER, i.buffer),k(a.position),j.vertexAttribPointer(a.position,n,j.FLOAT,!1,0,0),n=e.attributes.color,0<=a.color&&n&&(m=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.color),j.vertexAttribPointer(a.color,m,j.FLOAT,!1,0,0)),j.drawArrays(j.LINE_STRIP,0,i.numItems/3),M.info.render.calls++,M.info.render.points+=i.numItems)};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,h,c=I(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==ma&&(ma=c,a=!0);a&&l();if(!d.morphTargets&& 0<=b.position)a&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),k(b.position),j.vertexAttribPointer(b.position,3,j.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k(c.position),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0)):0<=c.position&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),k(c.position),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var i= 0;h=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;i<d.numSupportedMorphTargets&&i<h.length;)0<=c["morphTarget"+i]&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[h[i]]),k(c["morphTarget"+i]),j.vertexAttribPointer(c["morphTarget"+i],3,j.FLOAT,!1,0,0)),0<=c["morphNormal"+i]&&d.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[h[i]]),k(c["morphNormal"+i]),j.vertexAttribPointer(c["morphNormal"+i],3,j.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[i]=g[h[i]],i++}else{h= [];g=f.morphTargetInfluences;var m,p=g.length;for(m=0;m<p;m++)i=g[m],0<i&&h.push([i,m]);h.length>d.numSupportedMorphTargets?(h.sort(n),h.length=d.numSupportedMorphTargets):h.length>d.numSupportedMorphNormals?h.sort(n):0===h.length&&h.push([0,0]);for(i=0;i<d.numSupportedMorphTargets;)h[i]?(m=h[i][1],0<=c["morphTarget"+i]&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[m]),k(c["morphTarget"+i]),j.vertexAttribPointer(c["morphTarget"+i],3,j.FLOAT,!1,0,0)),0<=c["morphNormal"+i]&&d.morphNormals&& (j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[m]),k(c["morphNormal"+i]),j.vertexAttribPointer(c["morphNormal"+i],3,j.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[i]=g[m]):f.__webglMorphTargetInfluences[i]=0,i++}null!==d.program.uniforms.morphTargetInfluences&&j.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(h=e.__webglCustomAttributesList.length;g<h;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&& (j.bindBuffer(j.ARRAY_BUFFER,c.buffer),k(b[c.buffer.belongsToAttribute]),j.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,j.FLOAT,!1,0,0))}0<=b.color&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglColorBuffer),k(b.color),j.vertexAttribPointer(b.color,3,j.FLOAT,!1,0,0));0<=b.normal&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglNormalBuffer),k(b.normal),j.vertexAttribPointer(b.normal,3,j.FLOAT,!1,0,0));0<=b.tangent&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglTangentBuffer),k(b.tangent),j.vertexAttribPointer(b.tangent, 4,j.FLOAT,!1,0,0));0<=b.uv&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUVBuffer),k(b.uv),j.vertexAttribPointer(b.uv,2,j.FLOAT,!1,0,0));0<=b.uv2&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUV2Buffer),k(b.uv2),j.vertexAttribPointer(b.uv2,2,j.FLOAT,!1,0,0));d.skinning&&(0<=b.skinIndex&&0<=b.skinWeight)&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),k(b.skinIndex),j.vertexAttribPointer(b.skinIndex,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k(b.skinWeight),j.vertexAttribPointer(b.skinWeight, 4,j.FLOAT,!1,0,0));0<=b.lineDistance&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglLineDistanceBuffer),k(b.lineDistance),j.vertexAttribPointer(b.lineDistance,1,j.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==Ua&&(j.lineWidth(d),Ua=d),a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),j.drawElements(j.LINES,e.__webglLineCount,j.UNSIGNED_SHORT,0)):(a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),j.drawElements(j.TRIANGLES,e.__webglFaceCount,j.UNSIGNED_SHORT, 0)),M.info.render.calls++,M.info.render.vertices+=e.__webglFaceCount,M.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?j.LINE_STRIP:j.LINES,d=d.linewidth,d!==Ua&&(j.lineWidth(d),Ua=d),j.drawArrays(f,0,e.__webglLineCount),M.info.render.calls++):f instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,e.__webglParticleCount),M.info.render.calls++,M.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,e.__webglVertexCount), M.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,k=a.fog;Ja=-1;sb=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Ob.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);zb.setFromMatrix(Ob);this.autoUpdateObjects&&this.initWebGLObjects(a);r(this.renderPluginsPre, a,b);M.info.render.calls=0;M.info.render.vertices=0;M.info.render.faces=0;M.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||zb.intersectsObject(g))){D(g,b);var n=f,l=n.buffer,s=void 0,t=s=void 0,t=n.object.material;if(t instanceof THREE.MeshFaceMaterial)s= l.materialIndex,s=t.materials[s],s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=null);else if(s=t)s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(ob.copy(g.matrixWorld.getPosition()),ob.applyProjection(Ob),f.z=ob.z),f.id=g.id)}this.sortObjects&&h.sort(m);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(D(g,b),g=f.object.material,g.transparent? (f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),E(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),p(a.__webglObjects,!1,"",b,i,k,!0,d),q(a.__webglObjectsImmediate,"",b,i,k,!1,d)):(d=null,this.setBlending(THREE.NoBlending),p(a.__webglObjects,!0,"opaque",b,i,k,!1,d),q(a.__webglObjectsImmediate,"opaque", b,i,k,!1,d),p(a.__webglObjects,!1,"transparent",b,i,k,!0,d),q(a.__webglObjectsImmediate,"transparent",b,i,k,!0,d));r(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(j.bindTexture(j.TEXTURE_CUBE_MAP,c.__webglTexture),j.generateMipmap(j.TEXTURE_CUBE_MAP),j.bindTexture(j.TEXTURE_CUBE_MAP,null)):(j.bindTexture(j.TEXTURE_2D,c.__webglTexture),j.generateMipmap(j.TEXTURE_2D),j.bindTexture(j.TEXTURE_2D, null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=I(a,b,c,d,e);ma=-1;M.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,j,zb):e.render(function(a){M.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=a.__objectsAdded[0],k=a,l=void 0,m=void 0,p=void 0,q=void 0; if(!b.__webglInit)if(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=new THREE.Matrix3,void 0!==b.geometry&&void 0===b.geometry.__webglInit&&(b.geometry.__webglInit=!0,b.geometry.addEventListener("dispose",Za)),b instanceof THREE.Mesh)if(m=b.geometry,p=b.material,m instanceof THREE.Geometry){if(void 0===m.geometryGroups){var r=m,y=void 0,A=void 0,D=void 0,B=void 0,F=void 0,E=void 0,G={},H=r.morphTargets.length,I=r.morphNormals.length,K=p instanceof THREE.MeshFaceMaterial;r.geometryGroups= {};y=0;for(A=r.faces.length;y<A;y++)D=r.faces[y],B=K?D.materialIndex:0,void 0===G[B]&&(G[B]={hash:B,counter:0}),E=G[B].hash+"_"+G[B].counter,void 0===r.geometryGroups[E]&&(r.geometryGroups[E]={faces3:[],faces4:[],materialIndex:B,vertices:0,numMorphTargets:H,numMorphNormals:I}),F=D instanceof THREE.Face3?3:4,65535<r.geometryGroups[E].vertices+F&&(G[B].counter+=1,E=G[B].hash+"_"+G[B].counter,void 0===r.geometryGroups[E]&&(r.geometryGroups[E]={faces3:[],faces4:[],materialIndex:B,vertices:0,numMorphTargets:H, numMorphNormals:I})),D instanceof THREE.Face3?r.geometryGroups[E].faces3.push(y):r.geometryGroups[E].faces4.push(y),r.geometryGroups[E].vertices+=F;r.geometryGroupsList=[];var L=void 0;for(L in r.geometryGroups)r.geometryGroups[L].id=Ta++,r.geometryGroupsList.push(r.geometryGroups[L])}for(l in m.geometryGroups)if(q=m.geometryGroups[l],!q.__webglVertexBuffer){var J=q;J.__webglVertexBuffer=j.createBuffer();J.__webglNormalBuffer=j.createBuffer();J.__webglTangentBuffer=j.createBuffer();J.__webglColorBuffer= j.createBuffer();J.__webglUVBuffer=j.createBuffer();J.__webglUV2Buffer=j.createBuffer();J.__webglSkinIndicesBuffer=j.createBuffer();J.__webglSkinWeightsBuffer=j.createBuffer();J.__webglFaceBuffer=j.createBuffer();J.__webglLineBuffer=j.createBuffer();var fa=void 0,S=void 0;if(J.numMorphTargets){J.__webglMorphTargetsBuffers=[];fa=0;for(S=J.numMorphTargets;fa<S;fa++)J.__webglMorphTargetsBuffers.push(j.createBuffer())}if(J.numMorphNormals){J.__webglMorphNormalsBuffers=[];fa=0;for(S=J.numMorphNormals;fa< S;fa++)J.__webglMorphNormalsBuffers.push(j.createBuffer())}M.info.memory.geometries++;d(q,b);m.verticesNeedUpdate=!0;m.morphTargetsNeedUpdate=!0;m.elementsNeedUpdate=!0;m.uvsNeedUpdate=!0;m.normalsNeedUpdate=!0;m.tangentsNeedUpdate=!0;m.colorsNeedUpdate=!0}}else m instanceof THREE.BufferGeometry&&i(m);else if(b instanceof THREE.Ribbon){if(m=b.geometry,!m.__webglVertexBuffer){var U=m;U.__webglVertexBuffer=j.createBuffer();U.__webglColorBuffer=j.createBuffer();U.__webglNormalBuffer=j.createBuffer(); M.info.memory.geometries++;var T=m,X=b,W=T.vertices.length;T.__vertexArray=new Float32Array(3*W);T.__colorArray=new Float32Array(3*W);T.__normalArray=new Float32Array(3*W);T.__webglVertexCount=W;c(T,X);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0;m.normalsNeedUpdate=!0}}else if(b instanceof THREE.Line){if(m=b.geometry,!m.__webglVertexBuffer)if(m instanceof THREE.Geometry){var Z=m;Z.__webglVertexBuffer=j.createBuffer();Z.__webglColorBuffer=j.createBuffer();Z.__webglLineDistanceBuffer=j.createBuffer(); M.info.memory.geometries++;var aa=m,ia=b,Aa=aa.vertices.length;aa.__vertexArray=new Float32Array(3*Aa);aa.__colorArray=new Float32Array(3*Aa);aa.__lineDistanceArray=new Float32Array(1*Aa);aa.__webglLineCount=Aa;c(aa,ia);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0;m.lineDistancesNeedUpdate=!0}else m instanceof THREE.BufferGeometry&&i(m)}else if(b instanceof THREE.ParticleSystem&&(m=b.geometry,!m.__webglVertexBuffer))if(m instanceof THREE.Geometry){var wa=m;wa.__webglVertexBuffer=j.createBuffer(); wa.__webglColorBuffer=j.createBuffer();M.info.memory.geometries++;var Da=m,ja=b,ma=Da.vertices.length;Da.__vertexArray=new Float32Array(3*ma);Da.__colorArray=new Float32Array(3*ma);Da.__sortArray=[];Da.__webglParticleCount=ma;c(Da,ja);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0}else m instanceof THREE.BufferGeometry&&i(m);if(!b.__webglActive){if(b instanceof THREE.Mesh)if(m=b.geometry,m instanceof THREE.BufferGeometry)s(k.__webglObjects,m,b);else{if(m instanceof THREE.Geometry)for(l in m.geometryGroups)q= m.geometryGroups[l],s(k.__webglObjects,q,b)}else b instanceof THREE.Ribbon||b instanceof THREE.Line||b instanceof THREE.ParticleSystem?(m=b.geometry,s(k.__webglObjects,m,b)):b instanceof THREE.ImmediateRenderObject||b.immediateRenderCallback?k.__webglObjectsImmediate.push({object:b,opaque:null,transparent:null}):b instanceof THREE.Sprite?k.__webglSprites.push(b):b instanceof THREE.LensFlare&&k.__webglFlares.push(b);b.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var ba= a.__objectsRemoved[0],Ia=a;ba instanceof THREE.Mesh||ba instanceof THREE.ParticleSystem||ba instanceof THREE.Ribbon||ba instanceof THREE.Line?z(Ia.__webglObjects,ba):ba instanceof THREE.Sprite?v(Ia.__webglSprites,ba):ba instanceof THREE.LensFlare?v(Ia.__webglFlares,ba):(ba instanceof THREE.ImmediateRenderObject||ba.immediateRenderCallback)&&z(Ia.__webglObjectsImmediate,ba);ba.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var Ja=0,ra=a.__webglObjects.length;Ja<ra;Ja++){var ha=a.__webglObjects[Ja].object, N=ha.geometry,Ra=void 0,pa=void 0,ga=void 0;if(ha instanceof THREE.Mesh)if(N instanceof THREE.BufferGeometry)(N.verticesNeedUpdate||N.elementsNeedUpdate||N.uvsNeedUpdate||N.normalsNeedUpdate||N.colorsNeedUpdate||N.tangentsNeedUpdate)&&h(N,j.DYNAMIC_DRAW,!N.dynamic),N.verticesNeedUpdate=!1,N.elementsNeedUpdate=!1,N.uvsNeedUpdate=!1,N.normalsNeedUpdate=!1,N.colorsNeedUpdate=!1,N.tangentsNeedUpdate=!1;else{for(var ua=0,Ea=N.geometryGroupsList.length;ua<Ea;ua++)if(Ra=N.geometryGroupsList[ua],ga=e(ha, Ra),N.buffersNeedUpdate&&d(Ra,ha),pa=ga.attributes&&t(ga),N.verticesNeedUpdate||N.morphTargetsNeedUpdate||N.elementsNeedUpdate||N.uvsNeedUpdate||N.normalsNeedUpdate||N.colorsNeedUpdate||N.tangentsNeedUpdate||pa){var qa=Ra,Fa=ha,na=j.DYNAMIC_DRAW,Oa=!N.dynamic,xa=ga;if(qa.__inittedArrays){var Ya=f(xa),gb=xa.vertexColors?xa.vertexColors:!1,pb=g(xa),ib=Ya===THREE.SmoothShading,C=void 0,V=void 0,Va=void 0,O=void 0,$a=void 0,Wa=void 0,Pa=void 0,nb=void 0,Ua=void 0,hb=void 0,sb=void 0,P=void 0,Q=void 0, R=void 0,oa=void 0,cb=void 0,jb=void 0,kb=void 0,yb=void 0,Pb=void 0,Qb=void 0,Rb=void 0,zb=void 0,Sb=void 0,Tb=void 0,Ub=void 0,Ab=void 0,Vb=void 0,Wb=void 0,Xb=void 0,Cb=void 0,Yb=void 0,Zb=void 0,$b=void 0,Db=void 0,va=void 0,Lb=void 0,mc=void 0,Eb=void 0,xc=void 0,db=void 0,kc=void 0,ab=void 0,bb=void 0,nc=void 0,fc=void 0,Qa=0,Xa=0,gc=0,hc=0,Fb=0,qb=0,Ba=0,tb=0,Sa=0,ca=0,ka=0,w=0,ya=void 0,eb=qa.__vertexArray,Mb=qa.__uvArray,Nb=qa.__uv2Array,Gb=qa.__normalArray,Ka=qa.__tangentArray,fb=qa.__colorArray, La=qa.__skinIndexArray,Ma=qa.__skinWeightArray,lc=qa.__morphTargetsArrays,sc=qa.__morphNormalsArrays,ed=qa.__webglCustomAttributesList,u=void 0,ac=qa.__faceArray,Bb=qa.__lineArray,ub=Fa.geometry,Jc=ub.elementsNeedUpdate,Bc=ub.uvsNeedUpdate,$c=ub.normalsNeedUpdate,ad=ub.tangentsNeedUpdate,bd=ub.colorsNeedUpdate,cd=ub.morphTargetsNeedUpdate,tc=ub.vertices,sa=qa.faces3,ta=qa.faces4,rb=ub.faces,fd=ub.faceVertexUvs[0],gd=ub.faceVertexUvs[1],uc=ub.skinIndices,oc=ub.skinWeights,pc=ub.morphTargets,Kc=ub.morphNormals; if(ub.verticesNeedUpdate){C=0;for(V=sa.length;C<V;C++)O=rb[sa[C]],P=tc[O.a],Q=tc[O.b],R=tc[O.c],eb[Xa]=P.x,eb[Xa+1]=P.y,eb[Xa+2]=P.z,eb[Xa+3]=Q.x,eb[Xa+4]=Q.y,eb[Xa+5]=Q.z,eb[Xa+6]=R.x,eb[Xa+7]=R.y,eb[Xa+8]=R.z,Xa+=9;C=0;for(V=ta.length;C<V;C++)O=rb[ta[C]],P=tc[O.a],Q=tc[O.b],R=tc[O.c],oa=tc[O.d],eb[Xa]=P.x,eb[Xa+1]=P.y,eb[Xa+2]=P.z,eb[Xa+3]=Q.x,eb[Xa+4]=Q.y,eb[Xa+5]=Q.z,eb[Xa+6]=R.x,eb[Xa+7]=R.y,eb[Xa+8]=R.z,eb[Xa+9]=oa.x,eb[Xa+10]=oa.y,eb[Xa+11]=oa.z,Xa+=12;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglVertexBuffer); j.bufferData(j.ARRAY_BUFFER,eb,na)}if(cd){db=0;for(kc=pc.length;db<kc;db++){C=ka=0;for(V=sa.length;C<V;C++)nc=sa[C],O=rb[nc],P=pc[db].vertices[O.a],Q=pc[db].vertices[O.b],R=pc[db].vertices[O.c],ab=lc[db],ab[ka]=P.x,ab[ka+1]=P.y,ab[ka+2]=P.z,ab[ka+3]=Q.x,ab[ka+4]=Q.y,ab[ka+5]=Q.z,ab[ka+6]=R.x,ab[ka+7]=R.y,ab[ka+8]=R.z,xa.morphNormals&&(ib?(fc=Kc[db].vertexNormals[nc],Pb=fc.a,Qb=fc.b,Rb=fc.c):Rb=Qb=Pb=Kc[db].faceNormals[nc],bb=sc[db],bb[ka]=Pb.x,bb[ka+1]=Pb.y,bb[ka+2]=Pb.z,bb[ka+3]=Qb.x,bb[ka+4]=Qb.y, bb[ka+5]=Qb.z,bb[ka+6]=Rb.x,bb[ka+7]=Rb.y,bb[ka+8]=Rb.z),ka+=9;C=0;for(V=ta.length;C<V;C++)nc=ta[C],O=rb[nc],P=pc[db].vertices[O.a],Q=pc[db].vertices[O.b],R=pc[db].vertices[O.c],oa=pc[db].vertices[O.d],ab=lc[db],ab[ka]=P.x,ab[ka+1]=P.y,ab[ka+2]=P.z,ab[ka+3]=Q.x,ab[ka+4]=Q.y,ab[ka+5]=Q.z,ab[ka+6]=R.x,ab[ka+7]=R.y,ab[ka+8]=R.z,ab[ka+9]=oa.x,ab[ka+10]=oa.y,ab[ka+11]=oa.z,xa.morphNormals&&(ib?(fc=Kc[db].vertexNormals[nc],Pb=fc.a,Qb=fc.b,Rb=fc.c,zb=fc.d):zb=Rb=Qb=Pb=Kc[db].faceNormals[nc],bb=sc[db],bb[ka]= Pb.x,bb[ka+1]=Pb.y,bb[ka+2]=Pb.z,bb[ka+3]=Qb.x,bb[ka+4]=Qb.y,bb[ka+5]=Qb.z,bb[ka+6]=Rb.x,bb[ka+7]=Rb.y,bb[ka+8]=Rb.z,bb[ka+9]=zb.x,bb[ka+10]=zb.y,bb[ka+11]=zb.z),ka+=12;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglMorphTargetsBuffers[db]);j.bufferData(j.ARRAY_BUFFER,lc[db],na);xa.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglMorphNormalsBuffers[db]),j.bufferData(j.ARRAY_BUFFER,sc[db],na))}}if(oc.length){C=0;for(V=sa.length;C<V;C++)O=rb[sa[C]],Vb=oc[O.a],Wb=oc[O.b],Xb=oc[O.c],Ma[ca]=Vb.x,Ma[ca+1]= Vb.y,Ma[ca+2]=Vb.z,Ma[ca+3]=Vb.w,Ma[ca+4]=Wb.x,Ma[ca+5]=Wb.y,Ma[ca+6]=Wb.z,Ma[ca+7]=Wb.w,Ma[ca+8]=Xb.x,Ma[ca+9]=Xb.y,Ma[ca+10]=Xb.z,Ma[ca+11]=Xb.w,Yb=uc[O.a],Zb=uc[O.b],$b=uc[O.c],La[ca]=Yb.x,La[ca+1]=Yb.y,La[ca+2]=Yb.z,La[ca+3]=Yb.w,La[ca+4]=Zb.x,La[ca+5]=Zb.y,La[ca+6]=Zb.z,La[ca+7]=Zb.w,La[ca+8]=$b.x,La[ca+9]=$b.y,La[ca+10]=$b.z,La[ca+11]=$b.w,ca+=12;C=0;for(V=ta.length;C<V;C++)O=rb[ta[C]],Vb=oc[O.a],Wb=oc[O.b],Xb=oc[O.c],Cb=oc[O.d],Ma[ca]=Vb.x,Ma[ca+1]=Vb.y,Ma[ca+2]=Vb.z,Ma[ca+3]=Vb.w,Ma[ca+4]= Wb.x,Ma[ca+5]=Wb.y,Ma[ca+6]=Wb.z,Ma[ca+7]=Wb.w,Ma[ca+8]=Xb.x,Ma[ca+9]=Xb.y,Ma[ca+10]=Xb.z,Ma[ca+11]=Xb.w,Ma[ca+12]=Cb.x,Ma[ca+13]=Cb.y,Ma[ca+14]=Cb.z,Ma[ca+15]=Cb.w,Yb=uc[O.a],Zb=uc[O.b],$b=uc[O.c],Db=uc[O.d],La[ca]=Yb.x,La[ca+1]=Yb.y,La[ca+2]=Yb.z,La[ca+3]=Yb.w,La[ca+4]=Zb.x,La[ca+5]=Zb.y,La[ca+6]=Zb.z,La[ca+7]=Zb.w,La[ca+8]=$b.x,La[ca+9]=$b.y,La[ca+10]=$b.z,La[ca+11]=$b.w,La[ca+12]=Db.x,La[ca+13]=Db.y,La[ca+14]=Db.z,La[ca+15]=Db.w,ca+=16;0<ca&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglSkinIndicesBuffer), j.bufferData(j.ARRAY_BUFFER,La,na),j.bindBuffer(j.ARRAY_BUFFER,qa.__webglSkinWeightsBuffer),j.bufferData(j.ARRAY_BUFFER,Ma,na))}if(bd&&gb){C=0;for(V=sa.length;C<V;C++)O=rb[sa[C]],Pa=O.vertexColors,nb=O.color,3===Pa.length&&gb===THREE.VertexColors?(Sb=Pa[0],Tb=Pa[1],Ub=Pa[2]):Ub=Tb=Sb=nb,fb[Sa]=Sb.r,fb[Sa+1]=Sb.g,fb[Sa+2]=Sb.b,fb[Sa+3]=Tb.r,fb[Sa+4]=Tb.g,fb[Sa+5]=Tb.b,fb[Sa+6]=Ub.r,fb[Sa+7]=Ub.g,fb[Sa+8]=Ub.b,Sa+=9;C=0;for(V=ta.length;C<V;C++)O=rb[ta[C]],Pa=O.vertexColors,nb=O.color,4===Pa.length&& gb===THREE.VertexColors?(Sb=Pa[0],Tb=Pa[1],Ub=Pa[2],Ab=Pa[3]):Ab=Ub=Tb=Sb=nb,fb[Sa]=Sb.r,fb[Sa+1]=Sb.g,fb[Sa+2]=Sb.b,fb[Sa+3]=Tb.r,fb[Sa+4]=Tb.g,fb[Sa+5]=Tb.b,fb[Sa+6]=Ub.r,fb[Sa+7]=Ub.g,fb[Sa+8]=Ub.b,fb[Sa+9]=Ab.r,fb[Sa+10]=Ab.g,fb[Sa+11]=Ab.b,Sa+=12;0<Sa&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,fb,na))}if(ad&&ub.hasTangents){C=0;for(V=sa.length;C<V;C++)O=rb[sa[C]],Ua=O.vertexTangents,cb=Ua[0],jb=Ua[1],kb=Ua[2],Ka[Ba]=cb.x,Ka[Ba+1]=cb.y,Ka[Ba+2]=cb.z,Ka[Ba+ 3]=cb.w,Ka[Ba+4]=jb.x,Ka[Ba+5]=jb.y,Ka[Ba+6]=jb.z,Ka[Ba+7]=jb.w,Ka[Ba+8]=kb.x,Ka[Ba+9]=kb.y,Ka[Ba+10]=kb.z,Ka[Ba+11]=kb.w,Ba+=12;C=0;for(V=ta.length;C<V;C++)O=rb[ta[C]],Ua=O.vertexTangents,cb=Ua[0],jb=Ua[1],kb=Ua[2],yb=Ua[3],Ka[Ba]=cb.x,Ka[Ba+1]=cb.y,Ka[Ba+2]=cb.z,Ka[Ba+3]=cb.w,Ka[Ba+4]=jb.x,Ka[Ba+5]=jb.y,Ka[Ba+6]=jb.z,Ka[Ba+7]=jb.w,Ka[Ba+8]=kb.x,Ka[Ba+9]=kb.y,Ka[Ba+10]=kb.z,Ka[Ba+11]=kb.w,Ka[Ba+12]=yb.x,Ka[Ba+13]=yb.y,Ka[Ba+14]=yb.z,Ka[Ba+15]=yb.w,Ba+=16;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglTangentBuffer); j.bufferData(j.ARRAY_BUFFER,Ka,na)}if($c&&Ya){C=0;for(V=sa.length;C<V;C++)if(O=rb[sa[C]],$a=O.vertexNormals,Wa=O.normal,3===$a.length&&ib)for(va=0;3>va;va++)mc=$a[va],Gb[qb]=mc.x,Gb[qb+1]=mc.y,Gb[qb+2]=mc.z,qb+=3;else for(va=0;3>va;va++)Gb[qb]=Wa.x,Gb[qb+1]=Wa.y,Gb[qb+2]=Wa.z,qb+=3;C=0;for(V=ta.length;C<V;C++)if(O=rb[ta[C]],$a=O.vertexNormals,Wa=O.normal,4===$a.length&&ib)for(va=0;4>va;va++)mc=$a[va],Gb[qb]=mc.x,Gb[qb+1]=mc.y,Gb[qb+2]=mc.z,qb+=3;else for(va=0;4>va;va++)Gb[qb]=Wa.x,Gb[qb+1]=Wa.y,Gb[qb+ 2]=Wa.z,qb+=3;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,Gb,na)}if(Bc&&fd&&pb){C=0;for(V=sa.length;C<V;C++)if(Va=sa[C],hb=fd[Va],void 0!==hb)for(va=0;3>va;va++)Eb=hb[va],Mb[gc]=Eb.x,Mb[gc+1]=Eb.y,gc+=2;C=0;for(V=ta.length;C<V;C++)if(Va=ta[C],hb=fd[Va],void 0!==hb)for(va=0;4>va;va++)Eb=hb[va],Mb[gc]=Eb.x,Mb[gc+1]=Eb.y,gc+=2;0<gc&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,Mb,na))}if(Bc&&gd&&pb){C=0;for(V=sa.length;C<V;C++)if(Va= sa[C],sb=gd[Va],void 0!==sb)for(va=0;3>va;va++)xc=sb[va],Nb[hc]=xc.x,Nb[hc+1]=xc.y,hc+=2;C=0;for(V=ta.length;C<V;C++)if(Va=ta[C],sb=gd[Va],void 0!==sb)for(va=0;4>va;va++)xc=sb[va],Nb[hc]=xc.x,Nb[hc+1]=xc.y,hc+=2;0<hc&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,Nb,na))}if(Jc){C=0;for(V=sa.length;C<V;C++)ac[Fb]=Qa,ac[Fb+1]=Qa+1,ac[Fb+2]=Qa+2,Fb+=3,Bb[tb]=Qa,Bb[tb+1]=Qa+1,Bb[tb+2]=Qa,Bb[tb+3]=Qa+2,Bb[tb+4]=Qa+1,Bb[tb+5]=Qa+2,tb+=6,Qa+=3;C=0;for(V=ta.length;C<V;C++)ac[Fb]= Qa,ac[Fb+1]=Qa+1,ac[Fb+2]=Qa+3,ac[Fb+3]=Qa+1,ac[Fb+4]=Qa+2,ac[Fb+5]=Qa+3,Fb+=6,Bb[tb]=Qa,Bb[tb+1]=Qa+1,Bb[tb+2]=Qa,Bb[tb+3]=Qa+3,Bb[tb+4]=Qa+1,Bb[tb+5]=Qa+2,Bb[tb+6]=Qa+2,Bb[tb+7]=Qa+3,tb+=8,Qa+=4;j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,qa.__webglFaceBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,ac,na);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,qa.__webglLineBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,Bb,na)}if(ed){va=0;for(Lb=ed.length;va<Lb;va++)if(u=ed[va],u.__original.needsUpdate){w=0;if(1===u.size)if(void 0=== u.boundTo||"vertices"===u.boundTo){C=0;for(V=sa.length;C<V;C++)O=rb[sa[C]],u.array[w]=u.value[O.a],u.array[w+1]=u.value[O.b],u.array[w+2]=u.value[O.c],w+=3;C=0;for(V=ta.length;C<V;C++)O=rb[ta[C]],u.array[w]=u.value[O.a],u.array[w+1]=u.value[O.b],u.array[w+2]=u.value[O.c],u.array[w+3]=u.value[O.d],w+=4}else{if("faces"===u.boundTo){C=0;for(V=sa.length;C<V;C++)ya=u.value[sa[C]],u.array[w]=ya,u.array[w+1]=ya,u.array[w+2]=ya,w+=3;C=0;for(V=ta.length;C<V;C++)ya=u.value[ta[C]],u.array[w]=ya,u.array[w+1]= ya,u.array[w+2]=ya,u.array[w+3]=ya,w+=4}}else if(2===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){C=0;for(V=sa.length;C<V;C++)O=rb[sa[C]],P=u.value[O.a],Q=u.value[O.b],R=u.value[O.c],u.array[w]=P.x,u.array[w+1]=P.y,u.array[w+2]=Q.x,u.array[w+3]=Q.y,u.array[w+4]=R.x,u.array[w+5]=R.y,w+=6;C=0;for(V=ta.length;C<V;C++)O=rb[ta[C]],P=u.value[O.a],Q=u.value[O.b],R=u.value[O.c],oa=u.value[O.d],u.array[w]=P.x,u.array[w+1]=P.y,u.array[w+2]=Q.x,u.array[w+3]=Q.y,u.array[w+4]=R.x,u.array[w+5]=R.y,u.array[w+ 6]=oa.x,u.array[w+7]=oa.y,w+=8}else{if("faces"===u.boundTo){C=0;for(V=sa.length;C<V;C++)R=Q=P=ya=u.value[sa[C]],u.array[w]=P.x,u.array[w+1]=P.y,u.array[w+2]=Q.x,u.array[w+3]=Q.y,u.array[w+4]=R.x,u.array[w+5]=R.y,w+=6;C=0;for(V=ta.length;C<V;C++)oa=R=Q=P=ya=u.value[ta[C]],u.array[w]=P.x,u.array[w+1]=P.y,u.array[w+2]=Q.x,u.array[w+3]=Q.y,u.array[w+4]=R.x,u.array[w+5]=R.y,u.array[w+6]=oa.x,u.array[w+7]=oa.y,w+=8}}else if(3===u.size){var $;$="c"===u.type?["r","g","b"]:["x","y","z"];if(void 0===u.boundTo|| "vertices"===u.boundTo){C=0;for(V=sa.length;C<V;C++)O=rb[sa[C]],P=u.value[O.a],Q=u.value[O.b],R=u.value[O.c],u.array[w]=P[$[0]],u.array[w+1]=P[$[1]],u.array[w+2]=P[$[2]],u.array[w+3]=Q[$[0]],u.array[w+4]=Q[$[1]],u.array[w+5]=Q[$[2]],u.array[w+6]=R[$[0]],u.array[w+7]=R[$[1]],u.array[w+8]=R[$[2]],w+=9;C=0;for(V=ta.length;C<V;C++)O=rb[ta[C]],P=u.value[O.a],Q=u.value[O.b],R=u.value[O.c],oa=u.value[O.d],u.array[w]=P[$[0]],u.array[w+1]=P[$[1]],u.array[w+2]=P[$[2]],u.array[w+3]=Q[$[0]],u.array[w+4]=Q[$[1]], u.array[w+5]=Q[$[2]],u.array[w+6]=R[$[0]],u.array[w+7]=R[$[1]],u.array[w+8]=R[$[2]],u.array[w+9]=oa[$[0]],u.array[w+10]=oa[$[1]],u.array[w+11]=oa[$[2]],w+=12}else if("faces"===u.boundTo){C=0;for(V=sa.length;C<V;C++)R=Q=P=ya=u.value[sa[C]],u.array[w]=P[$[0]],u.array[w+1]=P[$[1]],u.array[w+2]=P[$[2]],u.array[w+3]=Q[$[0]],u.array[w+4]=Q[$[1]],u.array[w+5]=Q[$[2]],u.array[w+6]=R[$[0]],u.array[w+7]=R[$[1]],u.array[w+8]=R[$[2]],w+=9;C=0;for(V=ta.length;C<V;C++)oa=R=Q=P=ya=u.value[ta[C]],u.array[w]=P[$[0]], u.array[w+1]=P[$[1]],u.array[w+2]=P[$[2]],u.array[w+3]=Q[$[0]],u.array[w+4]=Q[$[1]],u.array[w+5]=Q[$[2]],u.array[w+6]=R[$[0]],u.array[w+7]=R[$[1]],u.array[w+8]=R[$[2]],u.array[w+9]=oa[$[0]],u.array[w+10]=oa[$[1]],u.array[w+11]=oa[$[2]],w+=12}else if("faceVertices"===u.boundTo){C=0;for(V=sa.length;C<V;C++)ya=u.value[sa[C]],P=ya[0],Q=ya[1],R=ya[2],u.array[w]=P[$[0]],u.array[w+1]=P[$[1]],u.array[w+2]=P[$[2]],u.array[w+3]=Q[$[0]],u.array[w+4]=Q[$[1]],u.array[w+5]=Q[$[2]],u.array[w+6]=R[$[0]],u.array[w+ 7]=R[$[1]],u.array[w+8]=R[$[2]],w+=9;C=0;for(V=ta.length;C<V;C++)ya=u.value[ta[C]],P=ya[0],Q=ya[1],R=ya[2],oa=ya[3],u.array[w]=P[$[0]],u.array[w+1]=P[$[1]],u.array[w+2]=P[$[2]],u.array[w+3]=Q[$[0]],u.array[w+4]=Q[$[1]],u.array[w+5]=Q[$[2]],u.array[w+6]=R[$[0]],u.array[w+7]=R[$[1]],u.array[w+8]=R[$[2]],u.array[w+9]=oa[$[0]],u.array[w+10]=oa[$[1]],u.array[w+11]=oa[$[2]],w+=12}}else if(4===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){C=0;for(V=sa.length;C<V;C++)O=rb[sa[C]],P=u.value[O.a],Q= u.value[O.b],R=u.value[O.c],u.array[w]=P.x,u.array[w+1]=P.y,u.array[w+2]=P.z,u.array[w+3]=P.w,u.array[w+4]=Q.x,u.array[w+5]=Q.y,u.array[w+6]=Q.z,u.array[w+7]=Q.w,u.array[w+8]=R.x,u.array[w+9]=R.y,u.array[w+10]=R.z,u.array[w+11]=R.w,w+=12;C=0;for(V=ta.length;C<V;C++)O=rb[ta[C]],P=u.value[O.a],Q=u.value[O.b],R=u.value[O.c],oa=u.value[O.d],u.array[w]=P.x,u.array[w+1]=P.y,u.array[w+2]=P.z,u.array[w+3]=P.w,u.array[w+4]=Q.x,u.array[w+5]=Q.y,u.array[w+6]=Q.z,u.array[w+7]=Q.w,u.array[w+8]=R.x,u.array[w+9]= R.y,u.array[w+10]=R.z,u.array[w+11]=R.w,u.array[w+12]=oa.x,u.array[w+13]=oa.y,u.array[w+14]=oa.z,u.array[w+15]=oa.w,w+=16}else if("faces"===u.boundTo){C=0;for(V=sa.length;C<V;C++)R=Q=P=ya=u.value[sa[C]],u.array[w]=P.x,u.array[w+1]=P.y,u.array[w+2]=P.z,u.array[w+3]=P.w,u.array[w+4]=Q.x,u.array[w+5]=Q.y,u.array[w+6]=Q.z,u.array[w+7]=Q.w,u.array[w+8]=R.x,u.array[w+9]=R.y,u.array[w+10]=R.z,u.array[w+11]=R.w,w+=12;C=0;for(V=ta.length;C<V;C++)oa=R=Q=P=ya=u.value[ta[C]],u.array[w]=P.x,u.array[w+1]=P.y,u.array[w+ 2]=P.z,u.array[w+3]=P.w,u.array[w+4]=Q.x,u.array[w+5]=Q.y,u.array[w+6]=Q.z,u.array[w+7]=Q.w,u.array[w+8]=R.x,u.array[w+9]=R.y,u.array[w+10]=R.z,u.array[w+11]=R.w,u.array[w+12]=oa.x,u.array[w+13]=oa.y,u.array[w+14]=oa.z,u.array[w+15]=oa.w,w+=16}else if("faceVertices"===u.boundTo){C=0;for(V=sa.length;C<V;C++)ya=u.value[sa[C]],P=ya[0],Q=ya[1],R=ya[2],u.array[w]=P.x,u.array[w+1]=P.y,u.array[w+2]=P.z,u.array[w+3]=P.w,u.array[w+4]=Q.x,u.array[w+5]=Q.y,u.array[w+6]=Q.z,u.array[w+7]=Q.w,u.array[w+8]=R.x, u.array[w+9]=R.y,u.array[w+10]=R.z,u.array[w+11]=R.w,w+=12;C=0;for(V=ta.length;C<V;C++)ya=u.value[ta[C]],P=ya[0],Q=ya[1],R=ya[2],oa=ya[3],u.array[w]=P.x,u.array[w+1]=P.y,u.array[w+2]=P.z,u.array[w+3]=P.w,u.array[w+4]=Q.x,u.array[w+5]=Q.y,u.array[w+6]=Q.z,u.array[w+7]=Q.w,u.array[w+8]=R.x,u.array[w+9]=R.y,u.array[w+10]=R.z,u.array[w+11]=R.w,u.array[w+12]=oa.x,u.array[w+13]=oa.y,u.array[w+14]=oa.z,u.array[w+15]=oa.w,w+=16}j.bindBuffer(j.ARRAY_BUFFER,u.buffer);j.bufferData(j.ARRAY_BUFFER,u.array,na)}}Oa&& (delete qa.__inittedArrays,delete qa.__colorArray,delete qa.__normalArray,delete qa.__tangentArray,delete qa.__uvArray,delete qa.__uv2Array,delete qa.__faceArray,delete qa.__vertexArray,delete qa.__lineArray,delete qa.__skinIndexArray,delete qa.__skinWeightArray)}}N.verticesNeedUpdate=!1;N.morphTargetsNeedUpdate=!1;N.elementsNeedUpdate=!1;N.uvsNeedUpdate=!1;N.normalsNeedUpdate=!1;N.colorsNeedUpdate=!1;N.tangentsNeedUpdate=!1;N.buffersNeedUpdate=!1;ga.attributes&&x(ga)}else if(ha instanceof THREE.Ribbon){ga= e(ha,N);pa=ga.attributes&&t(ga);if(N.verticesNeedUpdate||N.colorsNeedUpdate||N.normalsNeedUpdate||pa){var Hb=N,Lc=j.DYNAMIC_DRAW,Cc=void 0,Dc=void 0,Ec=void 0,Mc=void 0,za=void 0,Nc=void 0,Oc=void 0,Pc=void 0,md=void 0,lb=void 0,yc=void 0,Ga=void 0,vb=void 0,nd=Hb.vertices,od=Hb.colors,pd=Hb.normals,yd=nd.length,zd=od.length,Ad=pd.length,Qc=Hb.__vertexArray,Rc=Hb.__colorArray,Sc=Hb.__normalArray,Bd=Hb.colorsNeedUpdate,Cd=Hb.normalsNeedUpdate,hd=Hb.__webglCustomAttributesList;if(Hb.verticesNeedUpdate){for(Cc= 0;Cc<yd;Cc++)Mc=nd[Cc],za=3*Cc,Qc[za]=Mc.x,Qc[za+1]=Mc.y,Qc[za+2]=Mc.z;j.bindBuffer(j.ARRAY_BUFFER,Hb.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,Qc,Lc)}if(Bd){for(Dc=0;Dc<zd;Dc++)Nc=od[Dc],za=3*Dc,Rc[za]=Nc.r,Rc[za+1]=Nc.g,Rc[za+2]=Nc.b;j.bindBuffer(j.ARRAY_BUFFER,Hb.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,Rc,Lc)}if(Cd){for(Ec=0;Ec<Ad;Ec++)Oc=pd[Ec],za=3*Ec,Sc[za]=Oc.x,Sc[za+1]=Oc.y,Sc[za+2]=Oc.z;j.bindBuffer(j.ARRAY_BUFFER,Hb.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,Sc,Lc)}if(hd){Pc= 0;for(md=hd.length;Pc<md;Pc++)if(Ga=hd[Pc],Ga.needsUpdate&&(void 0===Ga.boundTo||"vertices"===Ga.boundTo)){za=0;yc=Ga.value.length;if(1===Ga.size)for(lb=0;lb<yc;lb++)Ga.array[lb]=Ga.value[lb];else if(2===Ga.size)for(lb=0;lb<yc;lb++)vb=Ga.value[lb],Ga.array[za]=vb.x,Ga.array[za+1]=vb.y,za+=2;else if(3===Ga.size)if("c"===Ga.type)for(lb=0;lb<yc;lb++)vb=Ga.value[lb],Ga.array[za]=vb.r,Ga.array[za+1]=vb.g,Ga.array[za+2]=vb.b,za+=3;else for(lb=0;lb<yc;lb++)vb=Ga.value[lb],Ga.array[za]=vb.x,Ga.array[za+1]= vb.y,Ga.array[za+2]=vb.z,za+=3;else if(4===Ga.size)for(lb=0;lb<yc;lb++)vb=Ga.value[lb],Ga.array[za]=vb.x,Ga.array[za+1]=vb.y,Ga.array[za+2]=vb.z,Ga.array[za+3]=vb.w,za+=4;j.bindBuffer(j.ARRAY_BUFFER,Ga.buffer);j.bufferData(j.ARRAY_BUFFER,Ga.array,Lc)}}}N.verticesNeedUpdate=!1;N.colorsNeedUpdate=!1;N.normalsNeedUpdate=!1;ga.attributes&&x(ga)}else if(ha instanceof THREE.Line)if(N instanceof THREE.BufferGeometry)(N.verticesNeedUpdate||N.colorsNeedUpdate)&&h(N,j.DYNAMIC_DRAW,!N.dynamic),N.verticesNeedUpdate= !1,N.colorsNeedUpdate=!1;else{ga=e(ha,N);pa=ga.attributes&&t(ga);if(N.verticesNeedUpdate||N.colorsNeedUpdate||N.lineDistancesNeedUpdate||pa){var Ib=N,Tc=j.DYNAMIC_DRAW,Fc=void 0,Gc=void 0,Hc=void 0,Uc=void 0,Na=void 0,Vc=void 0,qd=Ib.vertices,rd=Ib.colors,sd=Ib.lineDistances,Dd=qd.length,Ed=rd.length,Fd=sd.length,Wc=Ib.__vertexArray,Xc=Ib.__colorArray,td=Ib.__lineDistanceArray,Gd=Ib.colorsNeedUpdate,Hd=Ib.lineDistancesNeedUpdate,id=Ib.__webglCustomAttributesList,Yc=void 0,ud=void 0,mb=void 0,zc=void 0, wb=void 0,Ha=void 0;if(Ib.verticesNeedUpdate){for(Fc=0;Fc<Dd;Fc++)Uc=qd[Fc],Na=3*Fc,Wc[Na]=Uc.x,Wc[Na+1]=Uc.y,Wc[Na+2]=Uc.z;j.bindBuffer(j.ARRAY_BUFFER,Ib.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,Wc,Tc)}if(Gd){for(Gc=0;Gc<Ed;Gc++)Vc=rd[Gc],Na=3*Gc,Xc[Na]=Vc.r,Xc[Na+1]=Vc.g,Xc[Na+2]=Vc.b;j.bindBuffer(j.ARRAY_BUFFER,Ib.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,Xc,Tc)}if(Hd){for(Hc=0;Hc<Fd;Hc++)td[Hc]=sd[Hc];j.bindBuffer(j.ARRAY_BUFFER,Ib.__webglLineDistanceBuffer);j.bufferData(j.ARRAY_BUFFER, td,Tc)}if(id){Yc=0;for(ud=id.length;Yc<ud;Yc++)if(Ha=id[Yc],Ha.needsUpdate&&(void 0===Ha.boundTo||"vertices"===Ha.boundTo)){Na=0;zc=Ha.value.length;if(1===Ha.size)for(mb=0;mb<zc;mb++)Ha.array[mb]=Ha.value[mb];else if(2===Ha.size)for(mb=0;mb<zc;mb++)wb=Ha.value[mb],Ha.array[Na]=wb.x,Ha.array[Na+1]=wb.y,Na+=2;else if(3===Ha.size)if("c"===Ha.type)for(mb=0;mb<zc;mb++)wb=Ha.value[mb],Ha.array[Na]=wb.r,Ha.array[Na+1]=wb.g,Ha.array[Na+2]=wb.b,Na+=3;else for(mb=0;mb<zc;mb++)wb=Ha.value[mb],Ha.array[Na]=wb.x, Ha.array[Na+1]=wb.y,Ha.array[Na+2]=wb.z,Na+=3;else if(4===Ha.size)for(mb=0;mb<zc;mb++)wb=Ha.value[mb],Ha.array[Na]=wb.x,Ha.array[Na+1]=wb.y,Ha.array[Na+2]=wb.z,Ha.array[Na+3]=wb.w,Na+=4;j.bindBuffer(j.ARRAY_BUFFER,Ha.buffer);j.bufferData(j.ARRAY_BUFFER,Ha.array,Tc)}}}N.verticesNeedUpdate=!1;N.colorsNeedUpdate=!1;N.lineDistancesNeedUpdate=!1;ga.attributes&&x(ga)}else if(ha instanceof THREE.ParticleSystem)if(N instanceof THREE.BufferGeometry)(N.verticesNeedUpdate||N.colorsNeedUpdate)&&h(N,j.DYNAMIC_DRAW, !N.dynamic),N.verticesNeedUpdate=!1,N.colorsNeedUpdate=!1;else{ga=e(ha,N);pa=ga.attributes&&t(ga);if(N.verticesNeedUpdate||N.colorsNeedUpdate||ha.sortParticles||pa){var bc=N,jd=j.DYNAMIC_DRAW,Ic=ha,xb=void 0,cc=void 0,dc=void 0,ea=void 0,ec=void 0,qc=void 0,Zc=bc.vertices,kd=Zc.length,ld=bc.colors,vd=ld.length,vc=bc.__vertexArray,wc=bc.__colorArray,ic=bc.__sortArray,wd=bc.verticesNeedUpdate,xd=bc.colorsNeedUpdate,jc=bc.__webglCustomAttributesList,Jb=void 0,Ac=void 0,la=void 0,Kb=void 0,Ca=void 0, da=void 0;if(Ic.sortParticles){rc.copy(Ob);rc.multiply(Ic.matrixWorld);for(xb=0;xb<kd;xb++)dc=Zc[xb],ob.copy(dc),ob.applyProjection(rc),ic[xb]=[ob.z,xb];ic.sort(n);for(xb=0;xb<kd;xb++)dc=Zc[ic[xb][1]],ea=3*xb,vc[ea]=dc.x,vc[ea+1]=dc.y,vc[ea+2]=dc.z;for(cc=0;cc<vd;cc++)ea=3*cc,qc=ld[ic[cc][1]],wc[ea]=qc.r,wc[ea+1]=qc.g,wc[ea+2]=qc.b;if(jc){Jb=0;for(Ac=jc.length;Jb<Ac;Jb++)if(da=jc[Jb],void 0===da.boundTo||"vertices"===da.boundTo)if(ea=0,Kb=da.value.length,1===da.size)for(la=0;la<Kb;la++)ec=ic[la][1], da.array[la]=da.value[ec];else if(2===da.size)for(la=0;la<Kb;la++)ec=ic[la][1],Ca=da.value[ec],da.array[ea]=Ca.x,da.array[ea+1]=Ca.y,ea+=2;else if(3===da.size)if("c"===da.type)for(la=0;la<Kb;la++)ec=ic[la][1],Ca=da.value[ec],da.array[ea]=Ca.r,da.array[ea+1]=Ca.g,da.array[ea+2]=Ca.b,ea+=3;else for(la=0;la<Kb;la++)ec=ic[la][1],Ca=da.value[ec],da.array[ea]=Ca.x,da.array[ea+1]=Ca.y,da.array[ea+2]=Ca.z,ea+=3;else if(4===da.size)for(la=0;la<Kb;la++)ec=ic[la][1],Ca=da.value[ec],da.array[ea]=Ca.x,da.array[ea+ 1]=Ca.y,da.array[ea+2]=Ca.z,da.array[ea+3]=Ca.w,ea+=4}}else{if(wd)for(xb=0;xb<kd;xb++)dc=Zc[xb],ea=3*xb,vc[ea]=dc.x,vc[ea+1]=dc.y,vc[ea+2]=dc.z;if(xd)for(cc=0;cc<vd;cc++)qc=ld[cc],ea=3*cc,wc[ea]=qc.r,wc[ea+1]=qc.g,wc[ea+2]=qc.b;if(jc){Jb=0;for(Ac=jc.length;Jb<Ac;Jb++)if(da=jc[Jb],da.needsUpdate&&(void 0===da.boundTo||"vertices"===da.boundTo))if(Kb=da.value.length,ea=0,1===da.size)for(la=0;la<Kb;la++)da.array[la]=da.value[la];else if(2===da.size)for(la=0;la<Kb;la++)Ca=da.value[la],da.array[ea]=Ca.x, da.array[ea+1]=Ca.y,ea+=2;else if(3===da.size)if("c"===da.type)for(la=0;la<Kb;la++)Ca=da.value[la],da.array[ea]=Ca.r,da.array[ea+1]=Ca.g,da.array[ea+2]=Ca.b,ea+=3;else for(la=0;la<Kb;la++)Ca=da.value[la],da.array[ea]=Ca.x,da.array[ea+1]=Ca.y,da.array[ea+2]=Ca.z,ea+=3;else if(4===da.size)for(la=0;la<Kb;la++)Ca=da.value[la],da.array[ea]=Ca.x,da.array[ea+1]=Ca.y,da.array[ea+2]=Ca.z,da.array[ea+3]=Ca.w,ea+=4}}if(wd||Ic.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,bc.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER, vc,jd);if(xd||Ic.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,bc.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,wc,jd);if(jc){Jb=0;for(Ac=jc.length;Jb<Ac;Jb++)if(da=jc[Jb],da.needsUpdate||Ic.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,da.buffer),j.bufferData(j.ARRAY_BUFFER,da.array,jd)}}N.verticesNeedUpdate=!1;N.colorsNeedUpdate=!1;ga.attributes&&x(ga)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h;a.addEventListener("dispose",Wa);var i,k,n,l,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof THREE.MeshNormalMaterial?m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.MeshLambertMaterial?m="lambert":a instanceof THREE.MeshPhongMaterial?m="phong":a instanceof THREE.LineBasicMaterial?m="basic":a instanceof THREE.LineDashedMaterial?m="dashed":a instanceof THREE.ParticleBasicMaterial&&(m="particle_basic");if(m){var p=THREE.ShaderLib[m];a.uniforms=THREE.UniformsUtils.clone(p.uniforms);a.vertexShader=p.vertexShader;a.fragmentShader=p.fragmentShader}var r,q,s;e=g=q=s= p=0;for(f=b.length;e<f;e++)r=b[e],r.onlyShadow||(r instanceof THREE.DirectionalLight&&g++,r instanceof THREE.PointLight&&q++,r instanceof THREE.SpotLight&&s++,r instanceof THREE.HemisphereLight&&p++);e=g;f=q;g=s;h=p;p=r=0;for(s=b.length;p<s;p++)q=b[p],q.castShadow&&(q instanceof THREE.SpotLight&&r++,q instanceof THREE.DirectionalLight&&!q.shadowCascade&&r++);l=r;cb&&d&&d.useVertexTexture?n=1024:(b=j.getParameter(j.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&& (b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),n=b);a:{q=a.fragmentShader;s=a.vertexShader;p=a.uniforms;b=a.attributes;r=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation, skinning:a.skinning,maxBones:n,useVertexTexture:cb&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:l,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade, alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,v,x,d=[];m?d.push(m):(d.push(q),d.push(s));for(v in r)d.push(v),d.push(r[v]);for(t in c)d.push(t),d.push(c[t]);m=d.join();t=0;for(v=fa.length;t<v;t++)if(d=fa[t],d.code===m){d.usedTimes++;k=d.program;break a}t="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT"); v=[];for(x in r)d=r[x],!1!==d&&(d="#define "+x+" "+d,v.push(d));d=v.join("\n");x=j.createProgram();v=["precision "+U+" float;",d,jb?"#define VERTEX_TEXTURES":"",M.gammaInput?"#define GAMMA_INPUT":"",M.gammaOutput?"#define GAMMA_OUTPUT":"",M.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows, "#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1): "",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); t=["precision "+U+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",d,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",M.gammaInput?"#define GAMMA_INPUT":"",M.gammaOutput?"#define GAMMA_OUTPUT":"",M.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"", c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED": "",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");t=W("fragment",t+q);v=W("vertex",v+s);j.attachShader(x,v);j.attachShader(x,t);j.linkProgram(x);j.getProgramParameter(x,j.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(x,j.VALIDATE_STATUS)+", gl error ["+ j.getError()+"]");j.deleteShader(t);j.deleteShader(v);x.uniforms={};x.attributes={};var y;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(y in p)t.push(y);y=t;t=0;for(v=y.length;t<v;t++)p=y[t],x.uniforms[p]=j.getUniformLocation(x,p);t="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(y=0;y<c.maxMorphTargets;y++)t.push("morphTarget"+ y);for(y=0;y<c.maxMorphNormals;y++)t.push("morphNormal"+y);for(k in b)t.push(k);k=t;y=0;for(b=k.length;y<b;y++)t=k[y],x.attributes[t]=j.getAttribLocation(x,t);x.id=Da++;fa.push({program:x,code:m,usedTimes:1});M.info.memory.programs=fa.length;k=x}a.program=k;y=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(k=0;k<this.maxMorphTargets;k++)x=b+k,0<=y[x]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(k=0;k<this.maxMorphNormals;k++)x= b+k,0<=y[x]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?j.disable(j.CULL_FACE):(b===THREE.FrontFaceDirectionCW?j.frontFace(j.CW):j.frontFace(j.CCW),a===THREE.CullFaceBack?j.cullFace(j.BACK):a===THREE.CullFaceFront?j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK),j.enable(j.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;ia!== b&&(b?j.disable(j.CULL_FACE):j.enable(j.CULL_FACE),ia=b);ra!==a&&(a?j.frontFace(j.CW):j.frontFace(j.CCW),ra=a)};this.setDepthTest=function(a){hb!==a&&(a?j.enable(j.DEPTH_TEST):j.disable(j.DEPTH_TEST),hb=a)};this.setDepthWrite=function(a){Ea!==a&&(j.depthMask(a),Ea=a)};this.setBlending=function(a,b,c,d){a!==ga&&(a===THREE.NoBlending?j.disable(j.BLEND):a===THREE.AdditiveBlending?(j.enable(j.BLEND),j.blendEquation(j.FUNC_ADD),j.blendFunc(j.SRC_ALPHA,j.ONE)):a===THREE.SubtractiveBlending?(j.enable(j.BLEND), j.blendEquation(j.FUNC_ADD),j.blendFunc(j.ZERO,j.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(j.enable(j.BLEND),j.blendEquation(j.FUNC_ADD),j.blendFunc(j.ZERO,j.SRC_COLOR)):a===THREE.CustomBlending?j.enable(j.BLEND):(j.enable(j.BLEND),j.blendEquationSeparate(j.FUNC_ADD,j.FUNC_ADD),j.blendFuncSeparate(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA,j.ONE,j.ONE_MINUS_SRC_ALPHA)),ga=a);if(a===THREE.CustomBlending){if(b!==Z&&(j.blendEquation(K(b)),Z=b),c!==pa||d!==gb)j.blendFunc(K(c),K(d)),pa=c,gb=d}else gb=pa= Z=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",Va),a.__webglTexture=j.createTexture(),M.info.memory.textures++);j.activeTexture(j.TEXTURE0+b);j.bindTexture(j.TEXTURE_2D,a.__webglTexture);j.pixelStorei(j.UNPACK_FLIP_Y_WEBGL,a.flipY);j.pixelStorei(j.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);j.pixelStorei(j.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=K(a.format), f=K(a.type);A(j.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,i=g.length;h<i;h++)c=g[h],j.texImage2D(j.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else j.texImage2D(j.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture){h=0;for(i=g.length;h<i;h++)c=g[h],j.compressedTexImage2D(j.TEXTURE_2D,h,e,c.width,c.height,0,c.data)}else if(0<g.length&&d){h=0;for(i=g.length;h<i;h++)c=g[h],j.texImage2D(j.TEXTURE_2D, h,e,e,f,c);a.generateMipmaps=!1}else j.texImage2D(j.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&j.generateMipmap(j.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else j.activeTexture(j.TEXTURE0+b),j.bindTexture(j.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",$a);a.__webglTexture= j.createTexture();M.info.memory.textures++;var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=K(a.format),e=K(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];j.bindTexture(j.TEXTURE_CUBE_MAP,a.__webglTexture);A(j.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=j.createFramebuffer();a.__webglRenderbuffer[f]=j.createRenderbuffer();j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=j.TEXTURE_CUBE_MAP_POSITIVE_X+f;j.bindFramebuffer(j.FRAMEBUFFER, a.__webglFramebuffer[f]);j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,h,g.__webglTexture,0);X(a.__webglRenderbuffer[f],a)}c&&j.generateMipmap(j.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=j.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:j.createRenderbuffer(),j.bindTexture(j.TEXTURE_2D,a.__webglTexture),A(j.TEXTURE_2D,a,c),j.texImage2D(j.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=j.TEXTURE_2D,j.bindFramebuffer(j.FRAMEBUFFER,a.__webglFramebuffer), j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a.__webglRenderbuffer):X(a.__webglRenderbuffer,a),c&&j.generateMipmap(j.TEXTURE_2D);b?j.bindTexture(j.TEXTURE_CUBE_MAP,null):j.bindTexture(j.TEXTURE_2D,null);j.bindRenderbuffer(j.RENDERBUFFER, null);j.bindFramebuffer(j.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Db,a=nb,d=na,e=Ya);b!==Ia&&(j.bindFramebuffer(j.FRAMEBUFFER,b),j.viewport(d,e,c,a),Ia=b);kc=c;Mb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){THREE.EventDispatcher.call(this);this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1); this.format=void 0!==c.format?c.format:THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null}; THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;a.shareDepthFrom=this.shareDepthFrom;return a}; THREE.WebGLRenderTarget.prototype.dispose=function(){this.dispatchEvent({type:"dispose"})};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]; this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.object=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;a.getHSV(e);e.h=THREE.Math.clamp(e.h+b,0,1);e.s=THREE.Math.clamp(e.s+c,0,1);e.v=THREE.Math.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)}};THREE.ColorUtils.__hsv={h:0,s:0,v:0};THREE.GeometryUtils={merge:function(a,b){var c,d,e=a.vertices.length,f=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,i=f.vertices,h=a.faces,k=f.faces,l=a.faceVertexUvs[0],f=f.faceVertexUvs[0];b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,d=new THREE.Matrix3,d.getInverse(c),d.transpose());for(var m=0,n=i.length;m<n;m++){var r=i[m].clone();c&&r.applyMatrix4(c);g.push(r)}m=0;for(n=k.length;m<n;m++){var r=k[m],p,q,s=r.vertexNormals,t=r.vertexColors;r instanceof THREE.Face3? p=new THREE.Face3(r.a+e,r.b+e,r.c+e):r instanceof THREE.Face4&&(p=new THREE.Face4(r.a+e,r.b+e,r.c+e,r.d+e));p.normal.copy(r.normal);d&&p.normal.applyMatrix3(d).normalize();g=0;for(i=s.length;g<i;g++)q=s[g].clone(),d&&q.applyMatrix3(d).normalize(),p.vertexNormals.push(q);p.color.copy(r.color);g=0;for(i=t.length;g<i;g++)q=t[g],p.vertexColors.push(q.clone());p.materialIndex=r.materialIndex;p.centroid.copy(r.centroid);c&&p.centroid.applyMatrix4(c);h.push(p)}m=0;for(n=f.length;m<n;m++){c=f[m];d=[];g=0; for(i=c.length;g<i;g++)d.push(new THREE.Vector2(c[g].x,c[g].y));l.push(d)}},removeMaterials:function(a,b){for(var c={},d=0,e=b.length;d<e;d++)c[b[d]]=!0;for(var f,g=[],d=0,e=a.faces.length;d<e;d++)f=a.faces[d],f.materialIndex in c||g.push(f);a.faces=g},randomPointInTriangle:function(a,b,c){var d,e,f,g=new THREE.Vector3,i=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();1<d+e&&(d=1-d,e=1-e);f=1-d-e;g.copy(a);g.multiplyScalar(d);i.copy(b);i.multiplyScalar(e);g.add(i); i.copy(c);i.multiplyScalar(f);g.add(i);return g},randomPointInFace:function(a,b,c){var d,e,f;if(a instanceof THREE.Face3)return d=b.vertices[a.a],e=b.vertices[a.b],f=b.vertices[a.c],THREE.GeometryUtils.randomPointInTriangle(d,e,f);if(a instanceof THREE.Face4){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];var b=b.vertices[a.d],g;c?a._area1&&a._area2?(c=a._area1,g=a._area2):(c=THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b),a._area1=c,a._area2=g):(c=THREE.GeometryUtils.triangleArea(d, e,b),g=THREE.GeometryUtils.triangleArea(e,f,b));return THREE.GeometryUtils.random()*(c+g)<c?THREE.GeometryUtils.randomPointInTriangle(d,e,b):THREE.GeometryUtils.randomPointInTriangle(e,f,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return k[e]>a?b(c,e-1):k[e]<a?b(e+1,d):e}return b(0,k.length-1)}var d,e,f=a.faces,g=a.vertices,i=f.length,h=0,k=[],l,m,n,r;for(e=0;e<i;e++)d=f[e],d instanceof THREE.Face3?(l=g[d.a],m=g[d.b],n=g[d.c], d._area=THREE.GeometryUtils.triangleArea(l,m,n)):d instanceof THREE.Face4&&(l=g[d.a],m=g[d.b],n=g[d.c],r=g[d.d],d._area1=THREE.GeometryUtils.triangleArea(l,m,r),d._area2=THREE.GeometryUtils.triangleArea(m,n,r),d._area=d._area1+d._area2),h+=d._area,k[e]=h;d=[];for(e=0;e<b;e++)g=THREE.GeometryUtils.random()*h,g=c(g),d[e]=THREE.GeometryUtils.randomPointInFace(f[g],a,!0);return d},triangleArea:function(a,b,c){var d=THREE.GeometryUtils.__v1,e=THREE.GeometryUtils.__v2;d.subVectors(b,a);e.subVectors(c,a); d.cross(e);return 0.5*d.length()},center:function(a){a.computeBoundingBox();var b=a.boundingBox,c=new THREE.Vector3;c.addVectors(b.min,b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).makeTranslation(c.x,c.y,c.z));a.computeBoundingBox();return c},normalizeUVs:function(a){for(var a=a.faceVertexUvs[0],b=0,c=a.length;b<c;b++)for(var d=a[b],e=0,f=d.length;e<f;e++)1!==d[e].x&&(d[e].x-=Math.floor(d[e].x)),1!==d[e].y&&(d[e].y-=Math.floor(d[e].y))},triangulateQuads:function(a){var b,c,d,e, f=[],g=[],i=[];b=0;for(c=a.faceUvs.length;b<c;b++)g[b]=[];b=0;for(c=a.faceVertexUvs.length;b<c;b++)i[b]=[];b=0;for(c=a.faces.length;b<c;b++)if(d=a.faces[b],d instanceof THREE.Face4){e=d.a;var h=d.b,k=d.c,l=d.d,m=new THREE.Face3,n=new THREE.Face3;m.color.copy(d.color);n.color.copy(d.color);m.materialIndex=d.materialIndex;n.materialIndex=d.materialIndex;m.a=e;m.b=h;m.c=l;n.a=h;n.b=k;n.c=l;4===d.vertexColors.length&&(m.vertexColors[0]=d.vertexColors[0].clone(),m.vertexColors[1]=d.vertexColors[1].clone(), m.vertexColors[2]=d.vertexColors[3].clone(),n.vertexColors[0]=d.vertexColors[1].clone(),n.vertexColors[1]=d.vertexColors[2].clone(),n.vertexColors[2]=d.vertexColors[3].clone());f.push(m,n);d=0;for(e=a.faceVertexUvs.length;d<e;d++)a.faceVertexUvs[d].length&&(m=a.faceVertexUvs[d][b],h=m[1],k=m[2],l=m[3],m=[m[0].clone(),h.clone(),l.clone()],h=[h.clone(),k.clone(),l.clone()],i[d].push(m,h));d=0;for(e=a.faceUvs.length;d<e;d++)a.faceUvs[d].length&&(h=a.faceUvs[d][b],g[d].push(h,h))}else{f.push(d);d=0;for(e= a.faceUvs.length;d<e;d++)g[d].push(a.faceUvs[d][b]);d=0;for(e=a.faceVertexUvs.length;d<e;d++)i[d].push(a.faceVertexUvs[d][b])}a.faces=f;a.faceUvs=g;a.faceVertexUvs=i;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()},setMaterialIndex:function(a,b,c,d){a=a.faces;d=d||a.length-1;for(c=c||0;c<=d;c++)a[c].materialIndex=b}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;THREE.GeometryUtils.__v2=new THREE.Vector3;THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c,d){var e=new Image,f=new THREE.Texture(e,b),b=new THREE.ImageLoader;b.addEventListener("load",function(a){f.image=a.content;f.needsUpdate=!0;c&&c(f)});b.addEventListener("error",function(a){d&&d(a.message)});b.crossOrigin=this.crossOrigin;b.load(a,e);f.sourceFile=a;return f},loadCompressedTexture:function(a,b,c,d){var e=new THREE.CompressedTexture;e.mapping=b;var f=new XMLHttpRequest;f.onload=function(){var a=THREE.ImageUtils.parseDDS(f.response, !0);e.format=a.format;e.mipmaps=a.mipmaps;e.image.width=a.width;e.image.height=a.height;e.generateMipmaps=!1;e.needsUpdate=!0;c&&c(e)};f.onerror=d;f.open("GET",a,!0);f.responseType="arraybuffer";f.send(null);return e},loadTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.Texture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;for(var b=0,g=a.length;b<g;++b){var i=new Image;e[b]=i;i.onload=function(){e.loadCount+=1;6===e.loadCount&&(f.needsUpdate=!0,c&&c(f))};i.onerror=d;i.crossOrigin= this.crossOrigin;i.src=a[b]}return f},loadCompressedTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.CompressedTexture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;f.generateMipmaps=!1;b=function(a,b){return function(){var d=THREE.ImageUtils.parseDDS(a.response,!0);b.format=d.format;b.mipmaps=d.mipmaps;b.width=d.width;b.height=d.height;e.loadCount+=1;6===e.loadCount&&(f.format=d.format,f.needsUpdate=!0,c&&c(f))}};if(a instanceof Array)for(var g=0,i=a.length;g<i;++g){var h={}; e[g]=h;var k=new XMLHttpRequest;k.onload=b(k,h);k.onerror=d;h=a[g];k.open("GET",h,!0);k.responseType="arraybuffer";k.send(null)}else k=new XMLHttpRequest,k.onload=function(){var a=THREE.ImageUtils.parseDDS(k.response,!0);if(a.isCubemap){for(var b=a.mipmaps.length/a.mipmapCount,d=0;d<b;d++){e[d]={mipmaps:[]};for(var g=0;g<a.mipmapCount;g++)e[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+g]),e[d].format=a.format,e[d].width=a.width,e[d].height=a.height}f.format=a.format;f.needsUpdate=!0;c&&c(f)}},k.onerror= d,k.open("GET",a,!0),k.responseType="arraybuffer",k.send(null);return f},parseDDS:function(a,b){function c(a){return a.charCodeAt(0)+(a.charCodeAt(1)<<8)+(a.charCodeAt(2)<<16)+(a.charCodeAt(3)<<24)}var d={mipmaps:[],width:0,height:0,format:null,mipmapCount:1},e=c("DXT1"),f=c("DXT3"),g=c("DXT5"),i=new Int32Array(a,0,31);if(542327876!==i[0])return console.error("ImageUtils.parseDDS(): Invalid magic number in DDS header"),d;if(!i[20]&4)return console.error("ImageUtils.parseDDS(): Unsupported format, must contain a FourCC code"), d;var h=i[21];switch(h){case e:e=8;d.format=THREE.RGB_S3TC_DXT1_Format;break;case f:e=16;d.format=THREE.RGBA_S3TC_DXT3_Format;break;case g:e=16;d.format=THREE.RGBA_S3TC_DXT5_Format;break;default:return console.error("ImageUtils.parseDDS(): Unsupported FourCC code: ",String.fromCharCode(h&255,h>>8&255,h>>16&255,h>>24&255)),d}d.mipmapCount=1;i[2]&131072&&!1!==b&&(d.mipmapCount=Math.max(1,i[7]));d.isCubemap=i[28]&512?!0:!1;d.width=i[4];d.height=i[3];for(var i=i[1]+4,f=d.width,g=d.height,h=d.isCubemap? 6:1,k=0;k<h;k++){for(var l=0;l<d.mipmapCount;l++){var m=Math.max(4,f)/4*Math.max(4,g)/4*e,n={data:new Uint8Array(a,i,m),width:f,height:g};d.mipmaps.push(n);i+=m;f=Math.max(0.5*f,1);g=Math.max(0.5*g,1)}f=d.width;g=d.height}return d},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var i=g.getImageData(0, 0,d,e).data,h=g.createImageData(d,e),k=h.data,l=0;l<d;l++)for(var m=0;m<e;m++){var n=0>m-1?0:m-1,r=m+1>e-1?e-1:m+1,p=0>l-1?0:l-1,q=l+1>d-1?d-1:l+1,s=[],t=[0,0,i[4*(m*d+l)]/255*b];s.push([-1,0,i[4*(m*d+p)]/255*b]);s.push([-1,-1,i[4*(n*d+p)]/255*b]);s.push([0,-1,i[4*(n*d+l)]/255*b]);s.push([1,-1,i[4*(n*d+q)]/255*b]);s.push([1,0,i[4*(m*d+q)]/255*b]);s.push([1,1,i[4*(r*d+q)]/255*b]);s.push([0,1,i[4*(r*d+l)]/255*b]);s.push([-1,1,i[4*(r*d+p)]/255*b]);n=[];p=s.length;for(r=0;r<p;r++){var q=s[r],x=s[(r+1)% p],q=[q[0]-t[0],q[1]-t[1],q[2]-t[2]],x=[x[0]-t[0],x[1]-t[1],x[2]-t[2]];n.push(c([q[1]*x[2]-q[2]*x[1],q[2]*x[0]-q[0]*x[2],q[0]*x[1]-q[1]*x[0]]))}s=[0,0,0];for(r=0;r<n.length;r++)s[0]+=n[r][0],s[1]+=n[r][1],s[2]+=n[r][2];s[0]/=n.length;s[1]/=n.length;s[2]/=n.length;t=4*(m*d+l);k[t]=255*((s[0]+1)/2)|0;k[t+1]=255*((s[1]+1)/2)|0;k[t+2]=255*s[2]|0;k[t+3]=255}g.putImageData(h,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g), c=Math.floor(255*c.b),i=0;i<d;i++)e[3*i]=f,e[3*i+1]=g,e[3*i+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d= 0,e=String(a).split(""),f=e.length,g=[],a=0;a<f;a++){var i=new THREE.Path,i=this.extractGlyphPoints(e[a],b,c,d,i),d=d+i.offset;g.push(i.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,i,h,k,l,m,n,r,p,q,s,t=b.glyphs[a]||b.glyphs["?"];if(t){if(t.o){b=t._cachedOutline||(t._cachedOutline=t.o.split(" "));k=b.length;for(a=0;a<k;)switch(h=b[a++],h){case "m":h=b[a++]*c+d;l=b[a++]*c;e.moveTo(h,l);break;case "l":h=b[a++]*c+d;l=b[a++]*c;e.lineTo(h,l);break;case "q":h=b[a++]* c+d;l=b[a++]*c;r=b[a++]*c+d;p=b[a++]*c;e.quadraticCurveTo(r,p,h,l);if(g=f[f.length-1]){m=g.x;n=g.y;g=1;for(i=this.divisions;g<=i;g++){var x=g/i;THREE.Shape.Utils.b2(x,m,r,h);THREE.Shape.Utils.b2(x,n,p,l)}}break;case "b":if(h=b[a++]*c+d,l=b[a++]*c,r=b[a++]*c+d,p=b[a++]*-c,q=b[a++]*c+d,s=b[a++]*-c,e.bezierCurveTo(h,l,r,p,q,s),g=f[f.length-1]){m=g.x;n=g.y;g=1;for(i=this.divisions;g<=i;g++)x=g/i,THREE.Shape.Utils.b3(x,m,r,q,h),THREE.Shape.Utils.b3(x,n,p,s,l)}}}return{offset:t.ha*c,path:e}}}}; THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d}; (function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],i=[],h,k,l;if(0<b(a))for(k=0;k<e;k++)g[k]=k;else for(k=0;k<e;k++)g[k]=e-1-k;var m=2*e;for(k=e-1;2<e;){if(0>=m--){console.log("Warning, unable to triangulate polygon!");break}h=k;e<=h&&(h=0);k=h+1;e<=k&&(k=0);l=k+1;e<=l&&(l=0);var n;a:{var r=n=void 0,p=void 0,q=void 0,s=void 0,t=void 0,x=void 0,z=void 0,v= void 0,r=a[g[h]].x,p=a[g[h]].y,q=a[g[k]].x,s=a[g[k]].y,t=a[g[l]].x,x=a[g[l]].y;if(1E-10>(q-r)*(x-p)-(s-p)*(t-r))n=!1;else{var I=void 0,H=void 0,D=void 0,y=void 0,F=void 0,E=void 0,G=void 0,W=void 0,A=void 0,X=void 0,A=W=G=v=z=void 0,I=t-q,H=x-s,D=r-t,y=p-x,F=q-r,E=s-p;for(n=0;n<e;n++)if(!(n===h||n===k||n===l))if(z=a[g[n]].x,v=a[g[n]].y,G=z-r,W=v-p,A=z-q,X=v-s,z-=t,v-=x,A=I*X-H*A,G=F*W-E*G,W=D*v-y*z,0<=A&&0<=W&&0<=G){n=!1;break a}n=!0}}if(n){f.push([a[g[h]],a[g[k]],a[g[l]]]);i.push([g[h],g[k],g[l]]); h=k;for(l=k+1;l<e;h++,l++)g[h]=g[l];e--;m=2*e}}return d?i:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c}; THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b}; THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,i=e-1,h;g<=i;)if(d=Math.floor(g+(i-g)/2),h=c[d]-f,0>h)g=d+1;else if(0<h)i=d-1;else{i=d;break}d=i;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4,a=a+1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()}; THREE.Curve.prototype.getTangentAt=function(a){a=this.getUtoTmapping(a);return this.getTangent(a)};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){return this.v2.clone().sub(this.v1).normalize()}; THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)}; THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype); THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b}; THREE.SplineCurve=function(a){this.points=void 0==a?[]:a};THREE.SplineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],d=this.points,e;e=(d.length-1)*a;a=Math.floor(e);e-=a;c[0]=0==a?a:a-1;c[1]=a;c[2]=a>d.length-2?d.length-1:a+1;c[3]=a>d.length-3?d.length-1:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);return b}; THREE.EllipseCurve=function(a,b,c,d,e,f,g){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=g};THREE.EllipseCurve.prototype=Object.create(THREE.Curve.prototype);THREE.EllipseCurve.prototype.getPoint=function(a){var b=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);b=this.aStartAngle+a*b;a=this.aX+this.xRadius*Math.cos(b);b=this.aY+this.yRadius*Math.sin(b);return new THREE.Vector2(a,b)}; THREE.ArcCurve=function(a,b,c,d,e,f){THREE.EllipseCurve.call(this,a,b,c,c,d,e,f)};THREE.ArcCurve.prototype=Object.create(THREE.EllipseCurve.prototype); THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){var a=0.5*(c-a),d=0.5*(d-b),f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}}; THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.getPoint=b;return a};THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.subVectors(this.v2,this.v1);b.multiplyScalar(a);b.add(this.v1);return b}); THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)}); THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)}); THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e,a=(d.length-1)*a;e=Math.floor(a);a-=e;c[0]=0==e?e:e-1;c[1]=e;c[2]=e>d.length-2?d.length-1:e+1;c[3]=e>d.length-3?d.length-1:e+2;e=d[c[0]];var f=d[c[1]],g=d[c[2]],c=d[c[3]];b.x=THREE.Curve.Utils.interpolate(e.x,f.x,g.x,c.x,a);b.y=THREE.Curve.Utils.interpolate(e.y,f.y,g.y,c.y,a);b.z=THREE.Curve.Utils.interpolate(e.z,f.z,g.z,c.z,a);return b}); THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e;e=(d.length-0)*a;a=Math.floor(e);e-=a;a+=0<a?0:(Math.floor(Math.abs(a)/d.length)+1)*d.length;c[0]=(a-1)%d.length;c[1]=a%d.length;c[2]=(a+1)%d.length;c[3]=(a+2)%d.length;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);b.z=THREE.Curve.Utils.interpolate(d[c[0]].z, d[c[1]].z,d[c[2]].z,d[c[3]].z,e);return b});THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))}; THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]}; THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a}; THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,f,g;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var i,h,k,l,m=a[0]instanceof THREE.Vector3;l=m?new THREE.Vector3:new THREE.Vector2;h=0;for(k=a.length;h<k;h++)i=a[h],i.x>b?b=i.x:i.x<e&&(e=i.x),i.y>c?c=i.y:i.y<f&&(f=i.y),m&&(i.z>d?d=i.z:i.z<g&&(g=i.z)),l.add(i);a={minX:e,minY:f,maxX:b,maxY:c,centroid:l.divideScalar(k)};m&&(a.maxZ=d,a.minZ=g);return a}; THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vector3(a[c].x,a[c].y,a[c].z||0));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)}; THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c}; THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,f,g,i,h;d=0;for(e=a.length;d<e;d++)f=a[d],g=f.x,i=f.y,h=g/c.maxX,h=b.getUtoTmapping(h,g),g=b.getPoint(h),i=b.getNormalVector(h).multiplyScalar(i),f.x=g.x+i.x,f.y=g.y+i.y;return a};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype); THREE.Gyroscope.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?(this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorld.decompose(this.translationWorld,this.rotationWorld,this.scaleWorld),this.matrix.decompose(this.translationObject,this.rotationObject,this.scaleObject),this.matrixWorld.compose(this.translationWorld,this.rotationObject,this.scaleWorld)):this.matrixWorld.copy(this.matrix), this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)};THREE.Gyroscope.prototype.translationWorld=new THREE.Vector3;THREE.Gyroscope.prototype.translationObject=new THREE.Vector3;THREE.Gyroscope.prototype.rotationWorld=new THREE.Quaternion;THREE.Gyroscope.prototype.rotationObject=new THREE.Quaternion;THREE.Gyroscope.prototype.scaleWorld=new THREE.Vector3;THREE.Gyroscope.prototype.scaleObject=new THREE.Vector3;THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc",ELLIPSE:"ellipse"};THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)}; THREE.Path.prototype.moveTo=function(a,b){var c=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:c})};THREE.Path.prototype.lineTo=function(a,b){var c=Array.prototype.slice.call(arguments),d=this.actions[this.actions.length-1].args,d=new THREE.LineCurve(new THREE.Vector2(d[d.length-2],d[d.length-1]),new THREE.Vector2(a,b));this.curves.push(d);this.actions.push({action:THREE.PathActions.LINE_TO,args:c})}; THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=Array.prototype.slice.call(arguments),f=this.actions[this.actions.length-1].args,f=new THREE.QuadraticBezierCurve(new THREE.Vector2(f[f.length-2],f[f.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d));this.curves.push(f);this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:e})}; THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,f){var g=Array.prototype.slice.call(arguments),i=this.actions[this.actions.length-1].args,i=new THREE.CubicBezierCurve(new THREE.Vector2(i[i.length-2],i[i.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d),new THREE.Vector2(e,f));this.curves.push(i);this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:g})}; THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,f){var g=this.actions[this.actions.length-1].args;this.absarc(a+g[g.length-2],b+g[g.length-1],c,d,e,f)}; THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,f,g){var i=this.actions[this.actions.length-1].args;this.absellipse(a+i[i.length-2],b+i[i.length-1],c,d,e,f,g)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,f,g){var i=Array.prototype.slice.call(arguments),h=new THREE.EllipseCurve(a,b,c,d,e,f,g);this.curves.push(h);h=h.getPoint(g?1:0);i.push(h.x);i.push(h.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:i})}; THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));return b}; THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);var a=a||12,c=[],d,e,f,g,i,h,k,l,m,n,r,p,q;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],g=f.action,f=f.args,g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:i=f[2];h=f[3];m=f[0];n=f[1];0<c.length?(g=c[c.length-1],r=g.x, p=g.y):(g=this.actions[d-1].args,r=g[g.length-2],p=g[g.length-1]);for(f=1;f<=a;f++)q=f/a,g=THREE.Shape.Utils.b2(q,r,m,i),q=THREE.Shape.Utils.b2(q,p,n,h),c.push(new THREE.Vector2(g,q));break;case THREE.PathActions.BEZIER_CURVE_TO:i=f[4];h=f[5];m=f[0];n=f[1];k=f[2];l=f[3];0<c.length?(g=c[c.length-1],r=g.x,p=g.y):(g=this.actions[d-1].args,r=g[g.length-2],p=g[g.length-1]);for(f=1;f<=a;f++)q=f/a,g=THREE.Shape.Utils.b3(q,r,m,k,i),q=THREE.Shape.Utils.b3(q,p,n,l,h),c.push(new THREE.Vector2(g,q));break;case THREE.PathActions.CSPLINE_THRU:g= this.actions[d-1].args;q=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;q=q.concat(f[0]);q=new THREE.SplineCurve(q);for(f=1;f<=g;f++)c.push(q.getPointAt(f/g));break;case THREE.PathActions.ARC:i=f[0];h=f[1];n=f[2];k=f[3];g=f[4];m=!!f[5];r=g-k;p=2*a;for(f=1;f<=p;f++)q=f/p,m||(q=1-q),q=k+q*r,g=i+n*Math.cos(q),q=h+n*Math.sin(q),c.push(new THREE.Vector2(g,q));break;case THREE.PathActions.ELLIPSE:i=f[0];h=f[1];n=f[2];l=f[3];k=f[4];g=f[5];m=!!f[6];r=g-k;p=2*a;for(f=1;f<=p;f++)q=f/p,m|| (q=1-q),q=k+q*r,g=i+n*Math.cos(q),q=h+l*Math.sin(q),c.push(new THREE.Vector2(g,q))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c}; THREE.Path.prototype.toShapes=function(){var a,b,c,d,e=[],f=new THREE.Path;a=0;for(b=this.actions.length;a<b;a++)c=this.actions[a],d=c.args,c=c.action,c==THREE.PathActions.MOVE_TO&&0!=f.actions.length&&(e.push(f),f=new THREE.Path),f[c].apply(f,d);0!=f.actions.length&&e.push(f);if(0==e.length)return[];var g;d=[];a=!THREE.Shape.Utils.isClockWise(e[0].getPoints());if(1==e.length)return f=e[0],g=new THREE.Shape,g.actions=f.actions,g.curves=f.curves,d.push(g),d;if(a){g=new THREE.Shape;a=0;for(b=e.length;a< b;a++)f=e[a],THREE.Shape.Utils.isClockWise(f.getPoints())?(g.actions=f.actions,g.curves=f.curves,d.push(g),g=new THREE.Shape):g.holes.push(f)}else{a=0;for(b=e.length;a<b;a++)f=e[a],THREE.Shape.Utils.isClockWise(f.getPoints())?(g&&d.push(g),g=new THREE.Shape,g.actions=f.actions,g.curves=f.curves):g.holes.push(f);d.push(g)}return d};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d}; THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)}; THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}}; THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,g,i,h,k,l,m,n,r,p=[];for(h=0;h<b.length;h++){k=b[h];Array.prototype.push.apply(d,k);f=Number.POSITIVE_INFINITY;for(e=0;e<k.length;e++){n=k[e];r=[];for(m=0;m<c.length;m++)l=c[m],l=n.distanceToSquared(l),r.push(l),l<f&&(f=l,g=e,i=m)}e=0<=i-1?i-1:c.length-1;f=0<=g-1?g-1:k.length-1;var q=[k[g],c[i],c[e]];m=THREE.FontUtils.Triangulate.area(q);var s=[k[g],k[f],c[i]];n=THREE.FontUtils.Triangulate.area(s);r=i;l=g;i+=1;g+=-1;0> i&&(i+=c.length);i%=c.length;0>g&&(g+=k.length);g%=k.length;e=0<=i-1?i-1:c.length-1;f=0<=g-1?g-1:k.length-1;q=[k[g],c[i],c[e]];q=THREE.FontUtils.Triangulate.area(q);s=[k[g],k[f],c[i]];s=THREE.FontUtils.Triangulate.area(s);m+n>q+s&&(i=r,g=l,0>i&&(i+=c.length),i%=c.length,0>g&&(g+=k.length),g%=k.length,e=0<=i-1?i-1:c.length-1,f=0<=g-1?g-1:k.length-1);m=c.slice(0,i);n=c.slice(i);r=k.slice(g);l=k.slice(0,g);f=[k[g],k[f],c[i]];p.push([k[g],c[i],c[e]]);p.push(f);c=m.concat(r).concat(l).concat(n)}return{shape:c, isolatedPts:p,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),f,g,i,h,k={};f=0;for(g=d.length;f<g;f++)h=d[f].x+":"+d[f].y,void 0!==k[h]&&console.log("Duplicate point",h),k[h]=f;f=0;for(g=c.length;f<g;f++){i=c[f];for(d=0;3>d;d++)h=i[d].x+":"+i[d].y,h=k[h],void 0!==h&&(i[d]=h)}f=0;for(g=e.length;f<g;f++){i=e[f];for(d=0;3>d;d++)h=i[d].x+":"+i[d].y,h=k[h],void 0!==h&&(i[d]=h)}return c.concat(e)}, isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+ this.b3p3(a,e)}};THREE.AnimationHandler=function(){var a=[],b={},c={update:function(b){for(var c=0;c<a.length;c++)a[c].update(b)},addToUpdate:function(b){-1===a.indexOf(b)&&a.push(b)},removeFromUpdate:function(b){b=a.indexOf(b);-1!==b&&a.splice(b,1)},add:function(a){void 0!==b[a.name]&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(!0!==a.initialized){for(var c=0;c<a.hierarchy.length;c++){for(var d=0;d<a.hierarchy[c].keys.length;d++)if(0>a.hierarchy[c].keys[d].time&& (a.hierarchy[c].keys[d].time=0),void 0!==a.hierarchy[c].keys[d].rot&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var i=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=new THREE.Quaternion(i[0],i[1],i[2],i[3])}if(a.hierarchy[c].keys.length&&void 0!==a.hierarchy[c].keys[0].morphTargets){i={};for(d=0;d<a.hierarchy[c].keys.length;d++)for(var h=0;h<a.hierarchy[c].keys[d].morphTargets.length;h++){var k=a.hierarchy[c].keys[d].morphTargets[h];i[k]=-1}a.hierarchy[c].usedMorphTargets=i; for(d=0;d<a.hierarchy[c].keys.length;d++){var l={};for(k in i){for(h=0;h<a.hierarchy[c].keys[d].morphTargets.length;h++)if(a.hierarchy[c].keys[d].morphTargets[h]===k){l[k]=a.hierarchy[c].keys[d].morphTargetsInfluences[h];break}h===a.hierarchy[c].keys[d].morphTargets.length&&(l[k]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=l}}for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time&&(a.hierarchy[c].keys.splice(d,1),d--);for(d=0;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index= d}d=parseInt(a.length*a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(c=0;c<a.hierarchy.length;c++)a.JIT.hierarchy.push(Array(d));a.initialized=!0}},get:function(a){if("string"===typeof a){if(b[a])return b[a];console.log("THREE.AnimationHandler.get: Couldn't find animation "+a);return null}},parse:function(a){var b=[];if(a instanceof THREE.SkinnedMesh)for(var c=0;c<a.bones.length;c++)b.push(a.bones[c]);else d(a,b);return b}},d=function(a,b){b.push(a);for(var c=0;c<a.children.length;c++)d(a.children[c], b)};c.LINEAR=0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=2;return c}();THREE.Animation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=void 0!==c?c:THREE.AnimationHandler.LINEAR;this.points=[];this.target=new THREE.Vector3}; THREE.Animation.prototype.play=function(a,b){if(!1===this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;var c,d=this.hierarchy.length,e;for(c=0;c<d;c++){e=this.hierarchy[c];this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD&&(e.useQuaternion=!0);e.matrixAutoUpdate=!0;void 0===e.animationCache&&(e.animationCache={},e.animationCache.prevKey={pos:0,rot:0,scl:0},e.animationCache.nextKey={pos:0,rot:0,scl:0},e.animationCache.originalMatrix=e instanceof THREE.Bone?e.skinMatrix:e.matrix);var f=e.animationCache.prevKey;e=e.animationCache.nextKey;f.pos=this.data.hierarchy[c].keys[0];f.rot=this.data.hierarchy[c].keys[0];f.scl=this.data.hierarchy[c].keys[0];e.pos=this.getNextKeyWith("pos",c,1);e.rot=this.getNextKeyWith("rot",c,1);e.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)}; THREE.Animation.prototype.pause=function(){!0===this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this)}; THREE.Animation.prototype.update=function(a){if(!1!==this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,g,i,h,k,l;l=this.currentTime+=a*this.timeScale;k=this.currentTime%=this.data.length;parseInt(Math.min(k*this.data.fps,this.data.length*this.data.fps),10);for(var m=0,n=this.hierarchy.length;m<n;m++){a=this.hierarchy[m];h=a.animationCache;for(var r=0;3>r;r++){c=b[r];g=h.prevKey[c];i=h.nextKey[c];if(i.time<=l){if(k<l)if(this.loop){g=this.data.hierarchy[m].keys[0];for(i=this.getNextKeyWith(c,m,1);i.time< k;)g=i,i=this.getNextKeyWith(c,m,i.index+1)}else{this.stop();return}else{do g=i,i=this.getNextKeyWith(c,m,i.index+1);while(i.time<k)}h.prevKey[c]=g;h.nextKey[c]=i}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(k-g.time)/(i.time-g.time);e=g[c];f=i[c];if(0>d||1<d)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+m),d=0>d?0:1;if("pos"===c)if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+ (f[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)this.points[0]=this.getPrevKeyWith("pos",m,g.index-1).pos,this.points[1]=e,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",m,i.index+1).pos,d=0.33*d+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(d=this.interpolateCatmullRom(this.points,1.01*d), this.target.set(d[0],d[1],d[2]),this.target.sub(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0))}else"rot"===c?THREE.Quaternion.slerp(e,f,a.quaternion,d):"scl"===c&&(c=a.scale,c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d)}}}}; THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,g,i,h,k;e=(a.length-1)*b;f=Math.floor(e);e-=f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];i=a[c[1]];h=a[c[2]];k=a[c[3]];c=e*e;g=e*c;d[0]=this.interpolate(f[0],i[0],h[0],k[0],e,c,g);d[1]=this.interpolate(f[1],i[1],h[1],k[1],e,c,g);d[2]=this.interpolate(f[2],i[2],h[2],k[2],e,c,g);return d}; THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]}; THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.001;this.isPlaying=!1;this.loop=this.isPaused=!0;this.JITCompile=void 0!==c?c:!0;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],g=this.getNextKeyWith(f,a,0);g&&g.apply(f)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix(); d.matrixWorldNeedsUpdate=!0}}}; THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;this.startTimeMs=b;this.startTime=1E7;this.endTime=-this.startTime;var c,d=this.hierarchy.length,e,f;for(c=0;c<d;c++)e=this.hierarchy[c],f=this.data.hierarchy[c],e.useQuaternion=!0,void 0===f.animationCache&&(f.animationCache={},f.animationCache.prevKey=null,f.animationCache.nextKey=null,f.animationCache.originalMatrix=e instanceof THREE.Bone?e.skinMatrix: e.matrix),e=this.data.hierarchy[c].keys,e.length&&(f.animationCache.prevKey=e[0],f.animationCache.nextKey=e[1],this.startTime=Math.min(e[0].time,this.startTime),this.endTime=Math.max(e[e.length-1].time,this.endTime));this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused}; THREE.KeyFrameAnimation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.data.hierarchy.length;a++){var b=this.hierarchy[a],c=this.data.hierarchy[a];if(void 0!==c.animationCache){var d=c.animationCache.originalMatrix;b instanceof THREE.Bone?(d.copy(b.skinMatrix),b.skinMatrix=d):(d.copy(b.matrix),b.matrix=d);delete c.animationCache}}}; THREE.KeyFrameAnimation.prototype.update=function(a){if(this.isPlaying){var b,c,d,e,f=this.data.JIT.hierarchy,g,i,h;i=this.currentTime+=a*this.timeScale;g=this.currentTime%=this.data.length;g<this.startTimeMs&&(g=this.currentTime=this.startTimeMs+g);e=parseInt(Math.min(g*this.data.fps,this.data.length*this.data.fps),10);if((h=g<i)&&!this.loop){for(var a=0,k=this.hierarchy.length;a<k;a++){var l=this.data.hierarchy[a].keys,f=this.data.hierarchy[a].sids;d=l.length-1;e=this.hierarchy[a];if(l.length){for(l= 0;l<f.length;l++)g=f[l],(i=this.getPrevKeyWith(g,a,d))&&i.apply(g);this.data.hierarchy[a].node.updateMatrix();e.matrixWorldNeedsUpdate=!0}}this.stop()}else if(!(g<this.startTime)){a=0;for(k=this.hierarchy.length;a<k;a++){d=this.hierarchy[a];b=this.data.hierarchy[a];var l=b.keys,m=b.animationCache;if(this.JITCompile&&void 0!==f[a][e])d instanceof THREE.Bone?(d.skinMatrix=f[a][e],d.matrixWorldNeedsUpdate=!1):(d.matrix=f[a][e],d.matrixWorldNeedsUpdate=!0);else if(l.length){this.JITCompile&&m&&(d instanceof THREE.Bone?d.skinMatrix=m.originalMatrix:d.matrix=m.originalMatrix);b=m.prevKey;c=m.nextKey;if(b&&c){if(c.time<=i){if(h&&this.loop){b=l[0];for(c=l[1];c.time<g;)b=c,c=l[b.index+1]}else if(!h)for(var n=l.length-1;c.time<g&&c.index!==n;)b=c,c=l[b.index+1];m.prevKey=b;m.nextKey=c}c.time>=g?b.interpolate(c,g):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=!0}}if(this.JITCompile&&void 0===f[0][e]){this.hierarchy[0].updateMatrixWorld(!0);for(a=0;a<this.hierarchy.length;a++)f[a][e]= this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix.clone():this.hierarchy[a].matrix.clone()}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,1);f.lookAt(new THREE.Vector3(0,1,0));this.add(f);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,-1);g.lookAt(new THREE.Vector3(0,-1,0));this.add(g);var i=new THREE.PerspectiveCamera(90, 1,a,b);i.up.set(0,-1,0);i.lookAt(new THREE.Vector3(0,0,1));this.add(i);var h=new THREE.PerspectiveCamera(90,1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,-1));this.add(h);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,n=c.generateMipmaps;c.generateMipmaps=!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace= 2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,i,c);c.generateMipmaps=n;c.activeCubeFace=5;a.render(b,h,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CombinedCamera=function(a,b,c,d,e,f,g){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,f,g);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,e);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=Object.create(THREE.Camera.prototype); THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPerspectiveMode=!0;this.inOrthographicMode=!1}; THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspect,b=(this.cameraP.near+this.cameraP.far)/2,b=Math.tan(this.fov/2)*b,a=2*b*a/2,b=b/this.zoom,a=a/this.zoom;this.cameraO.left=-a;this.cameraO.right=a;this.cameraO.top=b;this.cameraO.bottom=-b;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPerspectiveMode=!1;this.inOrthographicMode=!0}; THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2};THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.updateProjectionMatrix=function(){this.inPerspectiveMode?this.toPerspective():(this.toPerspective(),this.toOrthographic())}; THREE.CombinedCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);var c=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1}; THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1}; THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.AsteriskGeometry=function(a,b){THREE.Geometry.call(this);for(var c=0.707*a,d=0.707*b,c=[[a,0,0],[b,0,0],[-a,0,0],[-b,0,0],[0,a,0],[0,b,0],[0,-a,0],[0,-b,0],[0,0,a],[0,0,b],[0,0,-a],[0,0,-b],[c,c,0],[d,d,0],[-c,-c,0],[-d,-d,0],[c,-c,0],[d,-d,0],[-c,c,0],[-d,d,0],[c,0,c],[d,0,d],[-c,0,-c],[-d,0,-d],[c,0,-c],[d,0,-d],[-c,0,c],[-d,0,d],[0,c,c],[0,d,d],[0,-c,-c],[0,-d,-d],[0,c,-c],[0,d,-d],[0,-c,c],[0,-d,d]],d=0,e=c.length;d<e;d++)this.vertices.push(new THREE.Vector3(c[d][0],c[d][1],c[d][2]))}; THREE.AsteriskGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);var a=a||50,c=void 0!==c?c:0,d=void 0!==d?d:2*Math.PI,b=void 0!==b?Math.max(3,b):8,e,f=[];e=new THREE.Vector3;var g=new THREE.Vector2(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var i=new THREE.Vector3;i.x=a*Math.cos(c+e/b*d);i.y=a*Math.sin(c+e/b*d);this.vertices.push(i);f.push(new THREE.Vector2((i.x/a+1)/2,-(i.y/a+1)/2+1))}c=new THREE.Vector3(0,0,-1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c,c,c])), this.faceVertexUvs[0].push([f[e],f[e+1],g]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,q){var s,t=i.widthSegments,x=i.heightSegments,z=e/2,v=f/2,I=i.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)s="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)s="y",x=i.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)s="x",t=i.depthSegments;var H=t+1,D=x+1,y=e/t,F=f/x,E=new THREE.Vector3;E[s]=0<g?1:-1;for(e=0;e<D;e++)for(f=0;f<H;f++){var G=new THREE.Vector3;G[a]=(f*y-z)*c;G[b]=(e*F-v)*d;G[s]=g;i.vertices.push(G)}for(e= 0;e<x;e++)for(f=0;f<t;f++)a=new THREE.Face4(f+H*e+I,f+H*(e+1)+I,f+1+H*(e+1)+I,f+1+H*e+I),a.normal.copy(E),a.vertexNormals.push(E.clone(),E.clone(),E.clone(),E.clone()),a.materialIndex=q,i.faces.push(a),i.faceVertexUvs[0].push([new THREE.Vector2(f/t,1-e/x),new THREE.Vector2(f/t,1-(e+1)/x),new THREE.Vector2((f+1)/t,1-(e+1)/x),new THREE.Vector2((f+1)/t,1-e/x)])}THREE.Geometry.call(this);var i=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments= f||1;a=this.width/2;b=this.height/2;c=this.depth/2;g("z","y",-1,-1,this.depth,this.height,a,0);g("z","y",1,-1,this.depth,this.height,-a,1);g("x","z",1,1,this.width,this.depth,b,2);g("x","z",1,-1,this.width,this.depth,-b,3);g("x","y",1,-1,this.width,this.height,c,4);g("x","y",-1,-1,this.width,this.height,-c,5);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=void 0!==a?a:20,b=void 0!==b?b:20,c=void 0!==c?c:100,g=c/2,d=d||8,e=e||1,i,h,k=[],l=[];for(h=0;h<=e;h++){var m=[],n=[],r=h/e,p=r*(b-a)+a;for(i=0;i<=d;i++){var q=i/d,s=new THREE.Vector3;s.x=p*Math.sin(2*q*Math.PI);s.y=-r*c+g;s.z=p*Math.cos(2*q*Math.PI);this.vertices.push(s);m.push(this.vertices.length-1);n.push(new THREE.Vector2(q,1-r))}k.push(m);l.push(n)}c=(b-a)/c;for(i=0;i<d;i++){0!==a?(m=this.vertices[k[0][i]].clone(), n=this.vertices[k[0][i+1]].clone()):(m=this.vertices[k[1][i]].clone(),n=this.vertices[k[1][i+1]].clone());m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();for(h=0;h<e;h++){var r=k[h][i],p=k[h+1][i],q=k[h+1][i+1],s=k[h][i+1],t=m.clone(),x=m.clone(),z=n.clone(),v=n.clone(),I=l[h][i].clone(),H=l[h+1][i].clone(),D=l[h+1][i+1].clone(),y=l[h][i+1].clone();this.faces.push(new THREE.Face4(r,p,q,s,[t,x,z,v]));this.faceVertexUvs[0].push([I,H,D,y])}}if(!f&&0< a){this.vertices.push(new THREE.Vector3(0,g,0));for(i=0;i<d;i++)r=k[0][i],p=k[0][i+1],q=this.vertices.length-1,t=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),z=new THREE.Vector3(0,1,0),I=l[0][i].clone(),H=l[0][i+1].clone(),D=new THREE.Vector2(H.u,0),this.faces.push(new THREE.Face3(r,p,q,[t,x,z])),this.faceVertexUvs[0].push([I,H,D])}if(!f&&0<b){this.vertices.push(new THREE.Vector3(0,-g,0));for(i=0;i<d;i++)r=k[h][i+1],p=k[h][i],q=this.vertices.length-1,t=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0, -1,0),z=new THREE.Vector3(0,-1,0),I=l[h][i+1].clone(),H=l[h][i].clone(),D=new THREE.Vector2(H.u,1),this.faces.push(new THREE.Face3(r,p,q,[t,x,z])),this.faceVertexUvs[0].push([I,H,D])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)}; THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).add(f);i.copy(a).add(g);if(h.equals(i))return g.clone(); h.copy(b).add(f);i.copy(c).add(g);f=d.dot(g);g=i.sub(h).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).add(h).sub(a).clone()}function e(c,d){var e,f;for(J=c.length;0<=--J;){e=J;f=J-1;0>f&&(f=c.length-1);for(var g=0,h=r+2*l, g=0;g<h;g++){var i=aa*g,k=aa*(g+1),m=d+e+i,i=d+f+i,n=d+f+k,k=d+e+k,p=c,q=g,s=h,t=e,v=f,m=m+W,i=i+W,n=n+W,k=k+W;G.faces.push(new THREE.Face4(m,i,n,k,null,null,x));m=z.generateSideWallUV(G,a,p,b,m,i,n,k,q,s,t,v);G.faceVertexUvs[0].push(m)}}}function f(a,b,c){G.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=W;d+=W;e+=W;G.faces.push(new THREE.Face3(c,d,e,null,null,t));c=f?z.generateBottomUV(G,a,b,c,d,e):z.generateTopUV(G,a,b,c,d,e);G.faceVertexUvs[0].push(c)}var i=void 0!==b.amount?b.amount: 100,h=void 0!==b.bevelThickness?b.bevelThickness:6,k=void 0!==b.bevelSize?b.bevelSize:h-2,l=void 0!==b.bevelSegments?b.bevelSegments:3,m=void 0!==b.bevelEnabled?b.bevelEnabled:!0,n=void 0!==b.curveSegments?b.curveSegments:12,r=void 0!==b.steps?b.steps:1,p=b.extrudePath,q,s=!1,t=b.material,x=b.extrudeMaterial,z=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,I,H,D;p&&(q=p.getSpacedPoints(r),s=!0,m=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(p,r, !1),I=new THREE.Vector3,H=new THREE.Vector3,D=new THREE.Vector3);m||(k=h=l=0);var y,F,E,G=this,W=this.vertices.length,n=a.extractPoints(n),A=n.shape,n=n.holes;if(p=!THREE.Shape.Utils.isClockWise(A)){A=A.reverse();F=0;for(E=n.length;F<E;F++)y=n[F],THREE.Shape.Utils.isClockWise(y)&&(n[F]=y.reverse());p=!1}var X=THREE.Shape.Utils.triangulateShape(A,n),p=A;F=0;for(E=n.length;F<E;F++)y=n[F],A=A.concat(y);var B,K,L,U,aa=A.length,ba=X.length,xa=[],J=0,ha=p.length;B=ha-1;for(K=J+1;J<ha;J++,B++,K++)B===ha&& (B=0),K===ha&&(K=0),xa[J]=d(p[J],p[B],p[K]);var ua=[],Oa,M=xa.concat();F=0;for(E=n.length;F<E;F++){y=n[F];Oa=[];J=0;ha=y.length;B=ha-1;for(K=J+1;J<ha;J++,B++,K++)B===ha&&(B=0),K===ha&&(K=0),Oa[J]=d(y[J],y[B],y[K]);ua.push(Oa);M=M.concat(Oa)}for(B=0;B<l;B++){y=B/l;L=h*(1-y);K=k*Math.sin(y*Math.PI/2);J=0;for(ha=p.length;J<ha;J++)U=c(p[J],xa[J],K),f(U.x,U.y,-L);F=0;for(E=n.length;F<E;F++){y=n[F];Oa=ua[F];J=0;for(ha=y.length;J<ha;J++)U=c(y[J],Oa[J],K),f(U.x,U.y,-L)}}K=k;for(J=0;J<aa;J++)U=m?c(A[J],M[J], K):A[J],s?(H.copy(v.normals[0]).multiplyScalar(U.x),I.copy(v.binormals[0]).multiplyScalar(U.y),D.copy(q[0]).add(H).add(I),f(D.x,D.y,D.z)):f(U.x,U.y,0);for(y=1;y<=r;y++)for(J=0;J<aa;J++)U=m?c(A[J],M[J],K):A[J],s?(H.copy(v.normals[y]).multiplyScalar(U.x),I.copy(v.binormals[y]).multiplyScalar(U.y),D.copy(q[y]).add(H).add(I),f(D.x,D.y,D.z)):f(U.x,U.y,i/r*y);for(B=l-1;0<=B;B--){y=B/l;L=h*(1-y);K=k*Math.sin(y*Math.PI/2);J=0;for(ha=p.length;J<ha;J++)U=c(p[J],xa[J],K),f(U.x,U.y,i+L);F=0;for(E=n.length;F< E;F++){y=n[F];Oa=ua[F];J=0;for(ha=y.length;J<ha;J++)U=c(y[J],Oa[J],K),s?f(U.x,U.y+q[r-1].y,q[r-1].x+L):f(U.x,U.y,i+L)}}if(m){h=0*aa;for(J=0;J<ba;J++)i=X[J],g(i[2]+h,i[1]+h,i[0]+h,!0);h=aa*(r+2*l);for(J=0;J<ba;J++)i=X[J],g(i[0]+h,i[1]+h,i[2]+h,!1)}else{for(J=0;J<ba;J++)i=X[J],g(i[2],i[1],i[0],!0);for(J=0;J<ba;J++)i=X[J],g(i[0]+aa*r,i[1]+aa*r,i[2]+aa*r,!1)}i=0;e(p,i);i+=p.length;F=0;for(E=n.length;F<E;F++)y=n[F],e(y,i),i+=y.length}; THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,i){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,h=a.vertices[f].y,f=a.vertices[f].z,k=a.vertices[g].x, l=a.vertices[g].y,g=a.vertices[g].z,m=a.vertices[i].x,n=a.vertices[i].y,a=a.vertices[i].z;return 0.01>Math.abs(c-h)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(k,1-g),new THREE.Vector2(m,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(h,1-f),new THREE.Vector2(l,1-g),new THREE.Vector2(n,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2; THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this}; THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,i=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var h=e.shape,k=e.holes;if(!THREE.Shape.Utils.isClockWise(h)){h=h.reverse();e=0;for(f=k.length;e<f;e++)g=k[e],THREE.Shape.Utils.isClockWise(g)&&(k[e]=g.reverse())}var l=THREE.Shape.Utils.triangulateShape(h,k);e=0;for(f=k.length;e<f;e++)g=k[e], h=h.concat(g);k=h.length;f=l.length;for(e=0;e<k;e++)g=h[e],this.vertices.push(new THREE.Vector3(g.x,g.y,0));for(e=0;e<f;e++)k=l[e],h=k[0]+i,g=k[1]+i,k=k[2]+i,this.faces.push(new THREE.Face3(h,g,k,null,null,c)),this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,h,g,k))};THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var b=b||12,c=c||0,d=d||2*Math.PI,e=1/(a.length-1),f=1/b,g=0,i=b;g<=i;g++)for(var h=c+g*f*d,k=Math.cos(h),l=Math.sin(h),h=0,m=a.length;h<m;h++){var n=a[h],r=new THREE.Vector3;r.x=k*n.x-l*n.y;r.y=l*n.x+k*n.y;r.z=n.z;this.vertices.push(r)}c=a.length;g=0;for(i=b;g<i;g++){h=0;for(m=a.length-1;h<m;h++)d=b=h+c*g,l=b+c,k=b+1+c,this.faces.push(new THREE.Face4(d,l,k,b+1)),k=g*f,b=h*e,d=k+f,l=b+e,this.faceVertexUvs[0].push([new THREE.Vector2(k, b),new THREE.Vector2(d,b),new THREE.Vector2(d,l),new THREE.Vector2(k,l)])}this.mergeVertices();this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.width=a;this.height=b;this.widthSegments=c||1;this.heightSegments=d||1;for(var c=a/2,e=b/2,d=this.widthSegments,f=this.heightSegments,g=d+1,i=f+1,h=this.width/d,k=this.height/f,l=new THREE.Vector3(0,0,1),a=0;a<i;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vector3(b*h-c,-(a*k-e),0));for(a=0;a<f;a++)for(b=0;b<d;b++)c=new THREE.Face4(b+g*a,b+g*(a+1),b+1+g*(a+1),b+1+g*a),c.normal.copy(l),c.vertexNormals.push(l.clone(),l.clone(), l.clone(),l.clone()),this.faces.push(c),this.faceVertexUvs[0].push([new THREE.Vector2(b/d,1-a/f),new THREE.Vector2(b/d,1-(a+1)/f),new THREE.Vector2((b+1)/d,1-(a+1)/f),new THREE.Vector2((b+1)/d,1-a/f)]);this.computeCentroids()};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.radius=a||50;this.widthSegments=Math.max(3,Math.floor(b)||8);this.heightSegments=Math.max(2,Math.floor(c)||6);for(var d=void 0!==d?d:0,e=void 0!==e?e:2*Math.PI,f=void 0!==f?f:0,g=void 0!==g?g:Math.PI,i=[],h=[],c=0;c<=this.heightSegments;c++){for(var k=[],l=[],b=0;b<=this.widthSegments;b++){var m=b/this.widthSegments,n=c/this.heightSegments,r=new THREE.Vector3;r.x=-this.radius*Math.cos(d+m*e)*Math.sin(f+n*g);r.y=this.radius* Math.cos(f+n*g);r.z=this.radius*Math.sin(d+m*e)*Math.sin(f+n*g);this.vertices.push(r);k.push(this.vertices.length-1);l.push(new THREE.Vector2(m,1-n))}i.push(k);h.push(l)}for(c=0;c<this.heightSegments;c++)for(b=0;b<this.widthSegments;b++){var d=i[c][b+1],e=i[c][b],f=i[c+1][b],g=i[c+1][b+1],k=this.vertices[d].clone().normalize(),l=this.vertices[e].clone().normalize(),m=this.vertices[f].clone().normalize(),n=this.vertices[g].clone().normalize(),r=h[c][b+1].clone(),p=h[c][b].clone(),q=h[c+1][b].clone(), s=h[c+1][b+1].clone();Math.abs(this.vertices[d].y)===this.radius?(this.faces.push(new THREE.Face3(d,f,g,[k,m,n])),this.faceVertexUvs[0].push([r,q,s])):Math.abs(this.vertices[f].y)===this.radius?(this.faces.push(new THREE.Face3(d,e,f,[k,l,m])),this.faceVertexUvs[0].push([r,p,q])):(this.faces.push(new THREE.Face4(d,e,f,g,[k,l,m,n])),this.faceVertexUvs[0].push([r,p,q,s]))}this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)}; THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TextGeometry=function(a,b){var c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||8;this.tubularSegments=d||6;this.arc=e||2*Math.PI;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.radialSegments;c++)for(d=0;d<=this.tubularSegments;d++){var f=d/this.tubularSegments*this.arc,g=2*c/this.radialSegments*Math.PI;e.x=this.radius*Math.cos(f);e.y=this.radius*Math.sin(f);var i=new THREE.Vector3;i.x=(this.radius+this.tube*Math.cos(g))*Math.cos(f);i.y=(this.radius+this.tube* Math.cos(g))*Math.sin(f);i.z=this.tube*Math.sin(g);this.vertices.push(i);a.push(new THREE.Vector2(d/this.tubularSegments,c/this.radialSegments));b.push(i.clone().sub(e).normalize())}for(c=1;c<=this.radialSegments;c++)for(d=1;d<=this.tubularSegments;d++){var e=(this.tubularSegments+1)*c+d-1,f=(this.tubularSegments+1)*(c-1)+d-1,g=(this.tubularSegments+1)*(c-1)+d,i=(this.tubularSegments+1)*c+d,h=new THREE.Face4(e,f,g,i,[b[e],b[f],b[g],b[i]]);h.normal.add(b[e]);h.normal.add(b[f]);h.normal.add(b[g]);h.normal.add(b[i]); h.normal.normalize();this.faces.push(h);this.faceVertexUvs[0].push([a[e].clone(),a[f].clone(),a[g].clone(),a[i].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){function i(a,b,c,d,e,f){var g=Math.cos(a);Math.cos(b);b=Math.sin(a);a*=c/d;c=Math.cos(a);g*=0.5*e*(2+c);b=0.5*e*(2+c)*b;e=0.5*f*e*Math.sin(a);return new THREE.Vector3(g,b,e)}THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||64;this.tubularSegments=d||8;this.p=e||2;this.q=f||3;this.heightScale=g||1;this.grid=Array(this.radialSegments);c=new THREE.Vector3;d=new THREE.Vector3;e=new THREE.Vector3;for(a=0;a<this.radialSegments;++a){this.grid[a]= Array(this.tubularSegments);for(b=0;b<this.tubularSegments;++b){var h=2*(a/this.radialSegments)*this.p*Math.PI,g=2*(b/this.tubularSegments)*Math.PI,f=i(h,g,this.q,this.p,this.radius,this.heightScale),h=i(h+0.01,g,this.q,this.p,this.radius,this.heightScale);c.subVectors(h,f);d.addVectors(h,f);e.crossVectors(c,d);d.crossVectors(e,c);e.normalize();d.normalize();h=-this.tube*Math.cos(g);g=this.tube*Math.sin(g);f.x+=h*d.x+g*e.x;f.y+=h*d.y+g*e.y;f.z+=h*d.z+g*e.z;this.grid[a][b]=this.vertices.push(new THREE.Vector3(f.x, f.y,f.z))-1}}for(a=0;a<this.radialSegments;++a)for(b=0;b<this.tubularSegments;++b){var e=(a+1)%this.radialSegments,f=(b+1)%this.tubularSegments,c=this.grid[a][b],d=this.grid[e][b],e=this.grid[e][f],f=this.grid[a][f],g=new THREE.Vector2(a/this.radialSegments,b/this.tubularSegments),h=new THREE.Vector2((a+1)/this.radialSegments,b/this.tubularSegments),k=new THREE.Vector2((a+1)/this.radialSegments,(b+1)/this.tubularSegments),l=new THREE.Vector2(a/this.radialSegments,(b+1)/this.tubularSegments);this.faces.push(new THREE.Face4(c, d,e,f));this.faceVertexUvs[0].push([g,h,k,l])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.path=a;this.segments=b||64;this.radius=c||1;this.radiusSegments=d||8;this.closed=e||!1;f&&(this.debug=new THREE.Object3D);this.grid=[];var g,i,e=this.segments+1,h,k,l,f=new THREE.Vector3,m,n,r,b=new THREE.TubeGeometry.FrenetFrames(this.path,this.segments,this.closed);m=b.tangents;n=b.normals;r=b.binormals;this.tangents=m;this.normals=n;this.binormals=r;for(b=0;b<e;b++){this.grid[b]=[];d=b/(e-1);l=a.getPointAt(d);d=m[b];g=n[b]; i=r[b];this.debug&&(this.debug.add(new THREE.ArrowHelper(d,l,c,255)),this.debug.add(new THREE.ArrowHelper(g,l,c,16711680)),this.debug.add(new THREE.ArrowHelper(i,l,c,65280)));for(d=0;d<this.radiusSegments;d++)h=2*(d/this.radiusSegments)*Math.PI,k=-this.radius*Math.cos(h),h=this.radius*Math.sin(h),f.copy(l),f.x+=k*g.x+h*i.x,f.y+=k*g.y+h*i.y,f.z+=k*g.z+h*i.z,this.grid[b][d]=this.vertices.push(new THREE.Vector3(f.x,f.y,f.z))-1}for(b=0;b<this.segments;b++)for(d=0;d<this.radiusSegments;d++)e=this.closed? (b+1)%this.segments:b+1,f=(d+1)%this.radiusSegments,a=this.grid[b][d],c=this.grid[e][d],e=this.grid[e][f],f=this.grid[b][f],m=new THREE.Vector2(b/this.segments,d/this.radiusSegments),n=new THREE.Vector2((b+1)/this.segments,d/this.radiusSegments),r=new THREE.Vector2((b+1)/this.segments,(d+1)/this.radiusSegments),g=new THREE.Vector2(b/this.segments,(d+1)/this.radiusSegments),this.faces.push(new THREE.Face4(a,c,e,f)),this.faceVertexUvs[0].push([m,n,r,g]);this.computeCentroids();this.computeFaceNormals(); this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype); THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],g=[],i=new THREE.Vector3,h=new THREE.Matrix4,b=b+1,k,l,m;this.tangents=e;this.normals=f;this.binormals=g;for(k=0;k<b;k++)l=k/(b-1),e[k]=a.getTangentAt(l),e[k].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;k=Math.abs(e[0].x);l=Math.abs(e[0].y);m=Math.abs(e[0].z);k<=a&&(a=k,d.set(1,0,0));l<=a&&(a=l,d.set(0,1,0));m<=a&&d.set(0,0,1);i.crossVectors(e[0], d).normalize();f[0].crossVectors(e[0],i);g[0].crossVectors(e[0],f[0]);for(k=1;k<b;k++)f[k]=f[k-1].clone(),g[k]=g[k-1].clone(),i.crossVectors(e[k-1],e[k]),1E-4<i.length()&&(i.normalize(),d=Math.acos(e[k-1].dot(e[k])),f[k].applyMatrix4(h.makeRotationAxis(i,d))),g[k].crossVectors(e[k],f[k]);if(c){d=Math.acos(f[0].dot(f[b-1]));d/=b-1;0<e[0].dot(i.crossVectors(f[0],f[b-1]))&&(d=-d);for(k=1;k<b;k++)f[k].applyMatrix4(h.makeRotationAxis(e[k],d*k)),g[k].crossVectors(e[k],f[k])}};THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=h.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c,d){1>d?(d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]),d.centroid.add(a).add(b).add(c).divideScalar(3),d.normal=d.centroid.clone().normalize(),h.faces.push(d),d=Math.atan2(d.centroid.z,-d.centroid.x),h.faceVertexUvs[0].push([i(a.uv, a,d),i(b.uv,b,d),i(c.uv,c,d)])):(d-=1,f(a,g(a,b),g(a,c),d),f(g(a,b),b,g(b,c),d),f(g(a,c),g(b,c),c,d),f(g(a,b),g(b,c),g(a,c),d))}function g(a,b){m[a.index]||(m[a.index]=[]);m[b.index]||(m[b.index]=[]);var c=m[a.index][b.index];void 0===c&&(m[a.index][b.index]=m[b.index][a.index]=c=e((new THREE.Vector3).addVectors(a,b).divideScalar(2)));return c}function i(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+0.5,a.y));return a}THREE.Geometry.call(this); for(var c=c||1,d=d||0,h=this,k=0,l=a.length;k<l;k++)e(new THREE.Vector3(a[k][0],a[k][1],a[k][2]));for(var m=[],a=this.vertices,k=0,l=b.length;k<l;k++)f(a[b[k][0]],a[b[k][1]],a[b[k][2]],d);this.mergeVertices();k=0;for(l=this.vertices.length;k<l;k++)this.vertices[k].multiplyScalar(c);this.computeCentroids();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry=function(a,b,c,d){THREE.Geometry.call(this);var e=this.vertices,f=this.faces,g=this.faceVertexUvs[0],d=void 0===d?!1:d,i,h,k,l,m=b+1;for(i=0;i<=c;i++){l=i/c;for(h=0;h<=b;h++)k=h/b,k=a(k,l),e.push(k)}var n,r,p,q;for(i=0;i<c;i++)for(h=0;h<b;h++)a=i*m+h,e=i*m+h+1,l=(i+1)*m+h,k=(i+1)*m+h+1,n=new THREE.Vector2(h/b,i/c),r=new THREE.Vector2((h+1)/b,i/c),p=new THREE.Vector2(h/b,(i+1)/c),q=new THREE.Vector2((h+1)/b,(i+1)/c),d?(f.push(new THREE.Face3(a,e,l)),f.push(new THREE.Face3(e, k,l)),g.push([n,r,p]),g.push([r,q,p])):(f.push(new THREE.Face4(a,e,k,l)),g.push([n,r,q,p]));this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ConvexGeometry=function(a){function b(a){var b=a.length();return new THREE.Vector2(a.x/b,a.y/b)}THREE.Geometry.call(this);for(var c=[[0,1,2],[0,2,1]],d=3;d<a.length;d++){var e=d,f=a[e].clone(),g=f.length();f.x+=g*2E-6*(Math.random()-0.5);f.y+=g*2E-6*(Math.random()-0.5);f.z+=g*2E-6*(Math.random()-0.5);for(var g=[],i=0;i<c.length;){var h=c[i],k=f,l=a[h[0]],m;m=l;var n=a[h[1]],r=a[h[2]],p=new THREE.Vector3,q=new THREE.Vector3;p.subVectors(r,n);q.subVectors(m,n);p.cross(q);p.normalize();m=p;l=m.dot(l); if(m.dot(k)>=l){for(k=0;3>k;k++){l=[h[k],h[(k+1)%3]];m=!0;for(n=0;n<g.length;n++)if(g[n][0]===l[1]&&g[n][1]===l[0]){g[n]=g[g.length-1];g.pop();m=!1;break}m&&g.push(l)}c[i]=c[c.length-1];c.pop()}else i++}for(n=0;n<g.length;n++)c.push([g[n][0],g[n][1],e])}e=0;f=Array(a.length);for(d=0;d<c.length;d++){g=c[d];for(i=0;3>i;i++)void 0===f[g[i]]&&(f[g[i]]=e++,this.vertices.push(a[g[i]])),g[i]=f[g[i]]}for(d=0;d<c.length;d++)this.faces.push(new THREE.Face3(c[d][0],c[d][1],c[d][2]));for(d=0;d<this.faces.length;d++)g= this.faces[d],this.faceVertexUvs[0].push([b(this.vertices[g.a]),b(this.vertices[g.b]),b(this.vertices[g.c])]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ConvexGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.AxisHelper=function(a){var b=new THREE.Geometry;b.vertices.push(new THREE.Vector3,new THREE.Vector3(a||1,0,0),new THREE.Vector3,new THREE.Vector3(0,a||1,0),new THREE.Vector3,new THREE.Vector3(0,0,a||1));b.colors.push(new THREE.Color(16711680),new THREE.Color(16755200),new THREE.Color(65280),new THREE.Color(11206400),new THREE.Color(255),new THREE.Color(43775));a=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.Line.call(this,b,a,THREE.LinePieces)}; THREE.AxisHelper.prototype=Object.create(THREE.Line.prototype);THREE.ArrowHelper=function(a,b,c,d){THREE.Object3D.call(this);void 0===c&&(c=20);void 0===d&&(d=16776960);var e=new THREE.Geometry;e.vertices.push(new THREE.Vector3(0,0,0));e.vertices.push(new THREE.Vector3(0,1,0));this.line=new THREE.Line(e,new THREE.LineBasicMaterial({color:d}));this.add(this.line);e=new THREE.CylinderGeometry(0,0.05,0.25,5,1);this.cone=new THREE.Mesh(e,new THREE.MeshBasicMaterial({color:d}));this.cone.position.set(0,1,0);this.add(this.cone);b instanceof THREE.Vector3&&(this.position= b);this.setDirection(a);this.setLength(c)};THREE.ArrowHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.ArrowHelper.prototype.setDirection=function(a){var b=THREE.ArrowHelper.__v1.copy(a).normalize();0.999<b.y?this.rotation.set(0,0,0):-0.999>b.y?this.rotation.set(Math.PI,0,0):(a=THREE.ArrowHelper.__v2.set(b.z,0,-b.x).normalize(),b=Math.acos(b.y),a=THREE.ArrowHelper.__q1.setFromAxisAngle(a,b),this.rotation.setEulerFromQuaternion(a,this.eulerOrder))}; THREE.ArrowHelper.prototype.setLength=function(a){this.scale.set(a,a,a)};THREE.ArrowHelper.prototype.setColor=function(a){this.line.material.color.setHex(a);this.cone.material.color.setHex(a)};THREE.ArrowHelper.__v1=new THREE.Vector3;THREE.ArrowHelper.__v2=new THREE.Vector3;THREE.ArrowHelper.__q1=new THREE.Quaternion;THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.geometry.vertices.push(new THREE.Vector3);d.geometry.colors.push(new THREE.Color(b));void 0===d.pointMap[a]&&(d.pointMap[a]=[]);d.pointMap[a].push(d.geometry.vertices.length-1)}THREE.Line.call(this);var d=this;this.geometry=new THREE.Geometry;this.material=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors});this.type=THREE.LinePieces;this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;this.pointMap= {};b("n1","n2",16755200);b("n2","n4",16755200);b("n4","n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200);b("n1","f1",16755200);b("n2","f2",16755200);b("n3","f3",16755200);b("n4","f4",16755200);b("p","n1",16711680);b("p","n2",16711680);b("p","n3",16711680);b("p","n4",16711680);b("u1","u2",43775);b("u2","u3",43775);b("u3","u1",43775);b("c","t",16777215);b("p","c",3355443);b("cn1","cn2",3355443);b("cn3","cn4",3355443);b("cf1", "cf2",3355443);b("cf3","cf4",3355443);this.camera=a;this.update(a)};THREE.CameraHelper.prototype=Object.create(THREE.Line.prototype); THREE.CameraHelper.prototype.update=function(){function a(a,d,e,f){THREE.CameraHelper.__v.set(d,e,f);THREE.CameraHelper.__projector.unprojectVector(THREE.CameraHelper.__v,THREE.CameraHelper.__c);a=b.pointMap[a];if(void 0!==a){d=0;for(e=a.length;d<e;d++)b.geometry.vertices[a[d]].copy(THREE.CameraHelper.__v)}}var b=this;THREE.CameraHelper.__c.projectionMatrix.copy(this.camera.projectionMatrix);a("c",0,0,-1);a("t",0,0,1);a("n1",-1,-1,-1);a("n2",1,-1,-1);a("n3",-1,1,-1);a("n4",1,1,-1);a("f1",-1,-1,1); a("f2",1,-1,1);a("f3",-1,1,1);a("f4",1,1,1);a("u1",0.7,1.1,-1);a("u2",-0.7,1.1,-1);a("u3",0,2,-1);a("cf1",-1,0,1);a("cf2",1,0,1);a("cf3",0,-1,1);a("cf4",0,1,1);a("cn1",-1,0,-1);a("cn2",1,0,-1);a("cn3",0,-1,-1);a("cn4",0,1,-1);this.geometry.verticesNeedUpdate=!0};THREE.CameraHelper.__projector=new THREE.Projector;THREE.CameraHelper.__v=new THREE.Vector3;THREE.CameraHelper.__c=new THREE.Camera;THREE.DirectionalLightHelper=function(a,b){THREE.Object3D.call(this);this.light=a;this.position=a.position;this.direction=new THREE.Vector3;this.direction.subVectors(a.target.position,a.position);var c=THREE.Math.clamp(a.intensity,0,1);this.color=a.color.clone();this.color.multiplyScalar(c);var c=this.color.getHex(),d=new THREE.SphereGeometry(b,16,8),e=new THREE.AsteriskGeometry(1.25*b,2.25*b),f=new THREE.MeshBasicMaterial({color:c,fog:!1}),g=new THREE.LineBasicMaterial({color:c,fog:!1});this.lightSphere= new THREE.Mesh(d,f);this.lightRays=new THREE.Line(e,g,THREE.LinePieces);this.add(this.lightSphere);this.add(this.lightRays);this.lightSphere.properties.isGizmo=!0;this.lightSphere.properties.gizmoSubject=a;this.lightSphere.properties.gizmoRoot=this;this.targetSphere=null;void 0!==a.target.properties.targetInverse&&(d=new THREE.SphereGeometry(b,8,4),e=new THREE.MeshBasicMaterial({color:c,wireframe:!0,fog:!1}),this.targetSphere=new THREE.Mesh(d,e),this.targetSphere.position=a.target.position,this.targetSphere.properties.isGizmo= !0,this.targetSphere.properties.gizmoSubject=a.target,this.targetSphere.properties.gizmoRoot=this.targetSphere,c=new THREE.LineDashedMaterial({color:c,dashSize:4,gapSize:4,opacity:0.75,transparent:!0,fog:!1}),d=new THREE.Geometry,d.vertices.push(this.position.clone()),d.vertices.push(this.targetSphere.position.clone()),d.computeLineDistances(),this.targetLine=new THREE.Line(d,c),this.targetLine.properties.isGizmo=!0);this.properties.isGizmo=!0};THREE.DirectionalLightHelper.prototype=Object.create(THREE.Object3D.prototype); THREE.DirectionalLightHelper.prototype.update=function(){this.direction.subVectors(this.light.target.position,this.light.position);var a=THREE.Math.clamp(this.light.intensity,0,1);this.color.copy(this.light.color);this.color.multiplyScalar(a);this.lightSphere.material.color.copy(this.color);this.lightRays.material.color.copy(this.color);null!==this.targetSphere&&(this.targetSphere.material.color.copy(this.color),this.targetLine.material.color.copy(this.color),this.targetLine.geometry.vertices[0].copy(this.light.position), this.targetLine.geometry.vertices[1].copy(this.light.target.position),this.targetLine.geometry.computeLineDistances(),this.targetLine.geometry.verticesNeedUpdate=!0)};THREE.HemisphereLightHelper=function(a,b,c){THREE.Object3D.call(this);this.light=a;this.position=a.position;var d=THREE.Math.clamp(a.intensity,0,1);this.color=a.color.clone();this.color.multiplyScalar(d);var e=this.color.getHex();this.groundColor=a.groundColor.clone();this.groundColor.multiplyScalar(d);for(var d=this.groundColor.getHex(),f=new THREE.SphereGeometry(b,16,8,0,2*Math.PI,0,0.5*Math.PI),g=new THREE.SphereGeometry(b,16,8,0,2*Math.PI,0.5*Math.PI,Math.PI),i=new THREE.MeshBasicMaterial({color:e, fog:!1}),h=new THREE.MeshBasicMaterial({color:d,fog:!1}),k=0,l=f.faces.length;k<l;k++)f.faces[k].materialIndex=0;k=0;for(l=g.faces.length;k<l;k++)g.faces[k].materialIndex=1;THREE.GeometryUtils.merge(f,g);this.lightSphere=new THREE.Mesh(f,new THREE.MeshFaceMaterial([i,h]));this.lightArrow=new THREE.ArrowHelper(new THREE.Vector3(0,1,0),new THREE.Vector3(0,1.1*(b+c),0),c,e);this.lightArrow.rotation.x=Math.PI;this.lightArrowGround=new THREE.ArrowHelper(new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1.1* (b+c),0),c,d);b=new THREE.Object3D;b.rotation.x=0.5*-Math.PI;b.add(this.lightSphere);b.add(this.lightArrow);b.add(this.lightArrowGround);this.add(b);this.lightSphere.properties.isGizmo=!0;this.lightSphere.properties.gizmoSubject=a;this.lightSphere.properties.gizmoRoot=this;this.properties.isGizmo=!0;this.target=new THREE.Vector3;this.lookAt(this.target)};THREE.HemisphereLightHelper.prototype=Object.create(THREE.Object3D.prototype); THREE.HemisphereLightHelper.prototype.update=function(){var a=THREE.Math.clamp(this.light.intensity,0,1);this.color.copy(this.light.color);this.color.multiplyScalar(a);this.groundColor.copy(this.light.groundColor);this.groundColor.multiplyScalar(a);this.lightSphere.material.materials[0].color.copy(this.color);this.lightSphere.material.materials[1].color.copy(this.groundColor);this.lightArrow.setColor(this.color.getHex());this.lightArrowGround.setColor(this.groundColor.getHex());this.lookAt(this.target)};THREE.PointLightHelper=function(a,b){THREE.Object3D.call(this);this.light=a;this.position=a.position;var c=THREE.Math.clamp(a.intensity,0,1);this.color=a.color.clone();this.color.multiplyScalar(c);var d=this.color.getHex(),c=new THREE.SphereGeometry(b,16,8),e=new THREE.AsteriskGeometry(1.25*b,2.25*b),f=new THREE.IcosahedronGeometry(1,2),g=new THREE.MeshBasicMaterial({color:d,fog:!1}),i=new THREE.LineBasicMaterial({color:d,fog:!1}),d=new THREE.MeshBasicMaterial({color:d,fog:!1,wireframe:!0,opacity:0.1, transparent:!0});this.lightSphere=new THREE.Mesh(c,g);this.lightRays=new THREE.Line(e,i,THREE.LinePieces);this.lightDistance=new THREE.Mesh(f,d);c=a.distance;0===c?this.lightDistance.visible=!1:this.lightDistance.scale.set(c,c,c);this.add(this.lightSphere);this.add(this.lightRays);this.add(this.lightDistance);this.lightSphere.properties.isGizmo=!0;this.lightSphere.properties.gizmoSubject=a;this.lightSphere.properties.gizmoRoot=this;this.properties.isGizmo=!0};THREE.PointLightHelper.prototype=Object.create(THREE.Object3D.prototype); THREE.PointLightHelper.prototype.update=function(){var a=THREE.Math.clamp(this.light.intensity,0,1);this.color.copy(this.light.color);this.color.multiplyScalar(a);this.lightSphere.material.color.copy(this.color);this.lightRays.material.color.copy(this.color);this.lightDistance.material.color.copy(this.color);a=this.light.distance;0===a?this.lightDistance.visible=!1:(this.lightDistance.visible=!0,this.lightDistance.scale.set(a,a,a))};THREE.SpotLightHelper=function(a,b){THREE.Object3D.call(this);this.light=a;this.position=a.position;this.direction=new THREE.Vector3;this.direction.subVectors(a.target.position,a.position);var c=THREE.Math.clamp(a.intensity,0,1);this.color=a.color.clone();this.color.multiplyScalar(c);var c=this.color.getHex(),d=new THREE.SphereGeometry(b,16,8),e=new THREE.AsteriskGeometry(1.25*b,2.25*b),f=new THREE.CylinderGeometry(1E-4,1,1,8,1,!0),g=new THREE.Matrix4;g.rotateX(-Math.PI/2);g.translate(new THREE.Vector3(0, -0.5,0));f.applyMatrix(g);var i=new THREE.MeshBasicMaterial({color:c,fog:!1}),g=new THREE.LineBasicMaterial({color:c,fog:!1}),h=new THREE.MeshBasicMaterial({color:c,fog:!1,wireframe:!0,opacity:0.3,transparent:!0});this.lightSphere=new THREE.Mesh(d,i);this.lightCone=new THREE.Mesh(f,h);d=a.distance?a.distance:1E4;f=2*d*Math.tan(0.5*a.angle);this.lightCone.scale.set(f,f,d);this.lightRays=new THREE.Line(e,g,THREE.LinePieces);this.gyroscope=new THREE.Gyroscope;this.gyroscope.add(this.lightSphere);this.gyroscope.add(this.lightRays); this.add(this.gyroscope);this.add(this.lightCone);this.lookAt(a.target.position);this.lightSphere.properties.isGizmo=!0;this.lightSphere.properties.gizmoSubject=a;this.lightSphere.properties.gizmoRoot=this;this.targetSphere=null;void 0!==a.target.properties.targetInverse&&(e=new THREE.SphereGeometry(b,8,4),g=new THREE.MeshBasicMaterial({color:c,wireframe:!0,fog:!1}),this.targetSphere=new THREE.Mesh(e,g),this.targetSphere.position=a.target.position,this.targetSphere.properties.isGizmo=!0,this.targetSphere.properties.gizmoSubject= a.target,this.targetSphere.properties.gizmoRoot=this.targetSphere,c=new THREE.LineDashedMaterial({color:c,dashSize:4,gapSize:4,opacity:0.75,transparent:!0,fog:!1}),e=new THREE.Geometry,e.vertices.push(this.position.clone()),e.vertices.push(this.targetSphere.position.clone()),e.computeLineDistances(),this.targetLine=new THREE.Line(e,c),this.targetLine.properties.isGizmo=!0);this.properties.isGizmo=!0};THREE.SpotLightHelper.prototype=Object.create(THREE.Object3D.prototype); THREE.SpotLightHelper.prototype.update=function(){this.direction.subVectors(this.light.target.position,this.light.position);this.lookAt(this.light.target.position);var a=this.light.distance?this.light.distance:1E4,b=2*a*Math.tan(0.5*this.light.angle);this.lightCone.scale.set(b,b,a);a=THREE.Math.clamp(this.light.intensity,0,1);this.color.copy(this.light.color);this.color.multiplyScalar(a);this.lightSphere.material.color.copy(this.color);this.lightRays.material.color.copy(this.color);this.lightCone.material.color.copy(this.color); null!==this.targetSphere&&(this.targetSphere.material.color.copy(this.color),this.targetLine.material.color.copy(this.color),this.targetLine.geometry.vertices[0].copy(this.light.position),this.targetLine.geometry.vertices[1].copy(this.light.target.position),this.targetLine.geometry.computeLineDistances(),this.targetLine.geometry.verticesNeedUpdate=!0)};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype); THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===f&&(f=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})}; THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=0.25*c.x*Math.PI,c.rotation+=0.25*(c.wantedRotation-c.rotation)};THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype); THREE.MorphBlendMesh.prototype.createAnimation=function(a,b,c,d){b={startFrame:b,endFrame:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)}; THREE.MorphBlendMesh.prototype.autoCreateAnimations=function(a){for(var b=/([a-z]+)(\d+)/,c,d={},e=this.geometry,f=0,g=e.morphTargets.length;f<g;f++){var i=e.morphTargets[f].name.match(b);if(i&&1<i.length){var h=i[1];d[h]||(d[h]={start:Infinity,end:-Infinity});i=d[h];f<i.start&&(i.start=f);f>i.end&&(i.end=f);c||(c=h)}}for(h in d)i=d[h],this.createAnimation(h,i.start,i.end,a);this.firstAnimation=c}; THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a])a.direction=1,a.directionBackwards=!1};THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a])a.direction=-1,a.directionBackwards=!0};THREE.MorphBlendMesh.prototype.setAnimationFPS=function(a,b){var c=this.animationsMap[a];c&&(c.fps=b,c.duration=(c.end-c.start)/c.fps)}; THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];c&&(c.duration=b,c.fps=(c.end-c.start)/c.duration)};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];c&&(c.weight=b)};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];c&&(c.time=b)};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b}; THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1}; THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time+=d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var f=d.startFrame+THREE.Math.clamp(Math.floor(d.time/e),0,d.length-1),g=d.weight; f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*g;this.morphTargetInfluences[d.lastFrame]=(1-e)*g}}};THREE.LensFlarePlugin=function(){function a(a,c){var d=b.createProgram(),e=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER),g="precision "+c+" float;\n";b.shaderSource(e,g+a.fragmentShader);b.shaderSource(f,g+a.vertexShader);b.compileShader(e);b.compileShader(f);b.attachShader(d,e);b.attachShader(d,f);b.linkProgram(d);return d}var b,c,d,e,f,g,i,h,k,l,m,n,r;this.init=function(p){b=p.context;c=p;d=p.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);p=0;e[p++]=-1;e[p++]=-1; e[p++]=0;e[p++]=0;e[p++]=1;e[p++]=-1;e[p++]=1;e[p++]=0;e[p++]=1;e[p++]=1;e[p++]=1;e[p++]=1;e[p++]=-1;e[p++]=1;e[p++]=0;e[p++]=1;p=0;f[p++]=0;f[p++]=1;f[p++]=2;f[p++]=0;f[p++]=2;f[p++]=3;g=b.createBuffer();i=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);h=b.createTexture();k=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16, 0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE); b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(l=!1,m=a(THREE.ShaderFlares.lensFlare,d)):(l=!0,m=a(THREE.ShaderFlares.lensFlareVertexTexture,d));n={};r={};n.vertex=b.getAttribLocation(m,"position");n.uv=b.getAttribLocation(m,"uv");r.renderType=b.getUniformLocation(m,"renderType");r.map=b.getUniformLocation(m,"map");r.occlusionMap=b.getUniformLocation(m,"occlusionMap");r.opacity= b.getUniformLocation(m,"opacity");r.color=b.getUniformLocation(m,"color");r.scale=b.getUniformLocation(m,"scale");r.rotation=b.getUniformLocation(m,"rotation");r.screenPosition=b.getUniformLocation(m,"screenPosition")};this.render=function(a,d,e,f){var a=a.__webglFlares,x=a.length;if(x){var z=new THREE.Vector3,v=f/e,I=0.5*e,H=0.5*f,D=16/f,y=new THREE.Vector2(D*v,D),F=new THREE.Vector3(1,1,0),E=new THREE.Vector2(1,1),G=r,D=n;b.useProgram(m);b.enableVertexAttribArray(n.vertex);b.enableVertexAttribArray(n.uv); b.uniform1i(G.occlusionMap,0);b.uniform1i(G.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(D.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(D.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i);b.disable(b.CULL_FACE);b.depthMask(!1);var W,A,X,B,K;for(W=0;W<x;W++)if(D=16/f,y.set(D*v,D),B=a[W],z.set(B.matrixWorld.elements[12],B.matrixWorld.elements[13],B.matrixWorld.elements[14]),z.applyMatrix4(d.matrixWorldInverse),z.applyProjection(d.projectionMatrix),F.copy(z),E.x=F.x*I+I, E.y=F.y*H+H,l||0<E.x&&E.x<e&&0<E.y&&E.y<f){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,E.x-8,E.y-8,16,16,0);b.uniform1i(G.renderType,0);b.uniform2f(G.scale,y.x,y.y);b.uniform3f(G.screenPosition,F.x,F.y,F.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,k);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,E.x-8,E.y-8,16,16,0);b.uniform1i(G.renderType,1);b.disable(b.DEPTH_TEST); b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);B.positionScreen.copy(F);B.customUpdateCallback?B.customUpdateCallback(B):B.updateLensFlares();b.uniform1i(G.renderType,2);b.enable(b.BLEND);A=0;for(X=B.lensFlares.length;A<X;A++)K=B.lensFlares[A],0.001<K.opacity&&0.001<K.scale&&(F.x=K.x,F.y=K.y,F.z=K.z,D=K.size*K.scale/f,y.x=D*v,y.y=D,b.uniform3f(G.screenPosition,F.x,F.y,F.z),b.uniform2f(G.scale,y.x,y.y),b.uniform1f(G.rotation,K.rotation),b.uniform1f(G.opacity, K.opacity),b.uniform3f(G.color,K.color.r,K.color.g,K.color.b),c.setBlending(K.blending,K.blendEquation,K.blendSrc,K.blendDst),c.setTexture(K.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,i=new THREE.Matrix4,h=new THREE.Vector3,k=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader, vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(l,m){var n,r,p,q,s,t,x,z,v,I=[];q=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront? a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);n=0;for(r=l.__lights.length;n<r;n++)if(p=l.__lights[n],p.castShadow)if(p instanceof THREE.DirectionalLight&&p.shadowCascade)for(s=0;s<p.shadowCascadeCount;s++){var H;if(p.shadowCascadeArray[s])H=p.shadowCascadeArray[s];else{v=p;x=s;H=new THREE.DirectionalLight;H.isVirtual=!0;H.onlyShadow=!0;H.castShadow=!0;H.shadowCameraNear=v.shadowCameraNear;H.shadowCameraFar=v.shadowCameraFar;H.shadowCameraLeft=v.shadowCameraLeft;H.shadowCameraRight=v.shadowCameraRight; H.shadowCameraBottom=v.shadowCameraBottom;H.shadowCameraTop=v.shadowCameraTop;H.shadowCameraVisible=v.shadowCameraVisible;H.shadowDarkness=v.shadowDarkness;H.shadowBias=v.shadowCascadeBias[x];H.shadowMapWidth=v.shadowCascadeWidth[x];H.shadowMapHeight=v.shadowCascadeHeight[x];H.pointsWorld=[];H.pointsFrustum=[];z=H.pointsWorld;t=H.pointsFrustum;for(var D=0;8>D;D++)z[D]=new THREE.Vector3,t[D]=new THREE.Vector3;z=v.shadowCascadeNearZ[x];v=v.shadowCascadeFarZ[x];t[0].set(-1,-1,z);t[1].set(1,-1,z);t[2].set(-1, 1,z);t[3].set(1,1,z);t[4].set(-1,-1,v);t[5].set(1,-1,v);t[6].set(-1,1,v);t[7].set(1,1,v);H.originalCamera=m;t=new THREE.Gyroscope;t.position=p.shadowCascadeOffset;t.add(H);t.add(H.target);m.add(t);p.shadowCascadeArray[s]=H;console.log("Created virtualLight",H)}x=p;z=s;v=x.shadowCascadeArray[z];v.position.copy(x.position);v.target.position.copy(x.target.position);v.lookAt(v.target);v.shadowCameraVisible=x.shadowCameraVisible;v.shadowDarkness=x.shadowDarkness;v.shadowBias=x.shadowCascadeBias[z];t=x.shadowCascadeNearZ[z]; x=x.shadowCascadeFarZ[z];v=v.pointsFrustum;v[0].z=t;v[1].z=t;v[2].z=t;v[3].z=t;v[4].z=x;v[5].z=x;v[6].z=x;v[7].z=x;I[q]=H;q++}else I[q]=p,q++;n=0;for(r=I.length;n<r;n++){p=I[n];p.shadowMap||(s=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(s=THREE.NearestFilter),p.shadowMap=new THREE.WebGLRenderTarget(p.shadowMapWidth,p.shadowMapHeight,{minFilter:s,magFilter:s,format:THREE.RGBAFormat}),p.shadowMapSize=new THREE.Vector2(p.shadowMapWidth,p.shadowMapHeight),p.shadowMatrix=new THREE.Matrix4); if(!p.shadowCamera){if(p instanceof THREE.SpotLight)p.shadowCamera=new THREE.PerspectiveCamera(p.shadowCameraFov,p.shadowMapWidth/p.shadowMapHeight,p.shadowCameraNear,p.shadowCameraFar);else if(p instanceof THREE.DirectionalLight)p.shadowCamera=new THREE.OrthographicCamera(p.shadowCameraLeft,p.shadowCameraRight,p.shadowCameraTop,p.shadowCameraBottom,p.shadowCameraNear,p.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}l.add(p.shadowCamera);b.autoUpdateScene&&l.updateMatrixWorld()}p.shadowCameraVisible&& !p.cameraHelper&&(p.cameraHelper=new THREE.CameraHelper(p.shadowCamera),p.shadowCamera.add(p.cameraHelper));if(p.isVirtual&&H.originalCamera==m){s=m;q=p.shadowCamera;t=p.pointsFrustum;v=p.pointsWorld;h.set(Infinity,Infinity,Infinity);k.set(-Infinity,-Infinity,-Infinity);for(x=0;8>x;x++)z=v[x],z.copy(t[x]),THREE.ShadowMapPlugin.__projector.unprojectVector(z,s),z.applyMatrix4(q.matrixWorldInverse),z.x<h.x&&(h.x=z.x),z.x>k.x&&(k.x=z.x),z.y<h.y&&(h.y=z.y),z.y>k.y&&(k.y=z.y),z.z<h.z&&(h.z=z.z),z.z>k.z&& (k.z=z.z);q.left=h.x;q.right=k.x;q.top=k.y;q.bottom=h.y;q.updateProjectionMatrix()}q=p.shadowMap;t=p.shadowMatrix;s=p.shadowCamera;s.position.copy(p.matrixWorld.getPosition());s.lookAt(p.target.matrixWorld.getPosition());s.updateMatrixWorld();s.matrixWorldInverse.getInverse(s.matrixWorld);p.cameraHelper&&(p.cameraHelper.visible=p.shadowCameraVisible);p.shadowCameraVisible&&p.cameraHelper.update();t.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);t.multiply(s.projectionMatrix);t.multiply(s.matrixWorldInverse); i.multiplyMatrices(s.projectionMatrix,s.matrixWorldInverse);g.setFromMatrix(i);b.setRenderTarget(q);b.clear();v=l.__webglObjects;p=0;for(q=v.length;p<q;p++)if(x=v[p],t=x.object,x.render=!1,t.visible&&t.castShadow&&(!(t instanceof THREE.Mesh||t instanceof THREE.ParticleSystem)||!t.frustumCulled||g.intersectsObject(t)))t._modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,t.matrixWorld),x.render=!0;p=0;for(q=v.length;p<q;p++)x=v[p],x.render&&(t=x.object,x=x.buffer,D=t.material instanceof THREE.MeshFaceMaterial? t.material.materials[0]:t.material,z=0<t.geometry.morphTargets.length&&D.morphTargets,D=t instanceof THREE.SkinnedMesh&&D.skinning,z=t.customDepthMaterial?t.customDepthMaterial:D?z?f:e:z?d:c,x instanceof THREE.BufferGeometry?b.renderBufferDirect(s,l.__lights,null,z,x,t):b.renderBuffer(s,l.__lights,null,z,x,t));v=l.__webglObjectsImmediate;p=0;for(q=v.length;p<q;p++)x=v[p],t=x.object,t.visible&&t.castShadow&&(t._modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,t.matrixWorld),b.renderImmediateObject(s, l.__lights,null,c,t))}n=b.getClearColor();r=b.getClearAlpha();a.clearColor(n.r,n.g,n.b,r);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){function a(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var b,c,d,e,f,g,i,h,k,l;this.init=function(a){b=a.context;c=a;d=a.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);a=0;e[a++]=-1;e[a++]=-1;e[a++]=0;e[a++]=0;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;a=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;g=b.createBuffer();i=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER, e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,n=b.createProgram(),r=b.createShader(b.FRAGMENT_SHADER),p=b.createShader(b.VERTEX_SHADER),q="precision "+d+" float;\n";b.shaderSource(r,q+a.fragmentShader);b.shaderSource(p,q+a.vertexShader);b.compileShader(r);b.compileShader(p);b.attachShader(n,r);b.attachShader(n,p);b.linkProgram(n);h=n;k={};l={};k.position=b.getAttribLocation(h,"position");k.uv=b.getAttribLocation(h, "uv");l.uvOffset=b.getUniformLocation(h,"uvOffset");l.uvScale=b.getUniformLocation(h,"uvScale");l.rotation=b.getUniformLocation(h,"rotation");l.scale=b.getUniformLocation(h,"scale");l.alignment=b.getUniformLocation(h,"alignment");l.color=b.getUniformLocation(h,"color");l.map=b.getUniformLocation(h,"map");l.opacity=b.getUniformLocation(h,"opacity");l.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");l.sizeAttenuation=b.getUniformLocation(h,"sizeAttenuation");l.screenPosition=b.getUniformLocation(h, "screenPosition");l.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");l.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");l.fogType=b.getUniformLocation(h,"fogType");l.fogDensity=b.getUniformLocation(h,"fogDensity");l.fogNear=b.getUniformLocation(h,"fogNear");l.fogFar=b.getUniformLocation(h,"fogFar");l.fogColor=b.getUniformLocation(h,"fogColor");l.alphaTest=b.getUniformLocation(h,"alphaTest")};this.render=function(d,e,f,p){var q=d.__webglSprites,s=q.length;if(s){var t=k,x=l,z=p/ f,f=0.5*f,v=0.5*p;b.useProgram(h);b.enableVertexAttribArray(t.position);b.enableVertexAttribArray(t.uv);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(t.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(t.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i);b.uniformMatrix4fv(x.projectionMatrix,!1,e.projectionMatrix.elements);b.activeTexture(b.TEXTURE0);b.uniform1i(x.map,0);var I=t=0,H=d.fog;H?(b.uniform3f(x.fogColor,H.color.r,H.color.g,H.color.b), H instanceof THREE.Fog?(b.uniform1f(x.fogNear,H.near),b.uniform1f(x.fogFar,H.far),b.uniform1i(x.fogType,1),I=t=1):H instanceof THREE.FogExp2&&(b.uniform1f(x.fogDensity,H.density),b.uniform1i(x.fogType,2),I=t=2)):(b.uniform1i(x.fogType,0),I=t=0);for(var D,y,F=[],H=0;H<s;H++)D=q[H],y=D.material,D.visible&&0!==y.opacity&&(y.useScreenCoordinates?D.z=-D.position.z:(D._modelViewMatrix.multiplyMatrices(e.matrixWorldInverse,D.matrixWorld),D.z=-D._modelViewMatrix.elements[14]));q.sort(a);for(H=0;H<s;H++)D= q[H],y=D.material,D.visible&&0!==y.opacity&&(y.map&&y.map.image&&y.map.image.width)&&(b.uniform1f(x.alphaTest,y.alphaTest),!0===y.useScreenCoordinates?(b.uniform1i(x.useScreenCoordinates,1),b.uniform3f(x.screenPosition,(D.position.x*c.devicePixelRatio-f)/f,(v-D.position.y*c.devicePixelRatio)/v,Math.max(0,Math.min(1,D.position.z))),F[0]=c.devicePixelRatio,F[1]=c.devicePixelRatio):(b.uniform1i(x.useScreenCoordinates,0),b.uniform1i(x.sizeAttenuation,y.sizeAttenuation?1:0),b.uniformMatrix4fv(x.modelViewMatrix, !1,D._modelViewMatrix.elements),F[0]=1,F[1]=1),e=d.fog&&y.fog?I:0,t!==e&&(b.uniform1i(x.fogType,e),t=e),e=1/(y.scaleByViewport?p:1),F[0]*=e*z*D.scale.x,F[1]*=e*D.scale.y,b.uniform2f(x.uvScale,y.uvScale.x,y.uvScale.y),b.uniform2f(x.uvOffset,y.uvOffset.x,y.uvOffset.y),b.uniform2f(x.alignment,y.alignment.x,y.alignment.y),b.uniform1f(x.opacity,y.opacity),b.uniform3f(x.color,y.color.r,y.color.g,y.color.b),b.uniform1f(x.rotation,D.rotation),b.uniform2fv(x.scale,F),c.setBlending(y.blending,y.blendEquation, y.blendSrc,y.blendDst),c.setDepthTest(y.depthTest),c.setDepthWrite(y.depthWrite),c.setTexture(y.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,i=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,i=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:i});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:i,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader, vertexShader:g.vertexShader,uniforms:i,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:i,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(h,k){var l,m,n,r,p,q;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);b.autoUpdateScene&&h.updateMatrixWorld();k.matrixWorldInverse.getInverse(k.matrixWorld);i.multiplyMatrices(k.projectionMatrix, k.matrixWorldInverse);g.setFromMatrix(i);b.setRenderTarget(this.renderTarget);b.clear();q=h.__webglObjects;l=0;for(m=q.length;l<m;l++)if(n=q[l],p=n.object,n.render=!1,p.visible&&(!(p instanceof THREE.Mesh||p instanceof THREE.ParticleSystem)||!p.frustumCulled||g.intersectsObject(p)))p._modelViewMatrix.multiplyMatrices(k.matrixWorldInverse,p.matrixWorld),n.render=!0;var s;l=0;for(m=q.length;l<m;l++)if(n=q[l],n.render&&(p=n.object,n=n.buffer,!(p instanceof THREE.ParticleSystem)||p.customDepthMaterial))(s= p.material instanceof THREE.MeshFaceMaterial?p.material.materials[0]:p.material)&&b.setMaterialFaces(p.material),r=0<p.geometry.morphTargets.length&&s.morphTargets,s=p instanceof THREE.SkinnedMesh&&s.skinning,r=p.customDepthMaterial?p.customDepthMaterial:s?r?f:e:r?d:c,n instanceof THREE.BufferGeometry?b.renderBufferDirect(k,h.__lights,null,r,n,p):b.renderBuffer(k,h.__lights,null,r,n,p);q=h.__webglObjectsImmediate;l=0;for(m=q.length;l<m;l++)n=q[l],p=n.object,p.visible&&(p._modelViewMatrix.multiplyMatrices(k.matrixWorldInverse, p.matrixWorld),b.renderImmediateObject(k,h.__lights,null,c,p));l=b.getClearColor();m=b.getClearAlpha();a.clearColor(l.r,l.g,l.b,m);a.enable(a.BLEND)}};THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = ( visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n(visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}", fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},lensFlare:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}", fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int sizeAttenuation;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( sizeAttenuation == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}", fragmentShader:"uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"}}; </script> <script> Detector = { canvas: !!window.CanvasRenderingContext2D, webgl: (function() { try { return !!window.WebGLRenderingContext && !!document.createElement('canvas').getContext('experimental-webgl'); } catch (e) { return false; } })(), workers: !!window.Worker, fileapi: window.File && window.FileReader && window.FileList && window.Blob, getWebGLErrorMessage: function() { var domElement = document.createElement('div'); domElement.style.fontFamily = 'monospace'; domElement.style.fontSize = '13px'; domElement.style.textAlign = 'center'; domElement.style.background = '#eee'; domElement.style.color = '#000'; domElement.style.padding = '1em'; domElement.style.width = '475px'; domElement.style.margin = '5em auto 0'; if (!this.webgl) { domElement.innerHTML = window.WebGLRenderingContext ? [ 'Sorry, your graphics card doesn\'t support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation">WebGL</a>' ].join('\n') : [ 'Sorry, your browser doesn\'t support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation">WebGL</a><br/>', 'Please try with', '<a href="http://www.google.com/chrome">Chrome 10</a>, ', '<a href="http://www.mozilla.com/en-US/firefox/all-beta.html">Firefox 4</a> or', '<a href="http://nightly.webkit.org/">Safari 6</a>' ].join('\n'); } return domElement; }, addGetWebGLMessage: function(parameters) { var parent, id, domElement; parameters = parameters || {}; parent = parameters.parent !== undefined ? parameters.parent : document.body; id = parameters.id !== undefined ? parameters.id : 'oldie'; domElement = Detector.getWebGLErrorMessage(); domElement.id = id; parent.appendChild(domElement); } }; </script> <script id="vs" type="x-shader/x-vertex">varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }</script> <script id="fs" type="x-shader/x-fragment">uniform sampler2D map; uniform vec3 fogColor; uniform float fogNear; uniform float fogFar; varying vec2 vUv; void main() { float depth = gl_FragCoord.z / gl_FragCoord.w; float fogFactor = smoothstep( fogNear, fogFar, depth ); gl_FragColor = texture2D( map, vUv ); gl_FragColor.w *= pow( gl_FragCoord.z, 20.0 ); gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor ); }</script> <script> if (!Detector.webgl) Detector.addGetWebGLMessage(); var container; var camera, scene, renderer; var mesh, geometry, material; var mouseX = 0, mouseY = 0; var start_time = Date.now(); var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; init(); function init() { container = document.createElement( 'div' ); /*Bg gradient*/ var canvas = document.createElement('canvas'); canvas.width = 32; canvas.height = window.innerHeight; var context = canvas.getContext('2d'); var gradient = context.createLinearGradient(0, 0, 0, canvas.height); gradient.addColorStop(0, "#1e4877"); gradient.addColorStop(0.5, "#4584b4"); context.fillStyle = gradient; context.fillRect(0, 0, canvas.width, canvas.height); container.style.background = 'url(' + canvas.toDataURL('image/png') + ')'; container.style.backgroundSize = '32px 100%'; container.style.position = "fixed"; container.style.zIndex = -1; container.style.left = 0; container.style.top = 0; document.body.appendChild(container); document.body.style.overflow = "scroll"; camera = new THREE.PerspectiveCamera(30, window.innerWidth / window.innerHeight, 1, 3000); camera.position.z = 6000; scene = new THREE.Scene(); geometry = new THREE.Geometry(); var texture = THREE.ImageUtils.loadTexture('https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidCZKFCE3-kZW5bgdXqbgOuaXhSZ3jnOcSA_bqxQSBbGJFdQCkuOl9TltjPKY7JbqyX1ZTfjtGa7fF9PgL_Xk2z4MpStEbebOkOdUqruraQxDEHzJUKSkQmeO174JyZtgcm5eYmbOvvaCe/s1600/cloud10.png', null, animate); texture.magFilter = THREE.LinearMipMapLinearFilter; texture.minFilter = THREE.LinearMipMapLinearFilter; var fog = new THREE.Fog(0x4584b4, -100, 3000); material = new THREE.ShaderMaterial({ uniforms: { "map": { type: "t", value: texture }, "fogColor": { type: "c", value: fog.color }, "fogNear": { type: "f", value: fog.near }, "fogFar": { type: "f", value: fog.far }, }, vertexShader: document.getElementById('vs').textContent, fragmentShader: document.getElementById('fs').textContent, depthWrite: false, depthTest: false, transparent: true }); var plane = new THREE.Mesh(new THREE.PlaneGeometry(64, 64)); for (var i = 0; i < 8000; i++) { plane.position.x = Math.random() * 1000 - 500; plane.position.y = -Math.random() * Math.random() * 200 - 15; plane.position.z = i; plane.rotation.z = Math.random() * Math.PI; plane.scale.x = plane.scale.y = Math.random() * Math.random() * 1.5 + 0.5; THREE.GeometryUtils.merge(geometry, plane); } mesh = new THREE.Mesh(geometry, material); scene.add(mesh); mesh = new THREE.Mesh(geometry, material); mesh.position.z = -8000; scene.add(mesh); renderer = new THREE.WebGLRenderer({ antialias: false }); renderer.setSize(window.innerWidth, window.innerHeight); container.appendChild(renderer.domElement); document.addEventListener('mousemove', onDocumentMouseMove, false); window.addEventListener('resize', onWindowResize, false); } function onDocumentMouseMove(event) { mouseX = (event.clientX - windowHalfX) * 0.25; mouseY = (event.clientY - windowHalfY) * 0.15; } function onWindowResize(event) { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize(window.innerWidth, window.innerHeight); } function animate() { requestAnimationFrame(animate); position = ((Date.now() - start_time) * 0.03) % 8000; camera.position.x += (mouseX - camera.position.x) * 0.01; camera.position.y += (-mouseY - camera.position.y) * 0.01; camera.position.z = -position + 8000; renderer.render(scene, camera); } </script>
Oke sobat monozcore apabila ada pertanyaan seputar pemasangan animasi ini silakan tanyakan di kotak komentar... have a nice day...
.: Semoga Bermanfaat :.
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